Changes for page Design Patterns

Last modified by Laura Ottevanger on 2022/04/05 14:03

From version 17.1
edited by Laura Ottevanger
on 2022/04/05 14:03
Change comment: There is no comment for this version
To version 11.1
edited by Ricardo Vogel
on 2022/04/04 15:14
Change comment: There is no comment for this version

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.LauraOttevanger
1 +XWiki.ricardovogel
Content
... ... @@ -1,10 +1,10 @@
1 1  This section will explore two types of design patterns. We have made a team design pattern and three interaction design patterns that are applied in WAF. More information about design patterns can be found [[here>>https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/view/Foundation/Human%20Factors/Design%20Patterns%20and%20Ontology/]]
2 2  
3 -== Team Design Pattern ==
4 -[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Main/Design%20Patterns/WebHome/teamwork.png?rev=1.1]]
3 +=== Team Design Pattern ===
4 +[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png]]
5 5  
6 6  
7 -== Interaction Design Pattern ==
7 +=== Interaction Design Pattern ===
8 8  Interaction design patterns are generalized and reusable interactions. These are not specific to our product, but we have of course applied them. For these design patterns, we assume a robot that can move around and make sounds, but cannot speak. We will mostly use humanoid or animal-like robots that show emotions in some way, though the design patterns could work for different types of robots, such as more industrial solutions.
9 9  
10 10  **Guiding the human while walking pattern**
teamwork.png
Author
... ... @@ -1,1 +1,0 @@
1 -XWiki.ricardovogel
Size
... ... @@ -1,1 +1,0 @@
1 -41.3 KB
Content