Changes for page Design Patterns
Last modified by Laura Ottevanger on 2022/04/05 14:03
From version 10.1
edited by Ricardo Vogel
on 2022/04/04 15:13
on 2022/04/04 15:13
Change comment:
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To version 17.1
edited by Laura Ottevanger
on 2022/04/05 14:03
on 2022/04/05 14:03
Change comment:
There is no comment for this version
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... ... @@ -1,8 +1,10 @@ 1 -=== Team Design Pattern === 2 -[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png]] 1 +This section will explore two types of design patterns. We have made a team design pattern and three interaction design patterns that are applied in WAF. More information about design patterns can be found [[here>>https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/view/Foundation/Human%20Factors/Design%20Patterns%20and%20Ontology/]] 3 3 3 +== Team Design Pattern == 4 +[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Main/Design%20Patterns/WebHome/teamwork.png?rev=1.1]] 4 4 5 -=== Interaction Design Pattern === 6 + 7 +== Interaction Design Pattern == 6 6 Interaction design patterns are generalized and reusable interactions. These are not specific to our product, but we have of course applied them. For these design patterns, we assume a robot that can move around and make sounds, but cannot speak. We will mostly use humanoid or animal-like robots that show emotions in some way, though the design patterns could work for different types of robots, such as more industrial solutions. 7 7 8 8 **Guiding the human while walking pattern**
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