Changes for page Design Patterns

Last modified by Laura Ottevanger on 2022/04/05 14:03

From version 1.1
edited by Bart Vastenhouw
on 2022/02/07 21:43
Change comment: Imported from XAR
To version 5.1
edited by Ricardo Vogel
on 2022/02/24 11:38
Change comment: There is no comment for this version

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1 +//Note: This page doesn't allow for attachments or comments, leave comments for this somewhere else//
2 +
3 +=== Team Design Pattern ===
4 +[[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Use%20Cases/WebHome/team_design_pattern.png]]
5 +
6 +
7 +=== Interaction Design Pattern ===
8 +Guiding the human while walking pattern:
9 +* Walk in front
10 +* Signal direction, for example by going towards there earlier or looking at the correct direction earlier
11 +* In case things go wrong, move to //guiding human back pattern//
12 +
13 +Guiding human back pattern:
14 +* Block where they're going (gently, just standing in their way is enough, not often a need to physically block)
15 +* When blocking the human, face the correct direction
16 +* Emotional: show positive emotions when correct, negative emotions when continuing to be incorrect
17 +* Show anticipation and excitement about the correct path
18 +* In case the human doesn't notice the robot, use to //getting attention pattern//
19 +
20 +Getting attention pattern:
21 +* Make sounds that make sense for attention, with a correct level of urgency. For getting non-urgent attention: bell, bark, buzz, for getting urgent attention: alarm, scared sounds, growl
22 +* Walk into the humans vision
23 +* Lights