Wiki source code of Functions

Version 19.3 by Tim Huisman on 2022/03/02 09:59

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1 For our project we wanted to make use of Miro. However, a companion robot like the [[Sony Aibo>>https://electronics.sony.com/more/aibo/p/ers1000]] might be more suitable for our purpose, as it has legs instead of wheels.
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3 There are two main functions of the Miro that we want to design for:
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5 * Walking with Miro
6 * Engage in snoezelen with Miro
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8 These functions are described and laid out in the sections, flowchart and storyboards below.
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10
11 == Walking with the MiRo==
12 Walking with the MiRo is divided in two functional parts: Starting the walk and guiding the patient on the path.
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14 === Starting the walk===
15 MiRo can be programmed with various walking routes. We assumed that, in general, the patients with dementia are not able to choose and/or set up a good/suitable walking routes by themselves, and therefore we think that placing this responsibility at the activity coordinator is the best option. The coordinators can set up new walking routes through an online portal in which they can draw a route on a floor plan of their building. The coordinators can then create profiles for each of their patients to specify a walking plan containing suitable routes.
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17 The patient can start a walk by indicating to a caretaker that he/she wants to take a walk (for example in the form of a button). Once the patient presses the button, a caretaker will come to bring MiRo. The caretaker will also attach the proximity bracelet, see section ??? for its description. MiRo will then either automatically choose a suitable route or get instructed by the coordinator for a specific route.
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19 === Guiding the patient ===
20 Once the route is started, MiRo walks ahead to show the way.
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22 1. Walking and following a path
23 - Walk ahead in the desired direction
24 - Indicate which way to go by already slightly moving towards the desired direction/turn.
25 - Positive reinforcement when human does well with excited sounds and wagging tail (dog emotions)
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27 2. Guiding human back on path
28 Description
29 - Determine when the human going off the path
30 - Getting attention of the human
31 - Noises
32 - Tilting head
33 - Going towards human, gently blocking path
34 - Alerting caretakers when human does not return to path
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36 3. Snoezelen
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41 == Proximity bracelet ==
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46 Flowchart:
47 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/statediagram.png]]
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51 Storyboard compliant who likes dogs:
52 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/storyboardsce.PNG]]
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54 Storyboard reluctant elder who doesn't like dogs or doesn't want to be led by a dog (Constantijn)
55 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/storyboard_reluctant.PNG]]
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57 Storyboard for a fallen PwD:
58 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/Fallenstoryboard.PNG]]
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60 Storyboard for a PwD who is very social and talks in the hallway:
61 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/socialstoryboard.PNG]]
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63 Storyboard for a petting session with the robot dog:
64 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/
65 snoezelenstoryboardhappy.PNG]]
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67 Storyboard for a petting session with the robot dog for Contantijn (person who doesn't like dogs):
68 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/snoezelenhatestoryboard.PNG]]