Changes for page Functions
Last modified by Laura Ottevanger on 2022/04/05 13:57
From version
24.1


edited by Tim Huisman
on 2022/03/02 10:28
on 2022/03/02 10:28
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To version
19.3


edited by Tim Huisman
on 2022/03/02 09:59
on 2022/03/02 09:59
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... ... @@ -8,29 +8,38 @@ 8 8 These functions are described and laid out in the sections, flowchart and storyboards below. 9 9 10 10 11 -== 1.Walking with MiRo==11 +== Walking with the MiRo== 12 12 Walking with the MiRo is divided in two functional parts: Starting the walk and guiding the patient on the path. 13 -=== 1.1 Starting the walk === 13 + 14 +=== Starting the walk=== 14 14 MiRo can be programmed with various walking routes. We assumed that, in general, the patients with dementia are not able to choose and/or set up a good/suitable walking routes by themselves, and therefore we think that placing this responsibility at the activity coordinator is the best option. The coordinators can set up new walking routes through an online portal in which they can draw a route on a floor plan of their building. The coordinators can then create profiles for each of their patients to specify a walking plan containing suitable routes. 15 15 16 -The patient can start a walk by indicating to a caretaker that he/she wants to take a walk (for example in the form of a button). Once the patient presses the button, a caretaker will come to bring MiRo. The caretaker will also attach the proximity bracelet, see the nextsection for its description. MiRo will then either automatically choose a suitable route or get instructed by the coordinator for a specific route.17 +The patient can start a walk by indicating to a caretaker that he/she wants to take a walk (for example in the form of a button). Once the patient presses the button, a caretaker will come to bring MiRo. The caretaker will also attach the proximity bracelet, see section ??? for its description. MiRo will then either automatically choose a suitable route or get instructed by the coordinator for a specific route. 17 17 18 -=== =1.1.1 Proximitygrip====19 - To assist MiRo innsuringthepatient stays onroute,the patient will wear proximity grip. The proximity grip isasmall hand-held device which visually resembles a leash handle. Itcontains two main components: lights, vibration motor and a distancesensor. Thedistancesensor will communicate the patients' distance toMiRo with MiRo so that MiRoknowswhen the patient stops followinghim. When this happens, the lights and the vibrationmotor can be used to bring the attentionofthepatientbackto MiRo.19 +=== Guiding the patient === 20 +Once the route is started, MiRo walks ahead to show the way. 20 20 21 -Ideally, the proximity grip would be replaced with an actual leash as this would resemble walking a dog more and would ensure that a patient does not walk away from MiRo. However, due to the frailty of MiRo, this not possible. This is explained in more detail in [[Humanoid Robot>>https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/view/Foundation/Technology/Humanoid%20Robot/]]. 22 +1. Walking and following a path 23 +- Walk ahead in the desired direction 24 +- Indicate which way to go by already slightly moving towards the desired direction/turn. 25 +- Positive reinforcement when human does well with excited sounds and wagging tail (dog emotions) 22 22 27 +2. Guiding human back on path 28 +Description 29 +- Determine when the human going off the path 30 +- Getting attention of the human 31 + - Noises 32 + - Tilting head 33 + - Going towards human, gently blocking path 34 + - Alerting caretakers when human does not return to path 23 23 24 -=== 1.2 Guiding the patient === 25 -Once the route is started, MiRo walks ahead to show the way. When approaching turns, MiRo indicates which way to go by slightly moving towards the desired direction and moving his head to indicate the turn. When the patient does well (e.g. follows MiRo consistently), MiRo gives positive reinforcement in the form of excited sounds and a wagging tail. 36 +3. Snoezelen 26 26 27 -When the user gets distracted, is stubborn, or for some other reason strays from the original path, the system will be able to detect this through the distance sensor. MiRo tries to get the attention of the user first by barking and by colorful lights. If the user keeps walking away, MiRo can get closer to keep trying to get attention. MiRo can also (gently) block the users path, which should make it easier to get attention, as MiRo is now in the user's field of view. If all else fails: MiRo will notify the activity coordinator or a different caretaker to take the user back to their room. 28 28 29 -Once the user's attention is back at the MiRo, they should be convinced to turn back. This will be done mostly through emotions. MiRo will show excitement towards the correct path, by looking at it, taking some "steps" in its direction, making excited sounds, and wagging its tail. MiRo can also look at the user and tilt its head, similarly to how a dog would ask its owner to keep walking. 30 30 31 -If the user is confused, these methods, combined with the leash they're holding, could remind them what they are doing. If the user is being stubborn, the excitement and begging motion from MiRo could convince them to keep walking. 32 32 33 -== 2. Snoezelen == 41 +== Proximity bracelet == 42 + 34 34 35 35 36 36 ... ... @@ -37,6 +37,8 @@ 37 37 Flowchart: 38 38 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/statediagram.png]] 39 39 49 + 50 + 40 40 Storyboard compliant who likes dogs: 41 41 [[image:https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/download/Functions/WebHome/storyboardsce.PNG]] 42 42