Changes for page Functions

Last modified by Laura Ottevanger on 2022/04/05 13:57

From version Icon 20.1 Icon
edited by Tim Huisman
on 2022/03/02 10:07
Change comment: There is no comment for this version
To version Icon 21.1 Icon
edited by Ricardo Vogel
on 2022/03/02 10:07
Change comment: There is no comment for this version

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1 -XWiki.tim_huisman
1 +XWiki.ricardovogel
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21 21  Once the route is started, MiRo walks ahead to show the way. When approaching turns, MiRo indicates which way to go by slightly moving towards the desired direction and moving his head to indicate the turn. When the patient does well (e.g. follows MiRo consistently), MiRo gives positive reinforcement in the form of excited sounds and a wagging tail.
22 22  
23 23  ==== 1.2.2 Guiding human back on route ===
24 -Description
25 -- Determine when the human going off the path
26 -- Getting attention of the human
27 - - Noises
28 - - Tilting head
29 - - Going towards human, gently blocking path
30 - - Alerting caretakers when human does not return to path
24 +When the user gets distracted, is stubborn, or for some other reason strays from the original path, the system will be able to detect this through the distance sensor. MiRo tries to get the attention of the user first by barking and by colorful lights. If the user keeps walking away, MiRo can get closer to keep trying to get attention. MiRo can also (gently) block the users path, which should make it easier to get attention, as MiRo is now in the user's field of view. If all else fails: MiRo will notify the activity coordinator or a different caretaker to take the user back to their room.
31 31  
26 +Once the user's attention is back at the MiRo, they should be convinced to turn back. This will be done mostly through emotions. MiRo will show excitement towards the correct path, by looking at it, taking some "steps" in its direction, making excited sounds, and wagging its tail. MiRo can also look at the user and tilt its head, similarly to how a dog would ask its owner to keep walking.
27 +
28 +If the user is confused, these methods, combined with the leash they're holding, could remind them what they are doing. If the user is being stubborn, the excitement and begging motion from MiRo could convince them to keep walking.
29 +
32 32  == 2. Snoezelen ==
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