Wiki source code of Music and Cognition
Version 3.2 by Doreen Mulder on 2022/04/04 12:09
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3.1 | 1 | Our robot embodies two strategies: |
2 | 1. Walking a route | ||
3 | 1. Petting | ||
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2.1 | 4 | |
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3.2 | 5 | To incorporate music into the first strategy, we envision the robot to make ambient sounds simulating walking outside. Due to the physical appearance of the MiRo, we limit the scope of the first strategy to walk on flat surfaces inside the care center. The ambient sounds are played rythmically with every step to make Patients with Dementia (PwD) associate the rythm of the sound to the pace of the current walk. |
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3.1 | 6 | |
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3.2 | 7 | To incorporate music into the second strategy, we aim to implement an array of sensory stimuli that are excited when the PwD touch the MiRo. These include Lo-Fi music to calm PwD down and lights that are activated based on the frequency and intensity of touch. The purpose of these means is to embody the concept of snoezelen [[(Hulsegge & Verheul, 1986)>>https://books.google.nl/books?id=OcmtbwAACAAJ]] to compensate for a lack of sensory inputs that these people would experience without the technology. |