Changes for page Design Patterns and Ontology
Last modified by Harmen Kroon on 2022/04/05 12:57
From version
4.1


edited by Tim Huisman
on 2022/03/08 17:36
on 2022/03/08 17:36
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To version
3.1


edited by Ricardo Vogel
on 2022/03/02 12:08
on 2022/03/02 12:08
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... ... @@ -1,10 +1,6 @@ 1 1 2 2 == Ontology == 3 -A specification of a conceptualization. That is, an ontology is a 4 -description of the concepts and relationships that exist within a 5 -certain domain. 6 6 7 - 8 8 == Design Pattern == 9 9 Design patterns are reusable "bits" that can be used in a larger system. We have designed two types of [[design patterns>>https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group02/view/Main/Design%20Patterns/]]: team design patterns and interaction design patterns. The team design patterns give a high-level overview of the interaction. They describe the teamwork: how the human and robot should work together to complete a common task. Both physical and cognitive tasks or components of tasks can be visualized. For our team design pattern, we made a small state diagram, as the human is able to have different levels of control. This helped us specify our core interaction and state diagram too, and showed us which areas needed some more thought: if the human loses concentration, we can use our interaction design patterns to get their attention and guide them back. 10 10