Wiki source code of Use Cases
Version 65.1 by Sofia Kostakonti on 2022/04/05 16:18
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4.1 | 1 | {{html}} |
2 | <!-- Your HTML code here --> | ||
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3.1 | 3 | |
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61.1 | 4 | <h2>UC01: Meal Time Discourse </h2> |
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65.1 | 5 | |
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1.1 | 6 | <table border='1px' width='50%'> |
7 | <tr border='1px' width='30%'><td bgcolor='gainsboro'> | ||
8 | <b>Objective</b> | ||
9 | </td><td width='70%'> | ||
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23.1 | 10 | OB02: Provide the PwD company |
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1.1 | 11 | </td></tr> |
12 | <tr><td bgcolor='gainsboro'> | ||
13 | <b>TDP</b> | ||
14 | </td><td> | ||
15 | TDP: TITLE | ||
16 | </td></tr> | ||
17 | <tr><td bgcolor='gainsboro'> | ||
18 | <b>Actors</b> | ||
19 | </td><td> | ||
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24.1 | 20 | Robot, PwD |
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1.1 | 21 | </td></tr> |
22 | <tr><td bgcolor='gainsboro'> | ||
23 | <b>Pre-condition</b> | ||
24 | </td><td> | ||
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25.1 | 25 | It is after the set lunch time |
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1.1 | 26 | </td></tr> |
27 | <tr><td bgcolor='gainsboro'> | ||
28 | <b>Post-condition</b> | ||
29 | </td><td> | ||
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25.1 | 30 | PwD has had the chance to converse with someone at least a little bit |
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1.1 | 31 | </td></tr> |
32 | <tr><td bgcolor='gainsboro'> | ||
33 | <b>Action sequence</b> | ||
34 | </td><td> | ||
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25.1 | 35 | Figure<br><br> |
36 | UC steps:<br> | ||
37 | 1. Slowly start playing music<br> | ||
38 | 2. Greet the PwD and ask if they have eaten yet<br> | ||
39 | 3. <b>IF</b> "Yes":<br> | ||
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62.1 | 40 | <div style="padding-left: 20px;"> |
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29.1 | 41 | 3.1 Ask questions about the lunch<br> |
42 | 3.2 Say farewell to the PwD<br> | ||
43 | 3.3 Slow stop playing music<br> | ||
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27.1 | 44 | </div> |
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29.1 | 45 | 4. <b>ELSE IF</b> "No":<br> |
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62.1 | 46 | <div style="padding-left: 20px;"> |
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29.1 | 47 | 4.1 Prepare for UC002: Eating reminder |
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28.1 | 48 | </div> |
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1.1 | 49 | </td></tr> |
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62.1 | 50 | |
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1.1 | 51 | <table border='1px' width='50%'> |
52 | <tr><td bgcolor='gainsboro'> | ||
53 | <b>UC step<b> | ||
54 | </td><td bgcolor='gainsboro'> | ||
55 | <b>Requirements</b> | ||
56 | </td><td bgcolor='gainsboro'> | ||
57 | <b>Claims</b> | ||
58 | </td><td bgcolor='gainsboro'> | ||
59 | <b>IDP</b> | ||
60 | </td></tr> | ||
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58.1 | 61 | <tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking. |
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54.1 | 62 | <br> |
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59.1 | 63 | RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr> |
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57.1 | 64 | <tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> |
65 | <tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> | ||
66 | <tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> | ||
67 | <tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> | ||
68 | <tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> | ||
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32.1 | 69 | <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> |
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1.1 | 70 | </table> |
71 | |||
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61.1 | 72 | <h2>UC02: Eating reminder</h2> |
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35.1 | 73 | <table border='1px' width='50%'> |
74 | <tr border='1px' width='30%'><td bgcolor='gainsboro'> | ||
75 | <b>Objective</b> | ||
76 | </td><td width='70%'> | ||
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55.1 | 77 | OB06: The PwD remembers to eat and is thus in better condition after being left alone. |
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35.1 | 78 | </td></tr> |
79 | <tr><td bgcolor='gainsboro'> | ||
80 | <b>TDP</b> | ||
81 | </td><td> | ||
82 | TDP: TITLE | ||
83 | </td></tr> | ||
84 | <tr><td bgcolor='gainsboro'> | ||
85 | <b>Actors</b> | ||
86 | </td><td> | ||
87 | Robot, PwD | ||
88 | </td></tr> | ||
89 | <tr><td bgcolor='gainsboro'> | ||
90 | <b>Pre-condition</b> | ||
91 | </td><td> | ||
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37.1 | 92 | The PwD says they haven't eaten. |
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35.1 | 93 | </td></tr> |
94 | <tr><td bgcolor='gainsboro'> | ||
95 | <b>Post-condition</b> | ||
96 | </td><td> | ||
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37.1 | 97 | The PwD has eaten. |
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35.1 | 98 | </td></tr> |
99 | <tr><td bgcolor='gainsboro'> | ||
100 | <b>Action sequence</b> | ||
101 | </td><td> | ||
102 | Figure<br><br> | ||
103 | UC steps:<br> | ||
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38.1 | 104 | 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br> |
105 | 2. Play food preparation music playlist.<br> | ||
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52.1 | 106 | 3. Say "Tap me on the head when the food is ready".<br> |
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38.1 | 107 | 4. <b>After</b> head is tapped:<br> |
108 | 5. Compliment the food, say "Bon appetit".<br> | ||
109 | 6. Start playing the eating playlist.<br> | ||
110 | 7. Ask: "Are you having a drink also?"<br> | ||
111 | 8. <b>IF</b> "No":<br> | ||
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62.1 | 112 | <div style="padding-left: 20px"> |
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38.1 | 113 | 8.1 Say "Wouldn't a glass of milk go well with this?"<br> |
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35.1 | 114 | </div> |
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38.1 | 115 | 9. Say: "I hope you enjoyed your lunch break. See you next time".<br> |
116 | 10. Slowly stop the music.<br> | ||
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35.1 | 117 | </td></tr> |
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65.1 | 118 | |
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35.1 | 119 | <table border='1px' width='50%'> |
120 | <tr><td bgcolor='gainsboro'> | ||
121 | <b>UC step<b> | ||
122 | </td><td bgcolor='gainsboro'> | ||
123 | <b>Requirements</b> | ||
124 | </td><td bgcolor='gainsboro'> | ||
125 | <b>Claims</b> | ||
126 | </td><td bgcolor='gainsboro'> | ||
127 | <b>IDP</b> | ||
128 | </td></tr> | ||
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57.1 | 129 | <tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr> |
130 | <tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> | ||
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46.1 | 131 | <tr><td>3</td><td>-</td><td>-</td><td>-</td></tr> |
132 | <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> | ||
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57.1 | 133 | <tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> |
134 | <tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> | ||
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39.1 | 135 | <tr><td>7</td><td>-</td><td>-</td><td>-</td></tr> |
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58.1 | 136 | <tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr> |
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57.1 | 137 | <tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr> |
138 | <tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> | ||
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43.1 | 139 | <tr><td>10</td><td>-</td><td>-</td><td>-</td></tr> |
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35.1 | 140 | </table> |
141 | |||
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1.1 | 142 | {{/html}} |
143 | |||
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17.2 | 144 | |
145 | **Ask about lunch discourse** | ||
146 | - Play "Slow start music" | ||
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45.1 | 147 | - Say "Hello Peter, how are you?", "Have you already had lunch today?" |
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17.2 | 148 | - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"... |
149 | - Say "That sounds delicious, I'm glad you enjoyed it!" | ||
150 | - Say "Talk to you later." | ||
151 | - If "No", go to //Prepare Lunch// discourse | ||
152 | - Play "Slow stop music" | ||
153 | |||
154 | |||
155 | Peter is watching TV. It is a bit after lunchtime and the robot wants to make sure Peter has eaten lunch. To grab his attention, it plays some music. | ||
156 | NAO: Hey Peter! Are you around? | ||
157 | Peter: Hey! Yeah, I'm here | ||
158 | N: Did you have lunch today? | ||
159 | P: Yeah I did | ||
160 | N: What did you have for lunch? | ||
161 | P: Uhm, I don't really remember... | ||
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18.1 | 162 | N: Did your wife join you? |
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17.2 | 163 | P: No, I have been alone all day |
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18.1 | 164 | N: What did you do today? |
165 | ... | ||
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17.2 | 166 | |
167 | **Coffee break** | ||
168 | - Play "Slow start music" | ||
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45.1 | 169 | - Say "Hi Peter, let's have a coffee." |
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17.2 | 170 | - Play "Coffee brewery music" |
171 | - Say "Let's sit down so that you can drink your coffee." | ||
172 | - Play "Reminiscence music 1" | ||
173 | - Say "That was quite a coffee break. I hope you enjoyed it too. See you next time." | ||
174 | - Play "Slow stop music" | ||
175 | |||
176 | **Prepare lunch discourse** | ||
177 | - Play "Slow start music" | ||
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45.1 | 178 | - Say "Hi Peter, how are you feeling?" |
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17.2 | 179 | - Say "You should probably eat something. Let's walk to the kitchen to prepare the food." |
180 | - Say "What food would you like for lunch?" | ||
181 | - Play "Preparation music" | ||
182 | - Say "This looks delicious" | ||
183 | - Say "Bon apetite" | ||
184 | - Play "Calming and nostalgic lunch music" (Until Margaret stops eating) | ||
185 | - Say "Let's get a glass of milk" | ||
186 | - Play "Calming milk music" | ||
187 | - Say "Cheers" | ||
188 | - Say "I hope you enjoyed your lunch break. See you next time." | ||
189 | - Play "Slow stop music" | ||
190 | |||
191 | **Take a sip - Stay hydrated** | ||
192 | - Play "Slow start music" | ||
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45.1 | 193 | - Say "Peter, have you had any water today?" |
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17.2 | 194 | - Say "Do you know how healthy it is for you to stay hydrated?" |
195 | - Say "It would be great if you could have a glass of water now." | ||
196 | - Play "Reminiscence music 2" | ||
197 | - Say "Thank you for staying hydrated. Drinking water helps you to stay fit." | ||
198 | - Say "See you next time." | ||
199 | - Play "Slow stop music" |