Changes for page Use Cases

Last modified by Sofia Kostakonti on 2022/04/05 16:54

From version Icon 66.1 Icon
edited by Sofia Kostakonti
on 2022/04/05 16:20
Change comment: There is no comment for this version
To version Icon 56.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/04/03 17:02
Change comment: There is no comment for this version

Summary

Details

Icon Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -XWiki.SKostakonti
1 +XWiki.ahamalainen
Content
... ... @@ -1,8 +1,10 @@
1 1  {{html}}
2 2  <!-- Your HTML code here -->
3 3  
4 -<h2>UC01: Meal Time Discourse </h2>
5 -
4 +<h2>UC001: Meal Time Discourse </h2>
5 +<table width='100%'>
6 +<tr>
7 +<td width='30%' style="font-size:16px">
6 6  <table border='1px' width='50%'>
7 7  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
8 8   <b>Objective</b>
... ... @@ -37,18 +37,19 @@
37 37   1. Slowly start playing music<br>
38 38   2. Greet the PwD and ask if they have eaten yet<br>
39 39   3. <b>IF</b> "Yes":<br>
40 - <div style="padding-left: 20px;">
42 + <div style="padding-left: 40px;">
41 41   3.1 Ask questions about the lunch<br>
42 42   3.2 Say farewell to the PwD<br>
43 43   3.3 Slow stop playing music<br>
44 44   </div>
45 45   4. <b>ELSE IF</b> "No":<br>
46 - <div style="padding-left: 20px;">
48 + <div style="padding-left: 40px;">
47 47   4.1 Prepare for UC002: Eating reminder
48 48   </div>
49 49  </td></tr>
50 50  </table>
51 -
53 +</td>
54 +<td width='50%' style="font-size:16px">
52 52  <table border='1px' width='50%'>
53 53  <tr><td bgcolor='gainsboro'>
54 54   <b>UC step<b>
... ... @@ -59,18 +59,26 @@
59 59  </td><td bgcolor='gainsboro'>
60 60  <b>IDP</b>
61 61  </td></tr>
62 -<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking.
65 +<tr><td>1</td><td>RQ004: The robot has a scheduling system, to know when to remind about eating and drinking.
63 63  <br>
64 -RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr>
65 -<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
66 -<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
67 -<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
68 -<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
69 -<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
67 +RQ001: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr>
68 +<tr><td>2</td><td>RQ002: The robot can greet the PwD in a personal and varied manner</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr>
69 +<tr><td>3</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
70 +<tr><td>3.1</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
71 +<tr><td>3.2</td><td>-</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr>
72 +<tr><td>4</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
70 70  <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr>
71 71  </table>
72 72  
73 -<h2>UC02: Eating reminder</h2>
76 +
77 +</td></tr>
78 +
79 +</table>
80 +
81 +<h2>UC002: Eating reminder</h2>
82 +<table width='100%'>
83 +<tr>
84 +<td width='30%' style="font-size:16px">
74 74  <table border='1px' width='50%'>
75 75  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
76 76   <b>Objective</b>
... ... @@ -110,7 +110,7 @@
110 110   6. Start playing the eating playlist.<br>
111 111   7. Ask: "Are you having a drink also?"<br>
112 112   8. <b>IF</b> "No":<br>
113 - <div style="padding-left: 20px">
124 + <div style="padding-left: 40px">
114 114   8.1 Say "Wouldn't a glass of milk go well with this?"<br>
115 115   </div>
116 116   9. Say: "I hope you enjoyed your lunch break. See you next time".<br>
... ... @@ -117,7 +117,8 @@
117 117   10. Slowly stop the music.<br>
118 118  </td></tr>
119 119  </table>
120 -
131 +</td>
132 +<td width='50%' style="font-size:16px">
121 121  <table border='1px' width='50%'>
122 122  <tr><td bgcolor='gainsboro'>
123 123   <b>UC step<b>
... ... @@ -128,19 +128,23 @@
128 128  </td><td bgcolor='gainsboro'>
129 129  <b>IDP</b>
130 130  </td></tr>
131 -<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>
132 -<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
143 +<tr><td>1</td><td>-</td><td>CL004: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>
144 +<tr><td>2</td><td>RQ001: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL006: The music makes the task more enjoyable</td><td>-</td></tr>
133 133  <tr><td>3</td><td>-</td><td>-</td><td>-</td></tr>
134 134  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
135 -<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
136 -<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
147 +<tr><td>5</td><td>-</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
148 +<tr><td>6</td><td>RQ001: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL006: The music makes the task more enjoyable</td><td>-</td></tr>
137 137  <tr><td>7</td><td>-</td><td>-</td><td>-</td></tr>
138 -<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>
139 -<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr>
140 -<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
150 +<tr><td>8</td><td>RQ003: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>
151 +<tr><td>8.1</td><td>-</td><td>CL005: The PwD is encouraged to drink</td><td>-</td></tr>
152 +<tr><td>9</td><td>-</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
141 141  <tr><td>10</td><td>-</td><td>-</td><td>-</td></tr>
142 142  </table>
143 143  
156 +
157 +</td></tr>
158 +
159 +</table>
144 144  {{/html}}
145 145  
146 146