Changes for page Use Cases
Last modified by Sofia Kostakonti on 2022/04/05 16:54
From version
65.1


edited by Sofia Kostakonti
on 2022/04/05 16:18
on 2022/04/05 16:18
Change comment:
improving html placement on pdf
To version
27.1


edited by Aleksanteri Hämäläinen
on 2022/02/23 14:08
on 2022/02/23 14:08
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. SKostakonti1 +XWiki.ahamalainen - Content
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... ... @@ -1,8 +1,10 @@ 1 1 {{html}} 2 2 <!-- Your HTML code here --> 3 3 4 -<h2>UC01: Meal Time Discourse </h2> 5 - 4 +<h2>UC001: Meal Time Discourse </h2> 5 +<table width='100%'> 6 +<tr> 7 +<td width='30%' style="font-size:16px"> 6 6 <table border='1px' width='50%'> 7 7 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 8 8 <b>Objective</b> ... ... @@ -37,17 +37,17 @@ 37 37 1. Slowly start playing music<br> 38 38 2. Greet the PwD and ask if they have eaten yet<br> 39 39 3. <b>IF</b> "Yes":<br> 40 - <div style="padding-left: 20px;">41 - 3.1 Ask questions about the lunch <br>42 - 3.2 Say farewell to the PwD <br>43 - 3.3 Slow stop playing music <br>42 + <div style="padding-left: 40px;"> 43 + 3.1 Ask questions about the lunch 44 + 3.2 Say farewell to the PwD 45 + 3.3 Slow stop playing music 44 44 </div> 45 - 4. <b>ELSE IF</b> "No":<br> 46 - <div style="padding-left: 20px;"> 47 - 4.1 Prepare for UC002: Eating reminder 48 - </div> 47 + 4. <b>IF</b> "No":<br> 48 + <pre> </pre>4.1 Prepare for UC002 Eating reminder 49 49 </td></tr> 50 - 50 +</table> 51 +</td> 52 +<td width='50%' style="font-size:16px"> 51 51 <table border='1px' width='50%'> 52 52 <tr><td bgcolor='gainsboro'> 53 53 <b>UC step<b> ... ... @@ -58,93 +58,23 @@ 58 58 </td><td bgcolor='gainsboro'> 59 59 <b>IDP</b> 60 60 </td></tr> 61 -<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking. 62 -<br> 63 -RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr> 64 -<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 65 -<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 66 -<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 67 -<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 68 -<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 69 -<tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> 63 +<tr><td>1</td><td>RQ001: Title</td><td>CL001: Title</td><td>IDP: Title</td></tr> 64 +<tr><td>2</td><td>-</td><td>-</td><td>-</td></tr> 65 +<tr><td></td><td>-</td><td>-</td><td>-</td></tr> 66 +<tr><td></td><td>-</td><td>-</td><td>-</td></tr> 67 +<tr><td></td><td>-</td><td>-</td><td>-</td></tr> 70 70 </table> 71 71 72 -<h2>UC02: Eating reminder</h2> 73 -<table border='1px' width='50%'> 74 -<tr border='1px' width='30%'><td bgcolor='gainsboro'> 75 - <b>Objective</b> 76 -</td><td width='70%'> 77 - OB06: The PwD remembers to eat and is thus in better condition after being left alone. 78 -</td></tr> 79 -<tr><td bgcolor='gainsboro'> 80 - <b>TDP</b> 81 -</td><td> 82 - TDP: TITLE 83 -</td></tr> 84 -<tr><td bgcolor='gainsboro'> 85 - <b>Actors</b> 86 -</td><td> 87 -Robot, PwD 88 -</td></tr> 89 -<tr><td bgcolor='gainsboro'> 90 - <b>Pre-condition</b> 91 -</td><td> 92 -The PwD says they haven't eaten. 93 -</td></tr> 94 -<tr><td bgcolor='gainsboro'> 95 - <b>Post-condition</b> 96 -</td><td> 97 -The PwD has eaten. 98 -</td></tr> 99 -<tr><td bgcolor='gainsboro'> 100 - <b>Action sequence</b> 101 -</td><td> 102 - Figure<br><br> 103 - UC steps:<br> 104 - 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br> 105 - 2. Play food preparation music playlist.<br> 106 - 3. Say "Tap me on the head when the food is ready".<br> 107 - 4. <b>After</b> head is tapped:<br> 108 - 5. Compliment the food, say "Bon appetit".<br> 109 - 6. Start playing the eating playlist.<br> 110 - 7. Ask: "Are you having a drink also?"<br> 111 - 8. <b>IF</b> "No":<br> 112 - <div style="padding-left: 20px"> 113 - 8.1 Say "Wouldn't a glass of milk go well with this?"<br> 114 - </div> 115 - 9. Say: "I hope you enjoyed your lunch break. See you next time".<br> 116 - 10. Slowly stop the music.<br> 117 -</td></tr> 118 118 119 -<table border='1px' width='50%'> 120 -<tr><td bgcolor='gainsboro'> 121 - <b>UC step<b> 122 -</td><td bgcolor='gainsboro'> 123 - <b>Requirements</b> 124 -</td><td bgcolor='gainsboro'> 125 -<b>Claims</b> 126 -</td><td bgcolor='gainsboro'> 127 -<b>IDP</b> 128 128 </td></tr> 129 -<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr> 130 -<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 131 -<tr><td>3</td><td>-</td><td>-</td><td>-</td></tr> 132 -<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> 133 -<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 134 -<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 135 -<tr><td>7</td><td>-</td><td>-</td><td>-</td></tr> 136 -<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr> 137 -<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr> 138 -<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 139 -<tr><td>10</td><td>-</td><td>-</td><td>-</td></tr> 140 -</table> 141 141 73 +</table> 142 142 {{/html}} 143 143 144 144 145 145 **Ask about lunch discourse** 146 146 - Play "Slow start music" 147 -- Say "Hello Peter, how are you?", "Have you already had lunch today?"79 +- Say "Hello Margaret, how are you?", "Have you already had lunch today?" 148 148 - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"... 149 149 - Say "That sounds delicious, I'm glad you enjoyed it!" 150 150 - Say "Talk to you later." ... ... @@ -166,7 +166,7 @@ 166 166 167 167 **Coffee break** 168 168 - Play "Slow start music" 169 -- Say "Hi Peter, let's have a coffee."101 +- Say "Hi Margaret, let's have a coffee." 170 170 - Play "Coffee brewery music" 171 171 - Say "Let's sit down so that you can drink your coffee." 172 172 - Play "Reminiscence music 1" ... ... @@ -175,7 +175,7 @@ 175 175 176 176 **Prepare lunch discourse** 177 177 - Play "Slow start music" 178 -- Say "Hi Peter, how are you feeling?"110 +- Say "Hi Margaret, how are you feeling?" 179 179 - Say "You should probably eat something. Let's walk to the kitchen to prepare the food." 180 180 - Say "What food would you like for lunch?" 181 181 - Play "Preparation music" ... ... @@ -190,7 +190,7 @@ 190 190 191 191 **Take a sip - Stay hydrated** 192 192 - Play "Slow start music" 193 -- Say " Peter, have you had any water today?"125 +- Say "Margaret, have you had any water today?" 194 194 - Say "Do you know how healthy it is for you to stay hydrated?" 195 195 - Say "It would be great if you could have a glass of water now." 196 196 - Play "Reminiscence music 2"
- XWiki.XWikiComments[1]
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- Author
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... ... @@ -1,1 +1,0 @@ 1 -xwiki:XWiki.FrankBroz - Comment
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... ... @@ -1,1 +1,0 @@ 1 -The two use cases are clear. I like that you've connected a generic use case to different specific daily events (coffee break, sip of water) but this could be clarified a bit. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2022-03-22 08:52:53.870