Changes for page Use Cases
Last modified by Sofia Kostakonti on 2022/04/05 16:54
From version
53.1


edited by Aleksanteri Hämäläinen
on 2022/03/22 12:11
on 2022/03/22 12:11
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To version
66.1


edited by Sofia Kostakonti
on 2022/04/05 16:20
on 2022/04/05 16:20
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Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.a hamalainen1 +XWiki.SKostakonti - Content
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... ... @@ -1,10 +1,8 @@ 1 1 {{html}} 2 2 <!-- Your HTML code here --> 3 3 4 -<h2>UC001: Meal Time Discourse </h2> 5 -<table width='100%'> 6 -<tr> 7 -<td width='30%' style="font-size:16px"> 4 +<h2>UC01: Meal Time Discourse </h2> 5 + 8 8 <table border='1px' width='50%'> 9 9 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 10 10 <b>Objective</b> ... ... @@ -39,19 +39,18 @@ 39 39 1. Slowly start playing music<br> 40 40 2. Greet the PwD and ask if they have eaten yet<br> 41 41 3. <b>IF</b> "Yes":<br> 42 - <div style="padding-left: 40px;">40 + <div style="padding-left: 20px;"> 43 43 3.1 Ask questions about the lunch<br> 44 44 3.2 Say farewell to the PwD<br> 45 45 3.3 Slow stop playing music<br> 46 46 </div> 47 47 4. <b>ELSE IF</b> "No":<br> 48 - <div style="padding-left: 40px;">46 + <div style="padding-left: 20px;"> 49 49 4.1 Prepare for UC002: Eating reminder 50 50 </div> 51 51 </td></tr> 52 52 </table> 53 -</td> 54 -<td width='50%' style="font-size:16px"> 51 + 55 55 <table border='1px' width='50%'> 56 56 <tr><td bgcolor='gainsboro'> 57 57 <b>UC step<b> ... ... @@ -62,29 +62,23 @@ 62 62 </td><td bgcolor='gainsboro'> 63 63 <b>IDP</b> 64 64 </td></tr> 65 -<tr><td>1</td><td>RQ001: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr> 66 -<tr><td>2</td><td>RQ002: The robot can greet the PwD in a personal and varied manner</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr> 67 -<tr><td>3</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 68 -<tr><td>3.1</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr> 69 -<tr><td>3.2</td><td>-</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr> 70 -<tr><td>4</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 62 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking. 63 +<br> 64 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr> 65 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 66 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 67 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 68 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 69 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 71 71 <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> 72 72 </table> 73 73 74 - 75 -</td></tr> 76 - 77 -</table> 78 - 79 -<h2>UC002: Eating reminder</h2> 80 -<table width='100%'> 81 -<tr> 82 -<td width='30%' style="font-size:16px"> 73 +<h2>UC02: Eating reminder</h2> 83 83 <table border='1px' width='50%'> 84 84 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 85 85 <b>Objective</b> 86 86 </td><td width='70%'> 87 - OB06: m ake sure thePwDeats78 + OB06: The PwD remembers to eat and is thus in better condition after being left alone. 88 88 </td></tr> 89 89 <tr><td bgcolor='gainsboro'> 90 90 <b>TDP</b> ... ... @@ -119,7 +119,7 @@ 119 119 6. Start playing the eating playlist.<br> 120 120 7. Ask: "Are you having a drink also?"<br> 121 121 8. <b>IF</b> "No":<br> 122 - <div style="padding-left: 40px">113 + <div style="padding-left: 20px"> 123 123 8.1 Say "Wouldn't a glass of milk go well with this?"<br> 124 124 </div> 125 125 9. Say: "I hope you enjoyed your lunch break. See you next time".<br> ... ... @@ -126,8 +126,7 @@ 126 126 10. Slowly stop the music.<br> 127 127 </td></tr> 128 128 </table> 129 -</td> 130 -<td width='50%' style="font-size:16px"> 120 + 131 131 <table border='1px' width='50%'> 132 132 <tr><td bgcolor='gainsboro'> 133 133 <b>UC step<b> ... ... @@ -138,23 +138,19 @@ 138 138 </td><td bgcolor='gainsboro'> 139 139 <b>IDP</b> 140 140 </td></tr> 141 -<tr><td>1</td><td>-</td><td>CL0 04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>142 -<tr><td>2</td><td>RQ0 01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>131 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr> 132 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 143 143 <tr><td>3</td><td>-</td><td>-</td><td>-</td></tr> 144 144 <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> 145 -<tr><td>5</td><td>-</td><td>CL0 03: The PwD feels less alone</td><td>-</td></tr>146 -<tr><td>6</td><td>RQ0 01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>135 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 136 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 147 147 <tr><td>7</td><td>-</td><td>-</td><td>-</td></tr> 148 -<tr><td>8</td><td>RQ0 03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>149 -<tr><td>8.1</td><td>-</td><td>CL0 06: The PwD is encouraged to drink</td><td>-</td></tr>150 -<tr><td>9</td><td>-</td><td>CL0 03: The PwD feels less alone</td><td>-</td></tr>138 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr> 139 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr> 140 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 151 151 <tr><td>10</td><td>-</td><td>-</td><td>-</td></tr> 152 152 </table> 153 153 154 - 155 -</td></tr> 156 - 157 -</table> 158 158 {{/html}} 159 159 160 160