Changes for page Use Cases

Last modified by Sofia Kostakonti on 2022/04/05 16:54

From version Icon 53.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/03/22 12:11
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To version Icon 62.1 Icon
edited by Sofia Kostakonti
on 2022/04/05 16:14
Change comment: There is no comment for this version

Summary

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Author
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1 -XWiki.ahamalainen
1 +XWiki.SKostakonti
Content
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1 1  {{html}}
2 2  <!-- Your HTML code here -->
3 3  
4 -<h2>UC001: Meal Time Discourse </h2>
5 -<table width='100%'>
4 +<h2>UC01: Meal Time Discourse </h2>
5 +<table width='80%'>
6 6  <tr>
7 -<td width='30%' style="font-size:16px">
7 +<td width='30%' style="font-size:11px">
8 8  <table border='1px' width='50%'>
9 9  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
10 10   <b>Objective</b>
... ... @@ -39,19 +39,20 @@
39 39   1. Slowly start playing music<br>
40 40   2. Greet the PwD and ask if they have eaten yet<br>
41 41   3. <b>IF</b> "Yes":<br>
42 - <div style="padding-left: 40px;">
42 + <div style="padding-left: 20px;">
43 43   3.1 Ask questions about the lunch<br>
44 44   3.2 Say farewell to the PwD<br>
45 45   3.3 Slow stop playing music<br>
46 46   </div>
47 47   4. <b>ELSE IF</b> "No":<br>
48 - <div style="padding-left: 40px;">
48 + <div style="padding-left: 20px;">
49 49   4.1 Prepare for UC002: Eating reminder
50 50   </div>
51 51  </td></tr>
52 52  </table>
53 +
53 53  </td>
54 -<td width='50%' style="font-size:16px">
55 +<td width='50%' style="font-size:11px">
55 55  <table border='1px' width='50%'>
56 56  <tr><td bgcolor='gainsboro'>
57 57   <b>UC step<b>
... ... @@ -62,12 +62,14 @@
62 62  </td><td bgcolor='gainsboro'>
63 63  <b>IDP</b>
64 64  </td></tr>
65 -<tr><td>1</td><td>RQ001: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr>
66 -<tr><td>2</td><td>RQ002: The robot can greet the PwD in a personal and varied manner</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr>
67 -<tr><td>3</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
68 -<tr><td>3.1</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
69 -<tr><td>3.2</td><td>-</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr>
70 -<tr><td>4</td><td>RQ003: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
66 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking.
67 +<br>
68 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr>
69 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
70 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
71 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
72 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
73 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
71 71  <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr>
72 72  </table>
73 73  
... ... @@ -76,15 +76,15 @@
76 76  
77 77  </table>
78 78  
79 -<h2>UC002: Eating reminder</h2>
82 +<h2>UC02: Eating reminder</h2>
80 80  <table width='100%'>
81 81  <tr>
82 -<td width='30%' style="font-size:16px">
85 +<td width='30%' style="font-size:11px">
83 83  <table border='1px' width='50%'>
84 84  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
85 85   <b>Objective</b>
86 86  </td><td width='70%'>
87 - OB06: make sure the PwD eats
90 + OB06: The PwD remembers to eat and is thus in better condition after being left alone.
88 88  </td></tr>
89 89  <tr><td bgcolor='gainsboro'>
90 90   <b>TDP</b>
... ... @@ -119,7 +119,7 @@
119 119   6. Start playing the eating playlist.<br>
120 120   7. Ask: "Are you having a drink also?"<br>
121 121   8. <b>IF</b> "No":<br>
122 - <div style="padding-left: 40px">
125 + <div style="padding-left: 20px">
123 123   8.1 Say "Wouldn't a glass of milk go well with this?"<br>
124 124   </div>
125 125   9. Say: "I hope you enjoyed your lunch break. See you next time".<br>
... ... @@ -127,7 +127,7 @@
127 127  </td></tr>
128 128  </table>
129 129  </td>
130 -<td width='50%' style="font-size:16px">
133 +<td width='50%' style="font-size:11px">
131 131  <table border='1px' width='50%'>
132 132  <tr><td bgcolor='gainsboro'>
133 133   <b>UC step<b>
... ... @@ -138,16 +138,16 @@
138 138  </td><td bgcolor='gainsboro'>
139 139  <b>IDP</b>
140 140  </td></tr>
141 -<tr><td>1</td><td>-</td><td>CL004: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>
142 -<tr><td>2</td><td>RQ001: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>
144 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>
145 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
143 143  <tr><td>3</td><td>-</td><td>-</td><td>-</td></tr>
144 144  <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
145 -<tr><td>5</td><td>-</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
146 -<tr><td>6</td><td>RQ001: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>
148 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
149 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
147 147  <tr><td>7</td><td>-</td><td>-</td><td>-</td></tr>
148 -<tr><td>8</td><td>RQ003: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>
149 -<tr><td>8.1</td><td>-</td><td>CL006: The PwD is encouraged to drink</td><td>-</td></tr>
150 -<tr><td>9</td><td>-</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
151 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>
152 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr>
153 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
151 151  <tr><td>10</td><td>-</td><td>-</td><td>-</td></tr>
152 152  </table>
153 153