Changes for page Use Cases
Last modified by Sofia Kostakonti on 2022/04/05 16:54
From version
50.1


edited by Aleksanteri Hämäläinen
on 2022/03/22 11:35
on 2022/03/22 11:35
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To version
71.1

edited by Sofia Kostakonti
on 2022/04/05 16:54
on 2022/04/05 16:54
Change comment:
There is no comment for this version
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.a hamalainen1 +XWiki.SKostakonti - Content
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... ... @@ -1,12 +1,10 @@ 1 1 {{html}} 2 2 <!-- Your HTML code here --> 3 3 4 -<h2>UC001: Meal Time Discourse </h2> 5 -<table width='100%'> 6 -<tr> 7 -<td width='30%' style="font-size:16px"> 8 -<table border='1px' width='50%'> 9 -<tr border='1px' width='30%'><td bgcolor='gainsboro'> 4 +<h2>UC01: Meal Time Discourse </h2> 5 + 6 +<table border='1px' width='100%'> 7 +<tr border=1px' width='30%'><td bgcolor='gainsboro'> 10 10 <b>Objective</b> 11 11 </td><td width='70%'> 12 12 OB02: Provide the PwD company ... ... @@ -39,20 +39,19 @@ 39 39 1. Slowly start playing music<br> 40 40 2. Greet the PwD and ask if they have eaten yet<br> 41 41 3. <b>IF</b> "Yes":<br> 42 - <div style="padding-left: 40px;">40 + <div style="padding-left: 20px;"> 43 43 3.1 Ask questions about the lunch<br> 44 44 3.2 Say farewell to the PwD<br> 45 45 3.3 Slow stop playing music<br> 46 46 </div> 47 47 4. <b>ELSE IF</b> "No":<br> 48 - <div style="padding-left: 40px;">46 + <div style="padding-left: 20px;"> 49 49 4.1 Prepare for UC002: Eating reminder 50 50 </div> 51 51 </td></tr> 52 52 </table> 53 -</td> 54 -<td width='50%' style="font-size:16px"> 55 -<table border='1px' width='50%'> 51 +<br> 52 +<table border='1px' width='100%'> 56 56 <tr><td bgcolor='gainsboro'> 57 57 <b>UC step<b> 58 58 </td><td bgcolor='gainsboro'> ... ... @@ -62,29 +62,23 @@ 62 62 </td><td bgcolor='gainsboro'> 63 63 <b>IDP</b> 64 64 </td></tr> 65 -<tr><td>1</td><td>RQ001: The robot should have music the PWD likes and is appropriate for the situation</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr> 66 -<tr><td>2</td><td>RQ002: The robot knows the name of the PwD</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr> 67 -<tr><td>3</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 68 -<tr><td>3.1</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr> 69 -<tr><td>3.2</td><td>-</td><td>CL002: The robot is pleasant to interact with</td><td>-</td></tr> 70 -<tr><td>4</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 62 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking. 63 +<br> 64 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr> 65 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 66 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 67 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 68 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 69 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 71 71 <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> 72 72 </table> 73 - 74 - 75 -</td></tr> 76 - 77 -</table> 78 - 79 -<h2>UC002: Eating reminder</h2> 80 -<table width='100%'> 81 -<tr> 82 -<td width='30%' style="font-size:16px"> 83 -<table border='1px' width='50%'> 72 +<br> 73 +<h2>UC02: Eating reminder</h2> 74 +<table border='1px' width='100%'> 84 84 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 85 85 <b>Objective</b> 86 86 </td><td width='70%'> 87 - OB06: m ake sure thePwDeats78 + OB06: The PwD remembers to eat and is thus in better condition after being left alone. 88 88 </td></tr> 89 89 <tr><td bgcolor='gainsboro'> 90 90 <b>TDP</b> ... ... @@ -113,13 +113,13 @@ 113 113 UC steps:<br> 114 114 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br> 115 115 2. Play food preparation music playlist.<br> 116 - 3. Say "Tap me on the head when the food is reay".<br> 107 + 3. Say "Tap me on the head when the food is ready".<br> 117 117 4. <b>After</b> head is tapped:<br> 118 118 5. Compliment the food, say "Bon appetit".<br> 119 119 6. Start playing the eating playlist.<br> 120 120 7. Ask: "Are you having a drink also?"<br> 121 121 8. <b>IF</b> "No":<br> 122 - <div style="padding-left: 40px">113 + <div style="padding-left: 20px"> 123 123 8.1 Say "Wouldn't a glass of milk go well with this?"<br> 124 124 </div> 125 125 9. Say: "I hope you enjoyed your lunch break. See you next time".<br> ... ... @@ -126,9 +126,8 @@ 126 126 10. Slowly stop the music.<br> 127 127 </td></tr> 128 128 </table> 129 -</td> 130 -<td width='50%' style="font-size:16px"> 131 -<table border='1px' width='50%'> 120 +<br> 121 +<table border='1px' width='100%'> 132 132 <tr><td bgcolor='gainsboro'> 133 133 <b>UC step<b> 134 134 </td><td bgcolor='gainsboro'> ... ... @@ -138,27 +138,26 @@ 138 138 </td><td bgcolor='gainsboro'> 139 139 <b>IDP</b> 140 140 </td></tr> 141 -<tr><td>1</td><td>-</td><td>CL0 04: The PwD is encouraged togomake/heatfood</td><td>IDP: Title</td></tr>142 -<tr><td>2</td><td>RQ0 01: The robotshouldhavemusic thePWD likes andisappropriateforthesituation</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>131 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr> 132 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 143 143 <tr><td>3</td><td>-</td><td>-</td><td>-</td></tr> 144 144 <tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> 145 -<tr><td>5</td><td>-</td><td>CL0 03: The PwD feels less alone</td><td>-</td></tr>146 -<tr><td>6</td><td>RQ0 01: The robotshouldhavemusic thePWD likes andisappropriateforthesituation</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>135 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 136 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 147 147 <tr><td>7</td><td>-</td><td>-</td><td>-</td></tr> 148 -<tr><td>8</td><td>RQ0 03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>149 -<tr><td>8.1</td><td>-</td><td>CL0 06: The PwD is encouraged to drink</td><td>-</td></tr>150 -<tr><td>9</td><td>-</td><td>CL0 03: The PwD feels less alone</td><td>-</td></tr>138 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr> 139 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr> 140 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 151 151 <tr><td>10</td><td>-</td><td>-</td><td>-</td></tr> 152 152 </table> 153 - 154 - 155 -</td></tr> 156 - 157 -</table> 143 +<br> 158 158 {{/html}} 159 159 146 +== Secondary Use Cases == 147 +Below, there are some first versions of secondary use cases as we have envisioned them before deciding on the main use case we would implement. Depending on the time of day, different reminders and discourses are triggered to encourage the PwD to eat, hydrate or drink their daily cup of coffee. 160 160 161 161 **Ask about lunch discourse** 150 +Peter is watching TV. It is a bit after lunchtime and the robot wants to make sure Peter has eaten lunch. To grab his attention, it plays some music. 162 162 - Play "Slow start music" 163 163 - Say "Hello Peter, how are you?", "Have you already had lunch today?" 164 164 - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"... ... ... @@ -168,21 +168,10 @@ 168 168 - Play "Slow stop music" 169 169 170 170 171 -Peter is watching TV. It is a bit after lunchtime and the robot wants to make sure Peter has eaten lunch. To grab his attention, it plays some music. 172 -NAO: Hey Peter! Are you around? 173 -Peter: Hey! Yeah, I'm here 174 -N: Did you have lunch today? 175 -P: Yeah I did 176 -N: What did you have for lunch? 177 -P: Uhm, I don't really remember... 178 -N: Did your wife join you? 179 -P: No, I have been alone all day 180 -N: What did you do today? 181 -... 182 - 183 183 **Coffee break** 161 +Peter likes to have a cup of coffee with his wife, every afternoon when she comes back from her walk. 184 184 - Play "Slow start music" 185 -- Say "Hi Peter, let's have acoffee."163 +- Say "Hi Peter, let's have some coffee." 186 186 - Play "Coffee brewery music" 187 187 - Say "Let's sit down so that you can drink your coffee." 188 188 - Play "Reminiscence music 1" ... ... @@ -196,7 +196,7 @@ 196 196 - Say "What food would you like for lunch?" 197 197 - Play "Preparation music" 198 198 - Say "This looks delicious" 199 -- Say "Bon apetite" 177 +- Say "Bon appetite" 200 200 - Play "Calming and nostalgic lunch music" (Until Margaret stops eating) 201 201 - Say "Let's get a glass of milk" 202 202 - Play "Calming milk music" ... ... @@ -205,6 +205,7 @@ 205 205 - Play "Slow stop music" 206 206 207 207 **Take a sip - Stay hydrated** 186 +At different times in the day, NAO reminds Peter to drink some water in order to stay hydrated. 208 208 - Play "Slow start music" 209 209 - Say "Peter, have you had any water today?" 210 210 - Say "Do you know how healthy it is for you to stay hydrated?"