Changes for page Use Cases
Last modified by Sofia Kostakonti on 2022/04/05 16:54
From version
44.1


edited by Aleksanteri Hämäläinen
on 2022/02/23 14:39
on 2022/02/23 14:39
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To version
63.1


edited by Sofia Kostakonti
on 2022/04/05 16:16
on 2022/04/05 16:16
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Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.a hamalainen1 +XWiki.SKostakonti - Content
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... ... @@ -1,10 +1,10 @@ 1 1 {{html}} 2 2 <!-- Your HTML code here --> 3 3 4 -<h2>UC0 01: Meal Time Discourse </h2>5 -<table width=' 100%'>4 +<h2>UC01: Meal Time Discourse </h2> 5 +<table width='80%'> 6 6 <tr> 7 -<td width=' 30%' style="font-size:16px">7 +<td width='60%' style="font-size:11px"> 8 8 <table border='1px' width='50%'> 9 9 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 10 10 <b>Objective</b> ... ... @@ -39,19 +39,20 @@ 39 39 1. Slowly start playing music<br> 40 40 2. Greet the PwD and ask if they have eaten yet<br> 41 41 3. <b>IF</b> "Yes":<br> 42 - <div style="padding-left: 40px;">42 + <div style="padding-left: 20px;"> 43 43 3.1 Ask questions about the lunch<br> 44 44 3.2 Say farewell to the PwD<br> 45 45 3.3 Slow stop playing music<br> 46 46 </div> 47 47 4. <b>ELSE IF</b> "No":<br> 48 - <div style="padding-left: 40px;">48 + <div style="padding-left: 20px;"> 49 49 4.1 Prepare for UC002: Eating reminder 50 50 </div> 51 51 </td></tr> 52 52 </table> 53 + 53 53 </td> 54 -<td width='50%' style="font-size:1 6px">55 +<td width='50%' style="font-size:11px"> 55 55 <table border='1px' width='50%'> 56 56 <tr><td bgcolor='gainsboro'> 57 57 <b>UC step<b> ... ... @@ -62,12 +62,14 @@ 62 62 </td><td bgcolor='gainsboro'> 63 63 <b>IDP</b> 64 64 </td></tr> 65 -<tr><td>1</td><td>RQ001: The robot has music available</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr> 66 -<tr><td>2</td><td>RQ002: The robot knows the name of the PwD</td><td>CL002: The robot seems more like a person</td><td>-</td></tr> 67 -<tr><td>3</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 68 -<tr><td>3.1</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr> 69 -<tr><td>3.2</td><td>-</td><td>CL002: The robot seems more like a person</td><td>-</td></tr> 70 -<tr><td>4</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 66 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking. 67 +<br> 68 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr> 69 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 70 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 71 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 72 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 73 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 71 71 <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> 72 72 </table> 73 73 ... ... @@ -76,15 +76,15 @@ 76 76 77 77 </table> 78 78 79 -<h2>UC0 02: Eating reminder</h2>82 +<h2>UC02: Eating reminder</h2> 80 80 <table width='100%'> 81 81 <tr> 82 -<td width='30%' style="font-size:1 6px">85 +<td width='30%' style="font-size:11px"> 83 83 <table border='1px' width='50%'> 84 84 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 85 85 <b>Objective</b> 86 86 </td><td width='70%'> 87 - OB06: m ake sure thePwDeats90 + OB06: The PwD remembers to eat and is thus in better condition after being left alone. 88 88 </td></tr> 89 89 <tr><td bgcolor='gainsboro'> 90 90 <b>TDP</b> ... ... @@ -113,13 +113,13 @@ 113 113 UC steps:<br> 114 114 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br> 115 115 2. Play food preparation music playlist.<br> 116 - 3. Say "Tap me on the head when the food is reay".<br> 119 + 3. Say "Tap me on the head when the food is ready".<br> 117 117 4. <b>After</b> head is tapped:<br> 118 118 5. Compliment the food, say "Bon appetit".<br> 119 119 6. Start playing the eating playlist.<br> 120 120 7. Ask: "Are you having a drink also?"<br> 121 121 8. <b>IF</b> "No":<br> 122 - <div style="padding-left: 40px">125 + <div style="padding-left: 20px"> 123 123 8.1 Say "Wouldn't a glass of milk go well with this?"<br> 124 124 </div> 125 125 9. Say: "I hope you enjoyed your lunch break. See you next time".<br> ... ... @@ -127,7 +127,7 @@ 127 127 </td></tr> 128 128 </table> 129 129 </td> 130 -<td width='50%' style="font-size:1 6px">133 +<td width='50%' style="font-size:11px"> 131 131 <table border='1px' width='50%'> 132 132 <tr><td bgcolor='gainsboro'> 133 133 <b>UC step<b> ... ... @@ -138,16 +138,16 @@ 138 138 </td><td bgcolor='gainsboro'> 139 139 <b>IDP</b> 140 140 </td></tr> 141 -<tr><td>1</td><td>-</td><td>CL0 04: The PwDwillgomake/heatfood</td><td>IDP: Title</td></tr>142 -<tr><td>2</td><td>RQ0 01: The robothasmusic available</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>143 -<tr><td>3</td><td> RQ004: The robot has touch sensors</td><td>-</td><td>-</td></tr>144 -<tr><td>4</td><td> RQ004: The robot has touch sensors</td><td>-</td><td>-</td></tr>145 -<tr><td>5</td><td>-</td><td>CL0 03: The PwD feels less alone</td><td>-</td></tr>146 -<tr><td>6</td><td>RQ0 01: The robothasmusic available</td><td>CL005: The music makes the task more enjoyable</td><td>-</td></tr>144 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr> 145 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 146 +<tr><td>3</td><td>-</td><td>-</td><td>-</td></tr> 147 +<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> 148 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 149 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 147 147 <tr><td>7</td><td>-</td><td>-</td><td>-</td></tr> 148 -<tr><td>8</td><td>RQ0 03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>149 -<tr><td>8.1</td><td>-</td><td>CL0 06: The PwDremembersto drink</td><td>-</td></tr>150 -<tr><td>9</td><td>-</td><td>CL0 03: The PwD feels less alone</td><td>-</td></tr>151 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr> 152 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr> 153 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 151 151 <tr><td>10</td><td>-</td><td>-</td><td>-</td></tr> 152 152 </table> 153 153 ... ... @@ -160,7 +160,7 @@ 160 160 161 161 **Ask about lunch discourse** 162 162 - Play "Slow start music" 163 -- Say "Hello Margaret, how are you?", "Have you already had lunch today?"166 +- Say "Hello Peter, how are you?", "Have you already had lunch today?" 164 164 - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"... 165 165 - Say "That sounds delicious, I'm glad you enjoyed it!" 166 166 - Say "Talk to you later." ... ... @@ -182,7 +182,7 @@ 182 182 183 183 **Coffee break** 184 184 - Play "Slow start music" 185 -- Say "Hi Margaret, let's have a coffee."188 +- Say "Hi Peter, let's have a coffee." 186 186 - Play "Coffee brewery music" 187 187 - Say "Let's sit down so that you can drink your coffee." 188 188 - Play "Reminiscence music 1" ... ... @@ -191,7 +191,7 @@ 191 191 192 192 **Prepare lunch discourse** 193 193 - Play "Slow start music" 194 -- Say "Hi Margaret, how are you feeling?"197 +- Say "Hi Peter, how are you feeling?" 195 195 - Say "You should probably eat something. Let's walk to the kitchen to prepare the food." 196 196 - Say "What food would you like for lunch?" 197 197 - Play "Preparation music" ... ... @@ -206,7 +206,7 @@ 206 206 207 207 **Take a sip - Stay hydrated** 208 208 - Play "Slow start music" 209 -- Say " Margaret, have you had any water today?"212 +- Say "Peter, have you had any water today?" 210 210 - Say "Do you know how healthy it is for you to stay hydrated?" 211 211 - Say "It would be great if you could have a glass of water now." 212 212 - Play "Reminiscence music 2"
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.FrankBroz - Comment
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... ... @@ -1,0 +1,1 @@ 1 +The two use cases are clear. I like that you've connected a generic use case to different specific daily events (coffee break, sip of water) but this could be clarified a bit. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-03-22 08:52:53.870