Changes for page Use Cases
Last modified by Sofia Kostakonti on 2022/04/05 16:54
From version
36.1


edited by Aleksanteri Hämäläinen
on 2022/02/23 14:20
on 2022/02/23 14:20
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To version
71.1

edited by Sofia Kostakonti
on 2022/04/05 16:54
on 2022/04/05 16:54
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.a hamalainen1 +XWiki.SKostakonti - Content
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... ... @@ -1,12 +1,10 @@ 1 1 {{html}} 2 2 <!-- Your HTML code here --> 3 3 4 -<h2>UC001: Meal Time Discourse </h2> 5 -<table width='100%'> 6 -<tr> 7 -<td width='30%' style="font-size:16px"> 8 -<table border='1px' width='50%'> 9 -<tr border='1px' width='30%'><td bgcolor='gainsboro'> 4 +<h2>UC01: Meal Time Discourse </h2> 5 + 6 +<table border='1px' width='100%'> 7 +<tr border=1px' width='30%'><td bgcolor='gainsboro'> 10 10 <b>Objective</b> 11 11 </td><td width='70%'> 12 12 OB02: Provide the PwD company ... ... @@ -39,20 +39,19 @@ 39 39 1. Slowly start playing music<br> 40 40 2. Greet the PwD and ask if they have eaten yet<br> 41 41 3. <b>IF</b> "Yes":<br> 42 - <div style="padding-left: 40px;">40 + <div style="padding-left: 20px;"> 43 43 3.1 Ask questions about the lunch<br> 44 44 3.2 Say farewell to the PwD<br> 45 45 3.3 Slow stop playing music<br> 46 46 </div> 47 47 4. <b>ELSE IF</b> "No":<br> 48 - <div style="padding-left: 40px;">46 + <div style="padding-left: 20px;"> 49 49 4.1 Prepare for UC002: Eating reminder 50 50 </div> 51 51 </td></tr> 52 52 </table> 53 -</td> 54 -<td width='50%' style="font-size:16px"> 55 -<table border='1px' width='50%'> 51 +<br> 52 +<table border='1px' width='100%'> 56 56 <tr><td bgcolor='gainsboro'> 57 57 <b>UC step<b> 58 58 </td><td bgcolor='gainsboro'> ... ... @@ -62,29 +62,23 @@ 62 62 </td><td bgcolor='gainsboro'> 63 63 <b>IDP</b> 64 64 </td></tr> 65 -<tr><td>1</td><td>RQ001: The robot has music available</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr> 66 -<tr><td>2</td><td>RQ002: The robot knows the name of the PwD</td><td>CL002: The robot seems more like a person</td><td>-</td></tr> 67 -<tr><td>3</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 68 -<tr><td>3.1</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr> 69 -<tr><td>3.2</td><td>-</td><td>CL002: The robot seems more like a person</td><td>-</td></tr> 70 -<tr><td>4</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 62 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking. 63 +<br> 64 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr> 65 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 66 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 67 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 68 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 69 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 71 71 <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> 72 72 </table> 73 - 74 - 75 -</td></tr> 76 - 77 -</table> 78 - 79 -<h2>UC002: Eating reminder</h2> 80 -<table width='100%'> 81 -<tr> 82 -<td width='30%' style="font-size:16px"> 83 -<table border='1px' width='50%'> 72 +<br> 73 +<h2>UC02: Eating reminder</h2> 74 +<table border='1px' width='100%'> 84 84 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 85 85 <b>Objective</b> 86 86 </td><td width='70%'> 87 - OB06: m ake sure thePwDeats78 + OB06: The PwD remembers to eat and is thus in better condition after being left alone. 88 88 </td></tr> 89 89 <tr><td bgcolor='gainsboro'> 90 90 <b>TDP</b> ... ... @@ -99,12 +99,12 @@ 99 99 <tr><td bgcolor='gainsboro'> 100 100 <b>Pre-condition</b> 101 101 </td><td> 102 - Itisafterthesetlunchtime93 +The PwD says they haven't eaten. 103 103 </td></tr> 104 104 <tr><td bgcolor='gainsboro'> 105 105 <b>Post-condition</b> 106 106 </td><td> 107 -PwD has had thechanceto converse with someone at least a little bit98 +The PwD has eaten. 108 108 </td></tr> 109 109 <tr><td bgcolor='gainsboro'> 110 110 <b>Action sequence</b> ... ... @@ -111,23 +111,23 @@ 111 111 </td><td> 112 112 Figure<br><br> 113 113 UC steps:<br> 114 - 1. Slowly start playing music<br> 115 - 2. Greet the PwD and ask if they have eaten yet<br> 116 - 3. <b>IF</b> "Yes":<br> 117 - <div style="padding-left: 40px;"> 118 - 3.1 Ask questions about the lunch<br> 119 - 3.2 Say farewell to the PwD<br> 120 - 3.3 Slow stop playing music<br> 105 + 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br> 106 + 2. Play food preparation music playlist.<br> 107 + 3. Say "Tap me on the head when the food is ready".<br> 108 + 4. <b>After</b> head is tapped:<br> 109 + 5. Compliment the food, say "Bon appetit".<br> 110 + 6. Start playing the eating playlist.<br> 111 + 7. Ask: "Are you having a drink also?"<br> 112 + 8. <b>IF</b> "No":<br> 113 + <div style="padding-left: 20px"> 114 + 8.1 Say "Wouldn't a glass of milk go well with this?"<br> 121 121 </div> 122 - 4. <b>ELSE IF</b> "No":<br> 123 - <div style="padding-left: 40px;"> 124 - 4.1 Prepare for UC002: Eating reminder 125 - </div> 116 + 9. Say: "I hope you enjoyed your lunch break. See you next time".<br> 117 + 10. Slowly stop the music.<br> 126 126 </td></tr> 127 127 </table> 128 -</td> 129 -<td width='50%' style="font-size:16px"> 130 -<table border='1px' width='50%'> 120 +<br> 121 +<table border='1px' width='100%'> 131 131 <tr><td bgcolor='gainsboro'> 132 132 <b>UC step<b> 133 133 </td><td bgcolor='gainsboro'> ... ... @@ -137,25 +137,28 @@ 137 137 </td><td bgcolor='gainsboro'> 138 138 <b>IDP</b> 139 139 </td></tr> 140 -<tr><td>1</td><td>RQ001: The robot has music available</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr> 141 -<tr><td>2</td><td>RQ002: The robot knows the name of the PwD</td><td>CL002: The robot seems more like a person</td><td>-</td></tr> 142 -<tr><td>3</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 143 -<tr><td>3.1</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr> 144 -<tr><td>3.2</td><td>-</td><td>CL002: The robot seems more like a person</td><td>-</td></tr> 145 -<tr><td>4</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr> 146 -<tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> 131 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr> 132 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 133 +<tr><td>3</td><td>-</td><td>-</td><td>-</td></tr> 134 +<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> 135 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 136 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 137 +<tr><td>7</td><td>-</td><td>-</td><td>-</td></tr> 138 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr> 139 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr> 140 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 141 +<tr><td>10</td><td>-</td><td>-</td><td>-</td></tr> 147 147 </table> 148 - 149 - 150 -</td></tr> 151 - 152 -</table> 143 +<br> 153 153 {{/html}} 154 154 146 +== Secondary Use Cases == 147 +Below, there are some first versions of secondary use cases as we have envisioned them before deciding on the main use case we would implement. Depending on the time of day, different reminders and discourses are triggered to encourage the PwD to eat, hydrate or drink their daily cup of coffee. 155 155 156 156 **Ask about lunch discourse** 150 +Peter is watching TV. It is a bit after lunchtime and the robot wants to make sure Peter has eaten lunch. To grab his attention, it plays some music. 157 157 - Play "Slow start music" 158 -- Say "Hello Margaret, how are you?", "Have you already had lunch today?"152 +- Say "Hello Peter, how are you?", "Have you already had lunch today?" 159 159 - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"... 160 160 - Say "That sounds delicious, I'm glad you enjoyed it!" 161 161 - Say "Talk to you later." ... ... @@ -163,21 +163,10 @@ 163 163 - Play "Slow stop music" 164 164 165 165 166 -Peter is watching TV. It is a bit after lunchtime and the robot wants to make sure Peter has eaten lunch. To grab his attention, it plays some music. 167 -NAO: Hey Peter! Are you around? 168 -Peter: Hey! Yeah, I'm here 169 -N: Did you have lunch today? 170 -P: Yeah I did 171 -N: What did you have for lunch? 172 -P: Uhm, I don't really remember... 173 -N: Did your wife join you? 174 -P: No, I have been alone all day 175 -N: What did you do today? 176 -... 177 - 178 178 **Coffee break** 161 +Peter likes to have a cup of coffee with his wife, every afternoon when she comes back from her walk. 179 179 - Play "Slow start music" 180 -- Say "Hi Margaret, let's haveacoffee."163 +- Say "Hi Peter, let's have some coffee." 181 181 - Play "Coffee brewery music" 182 182 - Say "Let's sit down so that you can drink your coffee." 183 183 - Play "Reminiscence music 1" ... ... @@ -186,12 +186,12 @@ 186 186 187 187 **Prepare lunch discourse** 188 188 - Play "Slow start music" 189 -- Say "Hi Margaret, how are you feeling?"172 +- Say "Hi Peter, how are you feeling?" 190 190 - Say "You should probably eat something. Let's walk to the kitchen to prepare the food." 191 191 - Say "What food would you like for lunch?" 192 192 - Play "Preparation music" 193 193 - Say "This looks delicious" 194 -- Say "Bon apetite" 177 +- Say "Bon appetite" 195 195 - Play "Calming and nostalgic lunch music" (Until Margaret stops eating) 196 196 - Say "Let's get a glass of milk" 197 197 - Play "Calming milk music" ... ... @@ -200,8 +200,9 @@ 200 200 - Play "Slow stop music" 201 201 202 202 **Take a sip - Stay hydrated** 186 +At different times in the day, NAO reminds Peter to drink some water in order to stay hydrated. 203 203 - Play "Slow start music" 204 -- Say " Margaret, have you had any water today?"188 +- Say "Peter, have you had any water today?" 205 205 - Say "Do you know how healthy it is for you to stay hydrated?" 206 206 - Say "It would be great if you could have a glass of water now." 207 207 - Play "Reminiscence music 2"
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... ... @@ -1,0 +1,1 @@ 1 +2022-03-22 08:52:53.870 - Author
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.FrankBroz - Comment
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... ... @@ -1,0 +1,1 @@ 1 +The two use cases are clear. I like that you've connected a generic use case to different specific daily events (coffee break, sip of water) but this could be clarified a bit.