Changes for page Use Cases

Last modified by Sofia Kostakonti on 2022/04/05 16:54

From version Icon 35.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/02/23 14:19
Change comment: There is no comment for this version
To version Icon 62.1 Icon
edited by Sofia Kostakonti
on 2022/04/05 16:14
Change comment: There is no comment for this version

Summary

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Author
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1 -XWiki.ahamalainen
1 +XWiki.SKostakonti
Content
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1 1  {{html}}
2 2  <!-- Your HTML code here -->
3 3  
4 -<h2>UC001: Meal Time Discourse </h2>
5 -<table width='100%'>
4 +<h2>UC01: Meal Time Discourse </h2>
5 +<table width='80%'>
6 6  <tr>
7 -<td width='30%' style="font-size:16px">
7 +<td width='30%' style="font-size:11px">
8 8  <table border='1px' width='50%'>
9 9  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
10 10   <b>Objective</b>
... ... @@ -39,19 +39,20 @@
39 39   1. Slowly start playing music<br>
40 40   2. Greet the PwD and ask if they have eaten yet<br>
41 41   3. <b>IF</b> "Yes":<br>
42 - <div style="padding-left: 40px;">
42 + <div style="padding-left: 20px;">
43 43   3.1 Ask questions about the lunch<br>
44 44   3.2 Say farewell to the PwD<br>
45 45   3.3 Slow stop playing music<br>
46 46   </div>
47 47   4. <b>ELSE IF</b> "No":<br>
48 - <div style="padding-left: 40px;">
48 + <div style="padding-left: 20px;">
49 49   4.1 Prepare for UC002: Eating reminder
50 50   </div>
51 51  </td></tr>
52 52  </table>
53 +
53 53  </td>
54 -<td width='50%' style="font-size:16px">
55 +<td width='50%' style="font-size:11px">
55 55  <table border='1px' width='50%'>
56 56  <tr><td bgcolor='gainsboro'>
57 57   <b>UC step<b>
... ... @@ -62,12 +62,14 @@
62 62  </td><td bgcolor='gainsboro'>
63 63  <b>IDP</b>
64 64  </td></tr>
65 -<tr><td>1</td><td>RQ001: The robot has music available</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr>
66 -<tr><td>2</td><td>RQ002: The robot knows the name of the PwD</td><td>CL002: The robot seems more like a person</td><td>-</td></tr>
67 -<tr><td>3</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr>
68 -<tr><td>3.1</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
69 -<tr><td>3.2</td><td>-</td><td>CL002: The robot seems more like a person</td><td>-</td></tr>
70 -<tr><td>4</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr>
66 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking.
67 +<br>
68 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr>
69 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
70 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
71 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
72 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
73 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
71 71  <tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr>
72 72  </table>
73 73  
... ... @@ -76,15 +76,15 @@
76 76  
77 77  </table>
78 78  
79 -<h2>UC001: Meal Time Discourse </h2>
82 +<h2>UC02: Eating reminder</h2>
80 80  <table width='100%'>
81 81  <tr>
82 -<td width='30%' style="font-size:16px">
85 +<td width='30%' style="font-size:11px">
83 83  <table border='1px' width='50%'>
84 84  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
85 85   <b>Objective</b>
86 86  </td><td width='70%'>
87 - OB02: Provide the PwD company
90 + OB06: The PwD remembers to eat and is thus in better condition after being left alone.
88 88  </td></tr>
89 89  <tr><td bgcolor='gainsboro'>
90 90   <b>TDP</b>
... ... @@ -99,12 +99,12 @@
99 99  <tr><td bgcolor='gainsboro'>
100 100   <b>Pre-condition</b>
101 101  </td><td>
102 -It is after the set lunch time
105 +The PwD says they haven't eaten.
103 103  </td></tr>
104 104  <tr><td bgcolor='gainsboro'>
105 105   <b>Post-condition</b>
106 106  </td><td>
107 -PwD has had the chance to converse with someone at least a little bit
110 +The PwD has eaten.
108 108  </td></tr>
109 109  <tr><td bgcolor='gainsboro'>
110 110   <b>Action sequence</b>
... ... @@ -111,22 +111,23 @@
111 111  </td><td>
112 112   Figure<br><br>
113 113   UC steps:<br>
114 - 1. Slowly start playing music<br>
115 - 2. Greet the PwD and ask if they have eaten yet<br>
116 - 3. <b>IF</b> "Yes":<br>
117 - <div style="padding-left: 40px;">
118 - 3.1 Ask questions about the lunch<br>
119 - 3.2 Say farewell to the PwD<br>
120 - 3.3 Slow stop playing music<br>
117 + 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br>
118 + 2. Play food preparation music playlist.<br>
119 + 3. Say "Tap me on the head when the food is ready".<br>
120 + 4. <b>After</b> head is tapped:<br>
121 + 5. Compliment the food, say "Bon appetit".<br>
122 + 6. Start playing the eating playlist.<br>
123 + 7. Ask: "Are you having a drink also?"<br>
124 + 8. <b>IF</b> "No":<br>
125 + <div style="padding-left: 20px">
126 + 8.1 Say "Wouldn't a glass of milk go well with this?"<br>
121 121   </div>
122 - 4. <b>ELSE IF</b> "No":<br>
123 - <div style="padding-left: 40px;">
124 - 4.1 Prepare for UC002: Eating reminder
125 - </div>
128 + 9. Say: "I hope you enjoyed your lunch break. See you next time".<br>
129 + 10. Slowly stop the music.<br>
126 126  </td></tr>
127 127  </table>
128 128  </td>
129 -<td width='50%' style="font-size:16px">
133 +<td width='50%' style="font-size:11px">
130 130  <table border='1px' width='50%'>
131 131  <tr><td bgcolor='gainsboro'>
132 132   <b>UC step<b>
... ... @@ -137,13 +137,17 @@
137 137  </td><td bgcolor='gainsboro'>
138 138  <b>IDP</b>
139 139  </td></tr>
140 -<tr><td>1</td><td>RQ001: The robot has music available</td><td>CL001: The PwD is not startled</td><td>IDP: Title</td></tr>
141 -<tr><td>2</td><td>RQ002: The robot knows the name of the PwD</td><td>CL002: The robot seems more like a person</td><td>-</td></tr>
142 -<tr><td>3</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr>
143 -<tr><td>3.1</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>CL003: The PwD feels less alone</td><td>-</td></tr>
144 -<tr><td>3.2</td><td>-</td><td>CL002: The robot seems more like a person</td><td>-</td></tr>
145 -<tr><td>4</td><td>RQ003: The robot can understand words for agreement and disagreement</td><td>-</td><td>-</td></tr>
146 -<tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr>
144 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>
145 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
146 +<tr><td>3</td><td>-</td><td>-</td><td>-</td></tr>
147 +<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
148 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
149 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
150 +<tr><td>7</td><td>-</td><td>-</td><td>-</td></tr>
151 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>
152 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr>
153 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
154 +<tr><td>10</td><td>-</td><td>-</td><td>-</td></tr>
147 147  </table>
148 148  
149 149  
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155 155  
156 156  **Ask about lunch discourse**
157 157  - Play "Slow start music"
158 -- Say "Hello Margaret, how are you?", "Have you already had lunch today?"
166 +- Say "Hello Peter, how are you?", "Have you already had lunch today?"
159 159  - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"...
160 160  - Say "That sounds delicious, I'm glad you enjoyed it!"
161 161  - Say "Talk to you later."
... ... @@ -177,7 +177,7 @@
177 177  
178 178  **Coffee break**
179 179  - Play "Slow start music"
180 -- Say "Hi Margaret, let's have a coffee."
188 +- Say "Hi Peter, let's have a coffee."
181 181  - Play "Coffee brewery music"
182 182  - Say "Let's sit down so that you can drink your coffee."
183 183  - Play "Reminiscence music 1"
... ... @@ -186,7 +186,7 @@
186 186  
187 187  **Prepare lunch discourse**
188 188  - Play "Slow start music"
189 -- Say "Hi Margaret, how are you feeling?"
197 +- Say "Hi Peter, how are you feeling?"
190 190  - Say "You should probably eat something. Let's walk to the kitchen to prepare the food."
191 191  - Say "What food would you like for lunch?"
192 192  - Play "Preparation music"
... ... @@ -201,7 +201,7 @@
201 201  
202 202  **Take a sip - Stay hydrated**
203 203  - Play "Slow start music"
204 -- Say "Margaret, have you had any water today?"
212 +- Say "Peter, have you had any water today?"
205 205  - Say "Do you know how healthy it is for you to stay hydrated?"
206 206  - Say "It would be great if you could have a glass of water now."
207 207  - Play "Reminiscence music 2"
Icon XWiki.XWikiComments[1]
Author
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1 +xwiki:XWiki.FrankBroz
Comment
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1 +The two use cases are clear. I like that you've connected a generic use case to different specific daily events (coffee break, sip of water) but this could be clarified a bit.
Date
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1 +2022-03-22 08:52:53.870