Changes for page Use Cases

Last modified by Sofia Kostakonti on 2022/04/05 16:54

From version Icon 24.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/02/23 13:56
Change comment: There is no comment for this version
To version Icon 65.1 Icon
edited by Sofia Kostakonti
on 2022/04/05 16:18
Change comment: improving html placement on pdf

Summary

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Author
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1 -XWiki.ahamalainen
1 +XWiki.SKostakonti
Content
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1 1  {{html}}
2 2  <!-- Your HTML code here -->
3 3  
4 -<h2>UC001: Meal Time Discourse </h2>
5 -<table width='100%'>
6 -<tr>
7 -<td width='30%' style="font-size:16px">
4 +<h2>UC01: Meal Time Discourse </h2>
5 +
8 8  <table border='1px' width='50%'>
9 9  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
10 10   <b>Objective</b>
... ... @@ -24,22 +24,32 @@
24 24  <tr><td bgcolor='gainsboro'>
25 25   <b>Pre-condition</b>
26 26  </td><td>
25 +It is after the set lunch time
27 27  </td></tr>
28 28  <tr><td bgcolor='gainsboro'>
29 29   <b>Post-condition</b>
30 30  </td><td>
30 +PwD has had the chance to converse with someone at least a little bit
31 31  </td></tr>
32 32  <tr><td bgcolor='gainsboro'>
33 33   <b>Action sequence</b>
34 34  </td><td>
35 - Figure<br><br>
36 - UC steps:<br>
37 - 1. ...<br>
38 - 2. ...<br>
35 + Figure<br><br>
36 + UC steps:<br>
37 + 1. Slowly start playing music<br>
38 + 2. Greet the PwD and ask if they have eaten yet<br>
39 + 3. <b>IF</b> "Yes":<br>
40 + <div style="padding-left: 20px;">
41 + 3.1 Ask questions about the lunch<br>
42 + 3.2 Say farewell to the PwD<br>
43 + 3.3 Slow stop playing music<br>
44 + </div>
45 + 4. <b>ELSE IF</b> "No":<br>
46 + <div style="padding-left: 20px;">
47 + 4.1 Prepare for UC002: Eating reminder
48 + </div>
39 39  </td></tr>
40 -</table>
41 -</td>
42 -<td width='50%' style="font-size:16px">
50 +
43 43  <table border='1px' width='50%'>
44 44  <tr><td bgcolor='gainsboro'>
45 45   <b>UC step<b>
... ... @@ -50,23 +50,93 @@
50 50  </td><td bgcolor='gainsboro'>
51 51  <b>IDP</b>
52 52  </td></tr>
53 -<tr><td>1</td><td>RQ001: Title</td><td>CL001: Title</td><td>IDP: Title</td></tr>
54 -<tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
55 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr>
56 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr>
57 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr>
61 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking.
62 +<br>
63 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr>
64 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
65 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
66 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
67 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
68 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
69 +<tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr>
58 58  </table>
59 59  
60 -
72 +<h2>UC02: Eating reminder</h2>
73 +<table border='1px' width='50%'>
74 +<tr border='1px' width='30%'><td bgcolor='gainsboro'>
75 + <b>Objective</b>
76 +</td><td width='70%'>
77 + OB06: The PwD remembers to eat and is thus in better condition after being left alone.
61 61  </td></tr>
79 +<tr><td bgcolor='gainsboro'>
80 + <b>TDP</b>
81 +</td><td>
82 + TDP: TITLE
83 +</td></tr>
84 +<tr><td bgcolor='gainsboro'>
85 + <b>Actors</b>
86 +</td><td>
87 +Robot, PwD
88 +</td></tr>
89 +<tr><td bgcolor='gainsboro'>
90 + <b>Pre-condition</b>
91 +</td><td>
92 +The PwD says they haven't eaten.
93 +</td></tr>
94 +<tr><td bgcolor='gainsboro'>
95 + <b>Post-condition</b>
96 +</td><td>
97 +The PwD has eaten.
98 +</td></tr>
99 +<tr><td bgcolor='gainsboro'>
100 + <b>Action sequence</b>
101 +</td><td>
102 + Figure<br><br>
103 + UC steps:<br>
104 + 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br>
105 + 2. Play food preparation music playlist.<br>
106 + 3. Say "Tap me on the head when the food is ready".<br>
107 + 4. <b>After</b> head is tapped:<br>
108 + 5. Compliment the food, say "Bon appetit".<br>
109 + 6. Start playing the eating playlist.<br>
110 + 7. Ask: "Are you having a drink also?"<br>
111 + 8. <b>IF</b> "No":<br>
112 + <div style="padding-left: 20px">
113 + 8.1 Say "Wouldn't a glass of milk go well with this?"<br>
114 + </div>
115 + 9. Say: "I hope you enjoyed your lunch break. See you next time".<br>
116 + 10. Slowly stop the music.<br>
117 +</td></tr>
62 62  
119 +<table border='1px' width='50%'>
120 +<tr><td bgcolor='gainsboro'>
121 + <b>UC step<b>
122 +</td><td bgcolor='gainsboro'>
123 + <b>Requirements</b>
124 +</td><td bgcolor='gainsboro'>
125 +<b>Claims</b>
126 +</td><td bgcolor='gainsboro'>
127 +<b>IDP</b>
128 +</td></tr>
129 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>
130 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
131 +<tr><td>3</td><td>-</td><td>-</td><td>-</td></tr>
132 +<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
133 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
134 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
135 +<tr><td>7</td><td>-</td><td>-</td><td>-</td></tr>
136 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>
137 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr>
138 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
139 +<tr><td>10</td><td>-</td><td>-</td><td>-</td></tr>
63 63  </table>
141 +
64 64  {{/html}}
65 65  
66 66  
67 67  **Ask about lunch discourse**
68 68  - Play "Slow start music"
69 -- Say "Hello Margaret, how are you?", "Have you already had lunch today?"
147 +- Say "Hello Peter, how are you?", "Have you already had lunch today?"
70 70  - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"...
71 71  - Say "That sounds delicious, I'm glad you enjoyed it!"
72 72  - Say "Talk to you later."
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88 88  
89 89  **Coffee break**
90 90  - Play "Slow start music"
91 -- Say "Hi Margaret, let's have a coffee."
169 +- Say "Hi Peter, let's have a coffee."
92 92  - Play "Coffee brewery music"
93 93  - Say "Let's sit down so that you can drink your coffee."
94 94  - Play "Reminiscence music 1"
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97 97  
98 98  **Prepare lunch discourse**
99 99  - Play "Slow start music"
100 -- Say "Hi Margaret, how are you feeling?"
178 +- Say "Hi Peter, how are you feeling?"
101 101  - Say "You should probably eat something. Let's walk to the kitchen to prepare the food."
102 102  - Say "What food would you like for lunch?"
103 103  - Play "Preparation music"
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112 112  
113 113  **Take a sip - Stay hydrated**
114 114  - Play "Slow start music"
115 -- Say "Margaret, have you had any water today?"
193 +- Say "Peter, have you had any water today?"
116 116  - Say "Do you know how healthy it is for you to stay hydrated?"
117 117  - Say "It would be great if you could have a glass of water now."
118 118  - Play "Reminiscence music 2"
Icon XWiki.XWikiComments[1]
Author
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1 +xwiki:XWiki.FrankBroz
Comment
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1 +The two use cases are clear. I like that you've connected a generic use case to different specific daily events (coffee break, sip of water) but this could be clarified a bit.
Date
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1 +2022-03-22 08:52:53.870