Changes for page Use Cases

Last modified by Sofia Kostakonti on 2022/04/05 16:54

From version Icon 23.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/02/23 13:56
Change comment: There is no comment for this version
To version Icon 64.1 Icon
edited by Sofia Kostakonti
on 2022/04/05 16:16
Change comment: There is no comment for this version

Summary

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Author
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1 -XWiki.ahamalainen
1 +XWiki.SKostakonti
Content
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1 1  {{html}}
2 2  <!-- Your HTML code here -->
3 3  
4 -<h2>UC001: Meal Time Discourse </h2>
4 +<h2>UC01: Meal Time Discourse </h2>
5 5  <table width='100%'>
6 6  <tr>
7 -<td width='30%' style="font-size:16px">
7 +<td width='30%' style="font-size:11px">
8 8  <table border='1px' width='50%'>
9 9  <tr border='1px' width='30%'><td bgcolor='gainsboro'>
10 10   <b>Objective</b>
... ... @@ -19,29 +19,118 @@
19 19  <tr><td bgcolor='gainsboro'>
20 20   <b>Actors</b>
21 21  </td><td>
22 -Robot
22 +Robot, PwD
23 +</td></tr>
24 +<tr><td bgcolor='gainsboro'>
25 + <b>Pre-condition</b>
23 23  </td><td>
24 -PwD
27 +It is after the set lunch time
25 25  </td></tr>
26 26  <tr><td bgcolor='gainsboro'>
30 + <b>Post-condition</b>
31 +</td><td>
32 +PwD has had the chance to converse with someone at least a little bit
33 +</td></tr>
34 +<tr><td bgcolor='gainsboro'>
35 + <b>Action sequence</b>
36 +</td><td>
37 + Figure<br><br>
38 + UC steps:<br>
39 + 1. Slowly start playing music<br>
40 + 2. Greet the PwD and ask if they have eaten yet<br>
41 + 3. <b>IF</b> "Yes":<br>
42 + <div style="padding-left: 20px;">
43 + 3.1 Ask questions about the lunch<br>
44 + 3.2 Say farewell to the PwD<br>
45 + 3.3 Slow stop playing music<br>
46 + </div>
47 + 4. <b>ELSE IF</b> "No":<br>
48 + <div style="padding-left: 20px;">
49 + 4.1 Prepare for UC002: Eating reminder
50 + </div>
51 +</td></tr>
52 +</table>
53 +
54 +</td>
55 +<td width='50%' style="font-size:11px">
56 +<table border='1px' width='50%'>
57 +<tr><td bgcolor='gainsboro'>
58 + <b>UC step<b>
59 +</td><td bgcolor='gainsboro'>
60 + <b>Requirements</b>
61 +</td><td bgcolor='gainsboro'>
62 +<b>Claims</b>
63 +</td><td bgcolor='gainsboro'>
64 +<b>IDP</b>
65 +</td></tr>
66 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking.
67 +<br>
68 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr>
69 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
70 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
71 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
72 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr>
73 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr>
74 +<tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr>
75 +</table>
76 +
77 +
78 +</td></tr>
79 +
80 +</table>
81 +
82 +<h2>UC02: Eating reminder</h2>
83 +<table width='100%'>
84 +<tr>
85 +<td width='30%' style="font-size:11px">
86 +<table border='1px' width='50%'>
87 +<tr border='1px' width='30%'><td bgcolor='gainsboro'>
88 + <b>Objective</b>
89 +</td><td width='70%'>
90 + OB06: The PwD remembers to eat and is thus in better condition after being left alone.
91 +</td></tr>
92 +<tr><td bgcolor='gainsboro'>
93 + <b>TDP</b>
94 +</td><td>
95 + TDP: TITLE
96 +</td></tr>
97 +<tr><td bgcolor='gainsboro'>
98 + <b>Actors</b>
99 +</td><td>
100 +Robot, PwD
101 +</td></tr>
102 +<tr><td bgcolor='gainsboro'>
27 27   <b>Pre-condition</b>
28 28  </td><td>
105 +The PwD says they haven't eaten.
29 29  </td></tr>
30 30  <tr><td bgcolor='gainsboro'>
31 31   <b>Post-condition</b>
32 32  </td><td>
110 +The PwD has eaten.
33 33  </td></tr>
34 34  <tr><td bgcolor='gainsboro'>
35 35   <b>Action sequence</b>
36 36  </td><td>
37 - Figure<br><br>
38 - UC steps:<br>
39 - 1. ...<br>
40 - 2. ...<br>
115 + Figure<br><br>
116 + UC steps:<br>
117 + 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br>
118 + 2. Play food preparation music playlist.<br>
119 + 3. Say "Tap me on the head when the food is ready".<br>
120 + 4. <b>After</b> head is tapped:<br>
121 + 5. Compliment the food, say "Bon appetit".<br>
122 + 6. Start playing the eating playlist.<br>
123 + 7. Ask: "Are you having a drink also?"<br>
124 + 8. <b>IF</b> "No":<br>
125 + <div style="padding-left: 20px">
126 + 8.1 Say "Wouldn't a glass of milk go well with this?"<br>
127 + </div>
128 + 9. Say: "I hope you enjoyed your lunch break. See you next time".<br>
129 + 10. Slowly stop the music.<br>
41 41  </td></tr>
42 42  </table>
43 43  </td>
44 -<td width='50%' style="font-size:16px">
133 +<td width='50%' style="font-size:11px">
45 45  <table border='1px' width='50%'>
46 46  <tr><td bgcolor='gainsboro'>
47 47   <b>UC step<b>
... ... @@ -52,11 +52,17 @@
52 52  </td><td bgcolor='gainsboro'>
53 53  <b>IDP</b>
54 54  </td></tr>
55 -<tr><td>1</td><td>RQ001: Title</td><td>CL001: Title</td><td>IDP: Title</td></tr>
56 -<tr><td>2</td><td>-</td><td>-</td><td>-</td></tr>
57 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr>
58 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr>
59 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr>
144 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr>
145 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
146 +<tr><td>3</td><td>-</td><td>-</td><td>-</td></tr>
147 +<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr>
148 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
149 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr>
150 +<tr><td>7</td><td>-</td><td>-</td><td>-</td></tr>
151 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr>
152 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr>
153 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr>
154 +<tr><td>10</td><td>-</td><td>-</td><td>-</td></tr>
60 60  </table>
61 61  
62 62  
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68 68  
69 69  **Ask about lunch discourse**
70 70  - Play "Slow start music"
71 -- Say "Hello Margaret, how are you?", "Have you already had lunch today?"
166 +- Say "Hello Peter, how are you?", "Have you already had lunch today?"
72 72  - If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"...
73 73  - Say "That sounds delicious, I'm glad you enjoyed it!"
74 74  - Say "Talk to you later."
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90 90  
91 91  **Coffee break**
92 92  - Play "Slow start music"
93 -- Say "Hi Margaret, let's have a coffee."
188 +- Say "Hi Peter, let's have a coffee."
94 94  - Play "Coffee brewery music"
95 95  - Say "Let's sit down so that you can drink your coffee."
96 96  - Play "Reminiscence music 1"
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99 99  
100 100  **Prepare lunch discourse**
101 101  - Play "Slow start music"
102 -- Say "Hi Margaret, how are you feeling?"
197 +- Say "Hi Peter, how are you feeling?"
103 103  - Say "You should probably eat something. Let's walk to the kitchen to prepare the food."
104 104  - Say "What food would you like for lunch?"
105 105  - Play "Preparation music"
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114 114  
115 115  **Take a sip - Stay hydrated**
116 116  - Play "Slow start music"
117 -- Say "Margaret, have you had any water today?"
212 +- Say "Peter, have you had any water today?"
118 118  - Say "Do you know how healthy it is for you to stay hydrated?"
119 119  - Say "It would be great if you could have a glass of water now."
120 120  - Play "Reminiscence music 2"
Icon XWiki.XWikiComments[1]
Author
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1 +xwiki:XWiki.FrankBroz
Comment
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1 +The two use cases are clear. I like that you've connected a generic use case to different specific daily events (coffee break, sip of water) but this could be clarified a bit.
Date
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1 +2022-03-22 08:52:53.870