Changes for page Use Cases
Last modified by Sofia Kostakonti on 2022/04/05 16:54
From version
15.1


edited by Veikko Saikkonen
on 2022/02/15 12:06
on 2022/02/15 12:06
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To version
66.2


edited by Sofia Kostakonti
on 2022/04/05 16:22
on 2022/04/05 16:22
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Summary
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. VSaikkonen1 +XWiki.SKostakonti - Content
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... ... @@ -1,53 +39,13 @@ 1 -= Value stories = 2 - 3 -== PWD: == 4 -* As a PwD I want someone to undergo meaningful discourse to feel connected to another person/robot/myself. 5 -* As a PwD I want to retain my health and well-being as well as possible when I am by myself. 6 -* As a PwD I want to retain my autonomy and self sufficiency as long as possible. 7 - 8 -== HCP == 9 -* As a HCP I want assistance in the daily activities of the elderly so that I have more time to focus on the individual PwD. 10 - 11 -== Family == 12 -* As a family member of a PwD, I want assistance for the PwD so that I feel safe leaving them alone. 13 -* As a family member of a PwD, I don't want to visit them only to scold them about nutrition for the PwD so that our relationship is not strained by that. 14 - 15 -= User stories = 16 - 17 -== PWD: == 18 -* As a PwD I want to be reminded about eating at typical mealtimes so that I will not forget to eat. 19 -** Feature: Mealtime reminder. 20 -* As a PwD I want to be questioned about the meals, to activate me and remind me to eat. 21 -** Feature: Mealtime discourse. 22 -* As a PwD I want to discuss my wellbeing occasionally so that I'm cognitively activated and reminded to think about my condition. 23 -** Feature: Wellbeing discourse. 24 - 25 -== HCP == 26 -* As a HCP I want the PwD to be reminded about mealtimes so that they are not malnutritioned. 27 -** Feature: Mealtime reminders. 28 - 29 -== Family == 30 -* As a close relative (e.g. spouse) I want the robot to remind the PwD about eating/drinking so that I don't have to. 31 -** Feature: Mealtime reminders. 32 - 33 -== Drafts (to be formalised) == 34 -* Take the weight of reminding away from the humans (pwd/relative) 35 -* Make the PwD self-reflect 36 -* Have casual conversations 37 - 38 - 39 39 {{html}} 40 40 <!-- Your HTML code here --> 41 41 42 -<h2>UC001: TITLE</h2> 43 -<table width='100%'> 44 -<tr> 45 -<td width='30%' style="font-size:16px"> 46 -<table border='1px' width='50%'> 4 +<h2>UC01: Meal Time Discourse </h2> 5 + 6 +<table border='1px' width='100%'> 47 47 <tr border='1px' width='30%'><td bgcolor='gainsboro'> 48 48 <b>Objective</b> 49 49 </td><td width='70%'> 50 - OB0 1:TITLE10 + OB02: Provide the PwD company 51 51 </td></tr> 52 52 <tr><td bgcolor='gainsboro'> 53 53 <b>TDP</b> ... ... @@ -57,27 +57,39 @@ 57 57 <tr><td bgcolor='gainsboro'> 58 58 <b>Actors</b> 59 59 </td><td> 20 +Robot, PwD 60 60 </td></tr> 61 61 <tr><td bgcolor='gainsboro'> 62 62 <b>Pre-condition</b> 63 63 </td><td> 25 +It is after the set lunch time 64 64 </td></tr> 65 65 <tr><td bgcolor='gainsboro'> 66 66 <b>Post-condition</b> 67 67 </td><td> 30 +PwD has had the chance to converse with someone at least a little bit 68 68 </td></tr> 69 69 <tr><td bgcolor='gainsboro'> 70 70 <b>Action sequence</b> 71 71 </td><td> 72 - Figure<br><br> 73 - UC steps:<br> 74 - 1. ...<br> 75 - 2. ...<br> 35 + Figure<br><br> 36 + UC steps:<br> 37 + 1. Slowly start playing music<br> 38 + 2. Greet the PwD and ask if they have eaten yet<br> 39 + 3. <b>IF</b> "Yes":<br> 40 + <div style="padding-left: 20px;"> 41 + 3.1 Ask questions about the lunch<br> 42 + 3.2 Say farewell to the PwD<br> 43 + 3.3 Slow stop playing music<br> 44 + </div> 45 + 4. <b>ELSE IF</b> "No":<br> 46 + <div style="padding-left: 20px;"> 47 + 4.1 Prepare for UC002: Eating reminder 48 + </div> 76 76 </td></tr> 77 77 </table> 78 -</td> 79 -<td width='50%' style="font-size:16px"> 80 -<table border='1px' width='50%'> 51 + 52 +<table border='1px' width='100%'> 81 81 <tr><td bgcolor='gainsboro'> 82 82 <b>UC step<b> 83 83 </td><td bgcolor='gainsboro'> ... ... @@ -87,16 +87,143 @@ 87 87 </td><td bgcolor='gainsboro'> 88 88 <b>IDP</b> 89 89 </td></tr> 90 -<tr><td>1</td><td>RQ001: Title</td><td>CL001: Title</td><td>IDP: Title</td></tr> 91 -<tr><td>2</td><td>-</td><td>-</td><td>-</td></tr> 92 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr> 93 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr> 94 -<tr><td></td><td>-</td><td>-</td><td>-</td></tr> 62 +<tr><td>1</td><td>RQ04: The robot has a scheduling system, to know when to remind about eating and drinking. 63 +<br> 64 +RQ01: The robot can play music that suits the situation and the emotional state of the PwD.</td><td>CL01: The PwD is not startled by the activation of the robot if music is played at the start</td><td>IDP: Title</td></tr> 65 +<tr><td>2</td><td>RQ02: The robot can greet the PwD in a personal and varied manner</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 66 +<tr><td>3</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 67 +<tr><td>3.1</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 68 +<tr><td>3.2</td><td>-</td><td>CL02: The robot is pleasant to interact with</td><td>-</td></tr> 69 +<tr><td>4</td><td>RQ03: The robot can understand the semantic meaning of what the PwD is saying, such as agreement and disagreement</td><td>-</td><td>-</td></tr> 70 +<tr><td>4.1</td><td>-</td>-<td>-</td><td>-</td></tr> 95 95 </table> 96 96 97 - 73 +<h2>UC02: Eating reminder</h2> 74 +<table border='1px' width='100%'> 75 +<tr border='1px' width='30%'><td bgcolor='gainsboro'> 76 + <b>Objective</b> 77 +</td><td width='70%'> 78 + OB06: The PwD remembers to eat and is thus in better condition after being left alone. 98 98 </td></tr> 80 +<tr><td bgcolor='gainsboro'> 81 + <b>TDP</b> 82 +</td><td> 83 + TDP: TITLE 84 +</td></tr> 85 +<tr><td bgcolor='gainsboro'> 86 + <b>Actors</b> 87 +</td><td> 88 +Robot, PwD 89 +</td></tr> 90 +<tr><td bgcolor='gainsboro'> 91 + <b>Pre-condition</b> 92 +</td><td> 93 +The PwD says they haven't eaten. 94 +</td></tr> 95 +<tr><td bgcolor='gainsboro'> 96 + <b>Post-condition</b> 97 +</td><td> 98 +The PwD has eaten. 99 +</td></tr> 100 +<tr><td bgcolor='gainsboro'> 101 + <b>Action sequence</b> 102 +</td><td> 103 + Figure<br><br> 104 + UC steps:<br> 105 + 1. Say "You should probably eat something. Let's walk to the kitchen to prepare the food."<br> 106 + 2. Play food preparation music playlist.<br> 107 + 3. Say "Tap me on the head when the food is ready".<br> 108 + 4. <b>After</b> head is tapped:<br> 109 + 5. Compliment the food, say "Bon appetit".<br> 110 + 6. Start playing the eating playlist.<br> 111 + 7. Ask: "Are you having a drink also?"<br> 112 + 8. <b>IF</b> "No":<br> 113 + <div style="padding-left: 20px"> 114 + 8.1 Say "Wouldn't a glass of milk go well with this?"<br> 115 + </div> 116 + 9. Say: "I hope you enjoyed your lunch break. See you next time".<br> 117 + 10. Slowly stop the music.<br> 118 +</td></tr> 119 +</table> 99 99 121 +<table border='1px' width='100%'> 122 +<tr><td bgcolor='gainsboro'> 123 + <b>UC step<b> 124 +</td><td bgcolor='gainsboro'> 125 + <b>Requirements</b> 126 +</td><td bgcolor='gainsboro'> 127 +<b>Claims</b> 128 +</td><td bgcolor='gainsboro'> 129 +<b>IDP</b> 130 +</td></tr> 131 +<tr><td>1</td><td>-</td><td>CL04: The PwD is encouraged to have some food</td><td>IDP: Title</td></tr> 132 +<tr><td>2</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 133 +<tr><td>3</td><td>-</td><td>-</td><td>-</td></tr> 134 +<tr><td>4</td><td>-</td><td>-</td><td>-</td></tr> 135 +<tr><td>5</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 136 +<tr><td>6</td><td>RQ01: The robot can play music that suits the situation and the emotional state of the PwD</td><td>CL06: The music makes the task more enjoyable</td><td>-</td></tr> 137 +<tr><td>7</td><td>-</td><td>-</td><td>-</td></tr> 138 +<tr><td>8</td><td>RQ03: The robot can understand words for agreement and disagreement</td>-<td>-</td><td>-</td></tr> 139 +<tr><td>8.1</td><td>-</td><td>CL05: The PwD is encouraged to drink</td><td>-</td></tr> 140 +<tr><td>9</td><td>-</td><td>CL03: The PwD feels less alone</td><td>-</td></tr> 141 +<tr><td>10</td><td>-</td><td>-</td><td>-</td></tr> 100 100 </table> 143 + 101 101 {{/html}} 102 102 146 + 147 +**Ask about lunch discourse** 148 +- Play "Slow start music" 149 +- Say "Hello Peter, how are you?", "Have you already had lunch today?" 150 +- If "Yes", say "What did you have for lunch?", "Did you enjoy it?", "Did someone join you?"... 151 +- Say "That sounds delicious, I'm glad you enjoyed it!" 152 +- Say "Talk to you later." 153 +- If "No", go to //Prepare Lunch// discourse 154 +- Play "Slow stop music" 155 + 156 + 157 +Peter is watching TV. It is a bit after lunchtime and the robot wants to make sure Peter has eaten lunch. To grab his attention, it plays some music. 158 +NAO: Hey Peter! Are you around? 159 +Peter: Hey! Yeah, I'm here 160 +N: Did you have lunch today? 161 +P: Yeah I did 162 +N: What did you have for lunch? 163 +P: Uhm, I don't really remember... 164 +N: Did your wife join you? 165 +P: No, I have been alone all day 166 +N: What did you do today? 167 +... 168 + 169 +**Coffee break** 170 +- Play "Slow start music" 171 +- Say "Hi Peter, let's have a coffee." 172 +- Play "Coffee brewery music" 173 +- Say "Let's sit down so that you can drink your coffee." 174 +- Play "Reminiscence music 1" 175 +- Say "That was quite a coffee break. I hope you enjoyed it too. See you next time." 176 +- Play "Slow stop music" 177 + 178 +**Prepare lunch discourse** 179 +- Play "Slow start music" 180 +- Say "Hi Peter, how are you feeling?" 181 +- Say "You should probably eat something. Let's walk to the kitchen to prepare the food." 182 +- Say "What food would you like for lunch?" 183 +- Play "Preparation music" 184 +- Say "This looks delicious" 185 +- Say "Bon apetite" 186 +- Play "Calming and nostalgic lunch music" (Until Margaret stops eating) 187 +- Say "Let's get a glass of milk" 188 +- Play "Calming milk music" 189 +- Say "Cheers" 190 +- Say "I hope you enjoyed your lunch break. See you next time." 191 +- Play "Slow stop music" 192 + 193 +**Take a sip - Stay hydrated** 194 +- Play "Slow start music" 195 +- Say "Peter, have you had any water today?" 196 +- Say "Do you know how healthy it is for you to stay hydrated?" 197 +- Say "It would be great if you could have a glass of water now." 198 +- Play "Reminiscence music 2" 199 +- Say "Thank you for staying hydrated. Drinking water helps you to stay fit." 200 +- Say "See you next time." 201 +- Play "Slow stop music"
- XWiki.XWikiComments[1]
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- Author
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... ... @@ -1,0 +1,1 @@ 1 +xwiki:XWiki.FrankBroz - Comment
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... ... @@ -1,0 +1,1 @@ 1 +The two use cases are clear. I like that you've connected a generic use case to different specific daily events (coffee break, sip of water) but this could be clarified a bit. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-03-22 08:52:53.870