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Version 82.1 by Aleksanteri Hämäläinen on 2022/04/03 17:48

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Sofia Kostakonti 2.1 1 = Problem statement and research questions =
Bart Vastenhouw 1.1 2
Veikko Saikkonen 9.1 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities.
Bart Vastenhouw 1.1 4
Aleksanteri Hämäläinen 73.1 5 The four research questions studied in this evaluation are:
Sofia Kostakonti 3.1 6
Aleksanteri Hämäläinen 77.1 7 {{html}}
Aleksanteri Hämäläinen 74.1 8
Aleksanteri Hämäläinen 78.1 9 <ol>
Aleksanteri Hämäläinen 80.1 10 <li>* Does the robot cause PwD to eat more regularly?</li>
Aleksanteri Hämäläinen 79.1 11 <li>Does the robot remind the PwD of their hunger?</li>
12 <li>Does the music make the eating more enjoyable for the PwD?</li>
13 <li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li>
Aleksanteri Hämäläinen 78.1 14 </ol>
Aleksanteri Hämäläinen 77.1 15
16 {{/html}}
17
Aleksanteri Hämäläinen 82.1 18 \*\ This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance.
Aleksanteri Hämäläinen 73.1 19
Sofia Kostakonti 2.1 20 = Method =
Bart Vastenhouw 1.1 21
Veikko Saikkonen 9.1 22 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.
Bart Vastenhouw 1.1 23
Sofia Kostakonti 2.1 24 == Participants ==
Bart Vastenhouw 1.1 25
Veikko Saikkonen 9.1 26 As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments.
Bart Vastenhouw 1.1 27
Sofia Kostakonti 2.1 28 == Experimental design ==
Bart Vastenhouw 1.1 29
Veikko Saikkonen 9.1 30 We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction.
Bart Vastenhouw 1.1 31
Sofia Kostakonti 2.1 32 == Tasks ==
Bart Vastenhouw 1.1 33
Veikko Saikkonen 9.1 34 The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music.
Bart Vastenhouw 1.1 35
Sofia Kostakonti 2.1 36 == Measures ==
Bart Vastenhouw 1.1 37
Veikko Saikkonen 9.1 38 We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat.
Bart Vastenhouw 1.1 39
Sofia Kostakonti 2.1 40 == Procedure ==
Bart Vastenhouw 1.1 41
Sofia Kostakonti 4.1 42 * Welcome Participants and explain what they are going to be doing.
43 * Have them sign the permission form.
44 * Participants complete a questionnaire(A) regarding their emotional state (control).
45 * Have version A of interaction with the robot.
46 * Complete questionnaire(extended version).
47 * Have a short interview during downtime (prepared questions).
48 * Have version B of interaction with the robot.
49 * Complete questionnaire(extended version).
50 * Have a short interview during downtime (prepared questions).
Bart Vastenhouw 1.1 51
Sofia Kostakonti 2.1 52 == Material ==
Bart Vastenhouw 1.1 53
Veikko Saikkonen 9.1 54 For the experiments, we'll be using the NAO robot platform, as well as a laptop for the participants to complete the questionnaires on. The questionnaire will be a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Food will be made available to see and measure how much people will eat.
Bart Vastenhouw 1.1 55
Sofia Kostakonti 20.1 56 Questionnaires:
57 Consent Form and Disclaimers
58 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
59 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
60 3 food-related questions of our own (5-point Likert scale)
61 2 music-related questions of our own (5-point Likert scale)
62
Aleksanteri Hämäläinen 11.1 63 == Practicalities ==
Bart Vastenhouw 1.1 64
Aleksanteri Hämäläinen 11.1 65 Beforehand:
Marlein Vogels 17.1 66
Aleksanteri Hämäläinen 11.1 67 * Do a practice round by ourselves
68 ** Film this
69 * Contact other groups and decide on a time slot
70 ** Might be better to reserve in 10 min slots, so that people don't have to wait so much
71 ** If possible, this could be done in parallel with another groups testing
72 * Reserve lab
73 * Buy snacks
74
75 During:
Marlein Vogels 17.1 76
Aleksanteri Hämäläinen 11.1 77 1. Give starting questionnare to fill while people are waiting for the previous participant
78 2. Guide the participant to the testing spot
79 3. Inform the participant where the snacks are
80 4. Run the first version
81 5. Give the mid-questionnare
82 6. Run the other test
Aleksanteri Hämäläinen 13.1 83 7. Conduct the questionnare for the participant
84 8. Give the participant the end-questionnare
Aleksanteri Hämäläinen 11.1 85
Marlein Vogels 17.1 86 Other practicalities during:
Aleksanteri Hämäläinen 11.1 87
88 * We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough
89 ** Someone will press eg. "y" and "n" on the keyboard according to the participants answers
90 * We will change the order in which the smart and basic versions are for each participant
91 ** this way if someone doesn't show up, we don't get skewed amounts
92
93 After:
Marlein Vogels 17.1 94
Aleksanteri Hämäläinen 11.1 95 * Analyze results
96
Veikko Saikkonen 35.1 97 = Results =
Bart Vastenhouw 1.1 98
Veikko Saikkonen 58.1 99 The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10 of the participants interacted first with the simple version, nine having their first interaction with the advanced version.
100
Veikko Saikkonen 41.1 101 == Eating ==
102
103 {{html}}
Veikko Saikkonen 44.1 104 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/EatingComp.png?rev=1.1" alt="Results on the eating of the test personas" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 41.1 105 {{/html}}
106
107 (% style="text-align:center" %)
Veikko Saikkonen 62.1 108 Figure 1: Results on the eating of the test personas during the experiment
Veikko Saikkonen 41.1 109
Veikko Saikkonen 59.1 110 Simple robot:
111
112 * 16% ate
113 * 33% of those would not have eaten without the robot
114
115 Advanced robot:
116
117 * 32% ate
118 * 67% of those would not have eaten without the robot
119
Veikko Saikkonen 66.1 120 == Music ==
121
122 {{html}}
123 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
124 {{/html}}
125
126 (% style="text-align:center" %)
Veikko Saikkonen 67.1 127 Figure 2: Answers of the test personas regarding music
Veikko Saikkonen 66.1 128
129
Veikko Saikkonen 51.1 130 == EVEA (Mood) ==
Veikko Saikkonen 29.1 131
132 {{html}}
Veikko Saikkonen 45.1 133 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeDumb.png?rev=1.1" alt="Measured moods and changes for the simple robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 29.1 134 {{/html}}
135
Veikko Saikkonen 32.2 136 (% style="text-align:center" %)
Veikko Saikkonen 67.1 137 Figure 3: Median measured moods for the simple version of the robot
Veikko Saikkonen 30.1 138
Veikko Saikkonen 32.2 139 {{html}}
Veikko Saikkonen 45.1 140 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 32.2 141 {{/html}}
142
143 (% style="text-align:center" %)
Veikko Saikkonen 67.1 144 Figure 4: Median measured moods for the advanced version of the robot
Veikko Saikkonen 29.1 145
Veikko Saikkonen 33.1 146 (% style="text-align:center" %)
Veikko Saikkonen 62.1 147 Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot
Veikko Saikkonen 37.1 148
149 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
150 |Statistic|37|5|4|14
151 |P-value|0.54|0.01|0.01|0.45
152
153 (% style="text-align:center" %)
Veikko Saikkonen 62.1 154 Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot
Veikko Saikkonen 37.1 155
156 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
Veikko Saikkonen 49.1 157 |Statistic|32|11|2|17
158 |P-value|0.18|0.01|0.01|0.45
Veikko Saikkonen 37.1 159
160 (% style="text-align:center" %)
Veikko Saikkonen 62.1 161 Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot
Veikko Saikkonen 33.1 162
Veikko Saikkonen 35.1 163 |=Mood|=Anxiety|=Sadness|=Anger
164 |Statistic|81|53|29
Veikko Saikkonen 38.1 165 |P-value|0.01|0.00|0.23
Veikko Saikkonen 33.1 166
Veikko Saikkonen 34.1 167 (% style="text-align:center" %)
Veikko Saikkonen 62.1 168 Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot
Veikko Saikkonen 33.1 169
Veikko Saikkonen 35.1 170 |=Mood|=Anxiety|=Sadness|=Anger
Veikko Saikkonen 36.1 171 |Statistic|32|149|52
Veikko Saikkonen 38.1 172 |P-value|0.00|0.01|0.07
Veikko Saikkonen 34.1 173
Veikko Saikkonen 35.1 174 (% style="text-align:center" %)
Veikko Saikkonen 62.1 175 Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot
Veikko Saikkonen 34.1 176
Veikko Saikkonen 35.1 177 |=Mood|=Happiness
178 |Statistic|37
Veikko Saikkonen 38.1 179 |P-value|0.27
Veikko Saikkonen 35.1 180
181 (% style="text-align:center" %)
Veikko Saikkonen 62.1 182 Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot
Veikko Saikkonen 35.1 183
184 |=Mood|=Happiness
185 |Statistic|32
Veikko Saikkonen 38.1 186 |P-value|0.09
Veikko Saikkonen 35.1 187
Veikko Saikkonen 69.2 188 (% style="text-align:center" %)
189 Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different
190
191 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
192 |Statistic|92|49|85|69
193 |P-value|0.92|0.07|0.71|0.31
194
Veikko Saikkonen 52.1 195 == Godspeed ==
196
Veikko Saikkonen 40.1 197 {{html}}
Veikko Saikkonen 46.1 198 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/friendly-hist.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 41.1 199 {{/html}}
Veikko Saikkonen 40.1 200
Veikko Saikkonen 41.1 201 (% style="text-align:center" %)
Veikko Saikkonen 62.1 202 Figure 5: Answers to the statement 'I thought the robot was friendly'
Veikko Saikkonen 41.1 203
Veikko Saikkonen 40.1 204 {{html}}
Veikko Saikkonen 46.1 205 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 40.1 206 {{/html}}
207
208 (% style="text-align:center" %)
Veikko Saikkonen 62.1 209 Figure 6: Answers to the statement 'I thought the robot was pleasant'
Veikko Saikkonen 40.1 210
Veikko Saikkonen 54.1 211 {{html}}
212 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
213 {{/html}}
Bart Vastenhouw 1.1 214
Veikko Saikkonen 54.1 215 (% style="text-align:center" %)
Veikko Saikkonen 62.1 216 Figure 7: Median measured Godspeed questionnaire dimensions
Veikko Saikkonen 41.1 217
Veikko Saikkonen 64.1 218
219 (% style="text-align:center" %)
Veikko Saikkonen 71.1 220 Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions
Veikko Saikkonen 64.1 221
Veikko Saikkonen 56.1 222 |=Dimension|=Likeability|=Intelligence
Veikko Saikkonen 55.1 223 |Statistic|36|70
224 |P-value|0.01|0.17
Veikko Saikkonen 52.1 225
Veikko Saikkonen 72.1 226 = Discussion =
227 Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research.
228
229 The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life.
230
231 Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance.
232
Veikko Saikkonen 57.1 233 = Conclusions =
Veikko Saikkonen 54.1 234
Veikko Saikkonen 62.2 235 From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.
Veikko Saikkonen 54.1 236
Veikko Saikkonen 64.2 237 In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating.
Veikko Saikkonen 55.1 238
Veikko Saikkonen 68.1 239 Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.
Veikko Saikkonen 64.2 240
Veikko Saikkonen 71.1 241 The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant.
Veikko Saikkonen 64.2 242
Veikko Saikkonen 71.1 243 A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot.
Veikko Saikkonen 68.1 244
245
Veikko Saikkonen 10.1 246 = Appendix =
247
Marlein Vogels 17.1 248 == Experiment introduction for participants ==
Veikko Saikkonen 16.1 249
Marlein Vogels 17.1 250
Veikko Saikkonen 16.1 251
Marlein Vogels 17.1 252 Hi, we are <NAME> and <NAME> from the TU Delft Socio-Cognitive Engeering course Group 1, thank you for participating in our prototype evaluation experiment. The experiment is being conducted as a part of the TU Delft course on Socio-Cognitive Engineering and aims to evaluate the prototype designed as a part of the course. The evaluated prototype is based on the Nao robot-platform and is intended to improve the wellbeing of people suffering of dementia.
Veikko Saikkonen 16.1 253
Marlein Vogels 19.1 254 Consuming food and/or water can be a consequence of the interaction between you and the robot. Therefore, we would like to ask you if you have any allergies. If you have a form of Diabetes, please let us know before we start the first part of the experiment. You are strongly encouraged to share any other health conditions that can possibly be relevant to take into account when doing an experiment with robots and food with us.
255
256 The link between the stimuli of the Nao-robot and the triggering of epileptic seizures is yet unknown. If you have ever experienced epileptic seizures, please let us know. Then, we could see if any special precautions are needed.
257
Marlein Vogels 18.1 258 The experiment will last for approximately 15-20 minutes, and consists of two interaction sections with the Nao robot, as well as questionnaires before, between and after the sections. We kindly ask you to act naturally during the experiment and fill the questionnaires truthfully and intuitively. Remember that we are evaluating the prototypes performance, not yours. You can stop the experiment at any time.
Marlein Vogels 17.1 259
260 We will be collecting data of the questionnaires and recording some experiments, do you agree with your experiment being recorded? All data excluding the recordings will be anonymised before analysis and storage. The recordings will not be shared with third parties. After the experiment you have the right to ask for information about the collected data and revoke the right to use it. We kindly ask you not to share any information about the experiment with other participants.
Veikko Saikkonen 16.1 261 
Do you have any questions?
262
Veikko Saikkonen 10.1 263 == After research interview ==
264
265 Setup:
266 The test subject has finished both parts of the experiment. Before leaving the test conductor(s) sit down with them and ask the following questions in a discussion about the experiment. Discussion can flow freely, but the following topics should be discussed.
267
268 Topics:
269 - Emotions before / during / after the interaction with the robot
270 - Agitation due to the robot suggesting eating
271 - Effect of music on the general feeling of the situation
272 - Feeling of company during eating
273 - Effectiveness of eating/drinking suggestions
274
Veikko Saikkonen 12.1 275 Questions:
276 - Did you eat or drink anything during the experiment?
277 - Were you feeling hungry/thirsty beforehand and did the discourse change this?
278 - On a scale of 1-10, how likely would you have eaten/drank without the robot suggesting it?
Veikko Saikkonen 10.1 279 - What did the interaction with the robot feel like?
280 - With the more intelligent version?
281 - With the less intelligent version?
282 - What did you feel like when the robot suggested you should eat/drink?