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Version 76.1 by Aleksanteri Hämäläinen on 2022/04/03 17:45

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1 = Problem statement and research questions =
2
3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities.
4
5 The four research questions studied in this evaluation are:
6
7 1. Does the robot cause PwD to eat more regularly?
8
9 2. Does the robot remind the PwD of their hunger?
10
11 3. Does the music make the eating more enjoyable for the PwD?
12
13 4. Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?
14
15 \* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance.
16
17 = Method =
18
19 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.
20
21 == Participants ==
22
23 As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments.
24
25 == Experimental design ==
26
27 We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction.
28
29 == Tasks ==
30
31 The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music.
32
33 == Measures ==
34
35 We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat.
36
37 == Procedure ==
38
39 * Welcome Participants and explain what they are going to be doing.
40 * Have them sign the permission form.
41 * Participants complete a questionnaire(A) regarding their emotional state (control).
42 * Have version A of interaction with the robot.
43 * Complete questionnaire(extended version).
44 * Have a short interview during downtime (prepared questions).
45 * Have version B of interaction with the robot.
46 * Complete questionnaire(extended version).
47 * Have a short interview during downtime (prepared questions).
48
49 == Material ==
50
51 For the experiments, we'll be using the NAO robot platform, as well as a laptop for the participants to complete the questionnaires on. The questionnaire will be a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Food will be made available to see and measure how much people will eat.
52
53 Questionnaires:
54 Consent Form and Disclaimers
55 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
56 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
57 3 food-related questions of our own (5-point Likert scale)
58 2 music-related questions of our own (5-point Likert scale)
59
60 == Practicalities ==
61
62 Beforehand:
63
64 * Do a practice round by ourselves
65 ** Film this
66 * Contact other groups and decide on a time slot
67 ** Might be better to reserve in 10 min slots, so that people don't have to wait so much
68 ** If possible, this could be done in parallel with another groups testing
69 * Reserve lab
70 * Buy snacks
71
72 During:
73
74 1. Give starting questionnare to fill while people are waiting for the previous participant
75 2. Guide the participant to the testing spot
76 3. Inform the participant where the snacks are
77 4. Run the first version
78 5. Give the mid-questionnare
79 6. Run the other test
80 7. Conduct the questionnare for the participant
81 8. Give the participant the end-questionnare
82
83 Other practicalities during:
84
85 * We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough
86 ** Someone will press eg. "y" and "n" on the keyboard according to the participants answers
87 * We will change the order in which the smart and basic versions are for each participant
88 ** this way if someone doesn't show up, we don't get skewed amounts
89
90 After:
91
92 * Analyze results
93
94 = Results =
95
96 The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10 of the participants interacted first with the simple version, nine having their first interaction with the advanced version.
97
98 == Eating ==
99
100 {{html}}
101 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/EatingComp.png?rev=1.1" alt="Results on the eating of the test personas" style="display:block;margin-left:auto;margin-right:auto" width=750/>
102 {{/html}}
103
104 (% style="text-align:center" %)
105 Figure 1: Results on the eating of the test personas during the experiment
106
107 Simple robot:
108
109 * 16% ate
110 * 33% of those would not have eaten without the robot
111
112 Advanced robot:
113
114 * 32% ate
115 * 67% of those would not have eaten without the robot
116
117 == Music ==
118
119 {{html}}
120 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
121 {{/html}}
122
123 (% style="text-align:center" %)
124 Figure 2: Answers of the test personas regarding music
125
126
127 == EVEA (Mood) ==
128
129 {{html}}
130 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeDumb.png?rev=1.1" alt="Measured moods and changes for the simple robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
131 {{/html}}
132
133 (% style="text-align:center" %)
134 Figure 3: Median measured moods for the simple version of the robot
135
136 {{html}}
137 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
138 {{/html}}
139
140 (% style="text-align:center" %)
141 Figure 4: Median measured moods for the advanced version of the robot
142
143 (% style="text-align:center" %)
144 Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot
145
146 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
147 |Statistic|37|5|4|14
148 |P-value|0.54|0.01|0.01|0.45
149
150 (% style="text-align:center" %)
151 Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot
152
153 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
154 |Statistic|32|11|2|17
155 |P-value|0.18|0.01|0.01|0.45
156
157 (% style="text-align:center" %)
158 Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot
159
160 |=Mood|=Anxiety|=Sadness|=Anger
161 |Statistic|81|53|29
162 |P-value|0.01|0.00|0.23
163
164 (% style="text-align:center" %)
165 Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot
166
167 |=Mood|=Anxiety|=Sadness|=Anger
168 |Statistic|32|149|52
169 |P-value|0.00|0.01|0.07
170
171 (% style="text-align:center" %)
172 Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot
173
174 |=Mood|=Happiness
175 |Statistic|37
176 |P-value|0.27
177
178 (% style="text-align:center" %)
179 Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot
180
181 |=Mood|=Happiness
182 |Statistic|32
183 |P-value|0.09
184
185 (% style="text-align:center" %)
186 Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different
187
188 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
189 |Statistic|92|49|85|69
190 |P-value|0.92|0.07|0.71|0.31
191
192 == Godspeed ==
193
194 {{html}}
195 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/friendly-hist.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=750/>
196 {{/html}}
197
198 (% style="text-align:center" %)
199 Figure 5: Answers to the statement 'I thought the robot was friendly'
200
201 {{html}}
202 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
203 {{/html}}
204
205 (% style="text-align:center" %)
206 Figure 6: Answers to the statement 'I thought the robot was pleasant'
207
208 {{html}}
209 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
210 {{/html}}
211
212 (% style="text-align:center" %)
213 Figure 7: Median measured Godspeed questionnaire dimensions
214
215
216 (% style="text-align:center" %)
217 Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions
218
219 |=Dimension|=Likeability|=Intelligence
220 |Statistic|36|70
221 |P-value|0.01|0.17
222
223 = Discussion =
224 Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research.
225
226 The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life.
227
228 Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance.
229
230 = Conclusions =
231
232 From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.
233
234 In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating.
235
236 Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.
237
238 The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant.
239
240 A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot.
241
242
243 = Appendix =
244
245 == Experiment introduction for participants ==
246
247
248
249 Hi, we are <NAME> and <NAME> from the TU Delft Socio-Cognitive Engeering course Group 1, thank you for participating in our prototype evaluation experiment. The experiment is being conducted as a part of the TU Delft course on Socio-Cognitive Engineering and aims to evaluate the prototype designed as a part of the course. The evaluated prototype is based on the Nao robot-platform and is intended to improve the wellbeing of people suffering of dementia.
250
251 Consuming food and/or water can be a consequence of the interaction between you and the robot. Therefore, we would like to ask you if you have any allergies. If you have a form of Diabetes, please let us know before we start the first part of the experiment. You are strongly encouraged to share any other health conditions that can possibly be relevant to take into account when doing an experiment with robots and food with us.
252
253 The link between the stimuli of the Nao-robot and the triggering of epileptic seizures is yet unknown. If you have ever experienced epileptic seizures, please let us know. Then, we could see if any special precautions are needed.
254
255 The experiment will last for approximately 15-20 minutes, and consists of two interaction sections with the Nao robot, as well as questionnaires before, between and after the sections. We kindly ask you to act naturally during the experiment and fill the questionnaires truthfully and intuitively. Remember that we are evaluating the prototypes performance, not yours. You can stop the experiment at any time.
256
257 We will be collecting data of the questionnaires and recording some experiments, do you agree with your experiment being recorded? All data excluding the recordings will be anonymised before analysis and storage. The recordings will not be shared with third parties. After the experiment you have the right to ask for information about the collected data and revoke the right to use it. We kindly ask you not to share any information about the experiment with other participants.
258 
Do you have any questions?
259
260 == After research interview ==
261
262 Setup:
263 The test subject has finished both parts of the experiment. Before leaving the test conductor(s) sit down with them and ask the following questions in a discussion about the experiment. Discussion can flow freely, but the following topics should be discussed.
264
265 Topics:
266 - Emotions before / during / after the interaction with the robot
267 - Agitation due to the robot suggesting eating
268 - Effect of music on the general feeling of the situation
269 - Feeling of company during eating
270 - Effectiveness of eating/drinking suggestions
271
272 Questions:
273 - Did you eat or drink anything during the experiment?
274 - Were you feeling hungry/thirsty beforehand and did the discourse change this?
275 - On a scale of 1-10, how likely would you have eaten/drank without the robot suggesting it?
276 - What did the interaction with the robot feel like?
277 - With the more intelligent version?
278 - With the less intelligent version?
279 - What did you feel like when the robot suggested you should eat/drink?