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Version 61.1 by Veikko Saikkonen on 2022/04/01 14:49

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Sofia Kostakonti 2.1 1 = Problem statement and research questions =
Bart Vastenhouw 1.1 2
Veikko Saikkonen 9.1 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities.
Bart Vastenhouw 1.1 4
Veikko Saikkonen 60.1 5 RQ1: "Does the robot cause PwD to eat more regularly?"*
Veikko Saikkonen 61.1 6 RQ2: "Does the robot remind the PwD of their hunger?"
7 RQ3: "Does the music make the eating more enjoyable for the PwD?"
8 RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?"
Sofia Kostakonti 3.1 9
Veikko Saikkonen 60.1 10 '*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance.
11
Sofia Kostakonti 2.1 12 = Method =
Bart Vastenhouw 1.1 13
Veikko Saikkonen 9.1 14 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.
Bart Vastenhouw 1.1 15
Sofia Kostakonti 2.1 16 == Participants ==
Bart Vastenhouw 1.1 17
Veikko Saikkonen 9.1 18 As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments.
Bart Vastenhouw 1.1 19
Sofia Kostakonti 2.1 20 == Experimental design ==
Bart Vastenhouw 1.1 21
Veikko Saikkonen 9.1 22 We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction.
Bart Vastenhouw 1.1 23
Sofia Kostakonti 2.1 24 == Tasks ==
Bart Vastenhouw 1.1 25
Veikko Saikkonen 9.1 26 The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music.
Bart Vastenhouw 1.1 27
Sofia Kostakonti 2.1 28 == Measures ==
Bart Vastenhouw 1.1 29
Veikko Saikkonen 9.1 30 We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat.
Bart Vastenhouw 1.1 31
Sofia Kostakonti 2.1 32 == Procedure ==
Bart Vastenhouw 1.1 33
Sofia Kostakonti 4.1 34 * Welcome Participants and explain what they are going to be doing.
35 * Have them sign the permission form.
36 * Participants complete a questionnaire(A) regarding their emotional state (control).
37 * Have version A of interaction with the robot.
38 * Complete questionnaire(extended version).
39 * Have a short interview during downtime (prepared questions).
40 * Have version B of interaction with the robot.
41 * Complete questionnaire(extended version).
42 * Have a short interview during downtime (prepared questions).
Bart Vastenhouw 1.1 43
Sofia Kostakonti 2.1 44 == Material ==
Bart Vastenhouw 1.1 45
Veikko Saikkonen 9.1 46 For the experiments, we'll be using the NAO robot platform, as well as a laptop for the participants to complete the questionnaires on. The questionnaire will be a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Food will be made available to see and measure how much people will eat.
Bart Vastenhouw 1.1 47
Sofia Kostakonti 20.1 48 Questionnaires:
49 Consent Form and Disclaimers
50 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
51 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
52 3 food-related questions of our own (5-point Likert scale)
53 2 music-related questions of our own (5-point Likert scale)
54
Aleksanteri Hämäläinen 11.1 55 == Practicalities ==
Bart Vastenhouw 1.1 56
Aleksanteri Hämäläinen 11.1 57 Beforehand:
Marlein Vogels 17.1 58
Aleksanteri Hämäläinen 11.1 59 * Do a practice round by ourselves
60 ** Film this
61 * Contact other groups and decide on a time slot
62 ** Might be better to reserve in 10 min slots, so that people don't have to wait so much
63 ** If possible, this could be done in parallel with another groups testing
64 * Reserve lab
65 * Buy snacks
66
67 During:
Marlein Vogels 17.1 68
Aleksanteri Hämäläinen 11.1 69 1. Give starting questionnare to fill while people are waiting for the previous participant
70 2. Guide the participant to the testing spot
71 3. Inform the participant where the snacks are
72 4. Run the first version
73 5. Give the mid-questionnare
74 6. Run the other test
Aleksanteri Hämäläinen 13.1 75 7. Conduct the questionnare for the participant
76 8. Give the participant the end-questionnare
Aleksanteri Hämäläinen 11.1 77
Marlein Vogels 17.1 78 Other practicalities during:
Aleksanteri Hämäläinen 11.1 79
80 * We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough
81 ** Someone will press eg. "y" and "n" on the keyboard according to the participants answers
82 * We will change the order in which the smart and basic versions are for each participant
83 ** this way if someone doesn't show up, we don't get skewed amounts
84
85 After:
Marlein Vogels 17.1 86
Aleksanteri Hämäläinen 11.1 87 * Analyze results
88
Veikko Saikkonen 35.1 89 = Results =
Bart Vastenhouw 1.1 90
Veikko Saikkonen 58.1 91 The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10 of the participants interacted first with the simple version, nine having their first interaction with the advanced version.
92
Veikko Saikkonen 41.1 93 == Eating ==
94
95 {{html}}
Veikko Saikkonen 44.1 96 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/EatingComp.png?rev=1.1" alt="Results on the eating of the test personas" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 41.1 97 {{/html}}
98
99 (% style="text-align:center" %)
100 Figure: Results on the eating of the test personas during the experiment
101
Veikko Saikkonen 59.1 102 |=Version|=Did not eat|=Ate|=Would not have eaten without the robot|\\
103 |Simple|16|3|1
104 |Advanced|13|6|4
105
106 Simple robot:
107
108 * 16% ate
109 * 33% of those would not have eaten without the robot
110
111 Advanced robot:
112
113 * 32% ate
114 * 67% of those would not have eaten without the robot
115
Veikko Saikkonen 51.1 116 == EVEA (Mood) ==
Veikko Saikkonen 29.1 117
118 {{html}}
Veikko Saikkonen 45.1 119 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeDumb.png?rev=1.1" alt="Measured moods and changes for the simple robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 29.1 120 {{/html}}
121
Veikko Saikkonen 32.2 122 (% style="text-align:center" %)
Veikko Saikkonen 30.1 123 Figure: Median measured moods for the simple version of the robot
124
Veikko Saikkonen 32.2 125 {{html}}
Veikko Saikkonen 45.1 126 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 32.2 127 {{/html}}
128
129 (% style="text-align:center" %)
Veikko Saikkonen 30.1 130 Figure: Median measured moods for the advanced version of the robot
Veikko Saikkonen 29.1 131
Veikko Saikkonen 33.1 132 (% style="text-align:center" %)
Veikko Saikkonen 48.1 133 Table: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot
Veikko Saikkonen 37.1 134
135 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
136 |Statistic|37|5|4|14
137 |P-value|0.54|0.01|0.01|0.45
138
139 (% style="text-align:center" %)
Veikko Saikkonen 48.1 140 Table: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot
Veikko Saikkonen 37.1 141
142 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
Veikko Saikkonen 49.1 143 |Statistic|32|11|2|17
144 |P-value|0.18|0.01|0.01|0.45
Veikko Saikkonen 37.1 145
146 (% style="text-align:center" %)
Veikko Saikkonen 48.1 147 Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot
Veikko Saikkonen 33.1 148
Veikko Saikkonen 35.1 149 |=Mood|=Anxiety|=Sadness|=Anger
150 |Statistic|81|53|29
Veikko Saikkonen 38.1 151 |P-value|0.01|0.00|0.23
Veikko Saikkonen 33.1 152
Veikko Saikkonen 34.1 153 (% style="text-align:center" %)
Veikko Saikkonen 48.1 154 Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot
Veikko Saikkonen 33.1 155
Veikko Saikkonen 35.1 156 |=Mood|=Anxiety|=Sadness|=Anger
Veikko Saikkonen 36.1 157 |Statistic|32|149|52
Veikko Saikkonen 38.1 158 |P-value|0.00|0.01|0.07
Veikko Saikkonen 34.1 159
Veikko Saikkonen 35.1 160 (% style="text-align:center" %)
Veikko Saikkonen 48.1 161 Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot
Veikko Saikkonen 34.1 162
Veikko Saikkonen 35.1 163 |=Mood|=Happiness
164 |Statistic|37
Veikko Saikkonen 38.1 165 |P-value|0.27
Veikko Saikkonen 35.1 166
167 (% style="text-align:center" %)
Veikko Saikkonen 48.1 168 Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot
Veikko Saikkonen 35.1 169
170 |=Mood|=Happiness
171 |Statistic|32
Veikko Saikkonen 38.1 172 |P-value|0.09
Veikko Saikkonen 35.1 173
Veikko Saikkonen 39.1 174 == Music ==
175
176 {{html}}
Veikko Saikkonen 47.1 177 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
Veikko Saikkonen 39.1 178 {{/html}}
179
180 (% style="text-align:center" %)
181 Figure: Answers of the test personas regarding music
182
Veikko Saikkonen 52.1 183 == Godspeed ==
184
Veikko Saikkonen 40.1 185 {{html}}
Veikko Saikkonen 46.1 186 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/friendly-hist.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 41.1 187 {{/html}}
Veikko Saikkonen 40.1 188
Veikko Saikkonen 41.1 189 (% style="text-align:center" %)
190 Figure: Answers to the statement 'I thought the robot was friendly'
191
Veikko Saikkonen 40.1 192 {{html}}
Veikko Saikkonen 46.1 193 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
Veikko Saikkonen 40.1 194 {{/html}}
195
196 (% style="text-align:center" %)
Veikko Saikkonen 41.1 197 Figure: Answers to the statement 'I thought the robot was pleasant'
Veikko Saikkonen 40.1 198
Veikko Saikkonen 54.1 199 {{html}}
200 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
201 {{/html}}
Bart Vastenhouw 1.1 202
Veikko Saikkonen 54.1 203 (% style="text-align:center" %)
204 Figure: Median measured Godspeed questionnaire dimensions
Veikko Saikkonen 41.1 205
Veikko Saikkonen 56.1 206 |=Dimension|=Likeability|=Intelligence
Veikko Saikkonen 55.1 207 |Statistic|36|70
208 |P-value|0.01|0.17
Veikko Saikkonen 52.1 209
Veikko Saikkonen 55.1 210 (% style="text-align:center" %)
211 Table: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions
Veikko Saikkonen 52.1 212
Veikko Saikkonen 57.1 213 = Conclusions =
Veikko Saikkonen 54.1 214
Veikko Saikkonen 57.1 215 From the results we can see that the more advanced robot
Veikko Saikkonen 54.1 216
Veikko Saikkonen 55.1 217
Sofia Kostakonti 2.1 218 = Discussion =
Bart Vastenhouw 1.1 219
220
221
Veikko Saikkonen 10.1 222 = Appendix =
223
Marlein Vogels 17.1 224 == Experiment introduction for participants ==
Veikko Saikkonen 16.1 225
Marlein Vogels 17.1 226
Veikko Saikkonen 16.1 227
Marlein Vogels 17.1 228 Hi, we are <NAME> and <NAME> from the TU Delft Socio-Cognitive Engeering course Group 1, thank you for participating in our prototype evaluation experiment. The experiment is being conducted as a part of the TU Delft course on Socio-Cognitive Engineering and aims to evaluate the prototype designed as a part of the course. The evaluated prototype is based on the Nao robot-platform and is intended to improve the wellbeing of people suffering of dementia.
Veikko Saikkonen 16.1 229
Marlein Vogels 19.1 230 Consuming food and/or water can be a consequence of the interaction between you and the robot. Therefore, we would like to ask you if you have any allergies. If you have a form of Diabetes, please let us know before we start the first part of the experiment. You are strongly encouraged to share any other health conditions that can possibly be relevant to take into account when doing an experiment with robots and food with us.
231
232 The link between the stimuli of the Nao-robot and the triggering of epileptic seizures is yet unknown. If you have ever experienced epileptic seizures, please let us know. Then, we could see if any special precautions are needed.
233
Marlein Vogels 18.1 234 The experiment will last for approximately 15-20 minutes, and consists of two interaction sections with the Nao robot, as well as questionnaires before, between and after the sections. We kindly ask you to act naturally during the experiment and fill the questionnaires truthfully and intuitively. Remember that we are evaluating the prototypes performance, not yours. You can stop the experiment at any time.
Marlein Vogels 17.1 235
236 We will be collecting data of the questionnaires and recording some experiments, do you agree with your experiment being recorded? All data excluding the recordings will be anonymised before analysis and storage. The recordings will not be shared with third parties. After the experiment you have the right to ask for information about the collected data and revoke the right to use it. We kindly ask you not to share any information about the experiment with other participants.
Veikko Saikkonen 16.1 237 
Do you have any questions?
238
Veikko Saikkonen 10.1 239 == After research interview ==
240
241 Setup:
242 The test subject has finished both parts of the experiment. Before leaving the test conductor(s) sit down with them and ask the following questions in a discussion about the experiment. Discussion can flow freely, but the following topics should be discussed.
243
244 Topics:
245 - Emotions before / during / after the interaction with the robot
246 - Agitation due to the robot suggesting eating
247 - Effect of music on the general feeling of the situation
248 - Feeling of company during eating
249 - Effectiveness of eating/drinking suggestions
250
Veikko Saikkonen 12.1 251 Questions:
252 - Did you eat or drink anything during the experiment?
253 - Were you feeling hungry/thirsty beforehand and did the discourse change this?
254 - On a scale of 1-10, how likely would you have eaten/drank without the robot suggesting it?
Veikko Saikkonen 10.1 255 - What did the interaction with the robot feel like?
256 - With the more intelligent version?
257 - With the less intelligent version?
258 - What did you feel like when the robot suggested you should eat/drink?