Wiki source code of Test

Version 50.1 by Veikko Saikkonen on 2022/04/01 12:56

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1 = Problem statement and research questions =
2
3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities.
4
5 RQ1: "Does the robot cause PwD to eat more regularly?"
6 RQ2: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?"
7 RQ3: "Does the robot remind the PwD of their hunger?"
8 RQ4: "Does the music make the eating more enjoyable for the PwD?"
9
10 = Method =
11
12 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.
13
14 == Participants ==
15
16 As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments.
17
18 == Experimental design ==
19
20 We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction.
21
22 == Tasks ==
23
24 The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music.
25
26 == Measures ==
27
28 We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat.
29
30 == Procedure ==
31
32 * Welcome Participants and explain what they are going to be doing.
33 * Have them sign the permission form.
34 * Participants complete a questionnaire(A) regarding their emotional state (control).
35 * Have version A of interaction with the robot.
36 * Complete questionnaire(extended version).
37 * Have a short interview during downtime (prepared questions).
38 * Have version B of interaction with the robot.
39 * Complete questionnaire(extended version).
40 * Have a short interview during downtime (prepared questions).
41
42 == Material ==
43
44 For the experiments, we'll be using the NAO robot platform, as well as a laptop for the participants to complete the questionnaires on. The questionnaire will be a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Food will be made available to see and measure how much people will eat.
45
46 Questionnaires:
47 Consent Form and Disclaimers
48 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
49 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
50 3 food-related questions of our own (5-point Likert scale)
51 2 music-related questions of our own (5-point Likert scale)
52
53 == Practicalities ==
54
55 Beforehand:
56
57 * Do a practice round by ourselves
58 ** Film this
59 * Contact other groups and decide on a time slot
60 ** Might be better to reserve in 10 min slots, so that people don't have to wait so much
61 ** If possible, this could be done in parallel with another groups testing
62 * Reserve lab
63 * Buy snacks
64
65 During:
66
67 1. Give starting questionnare to fill while people are waiting for the previous participant
68 2. Guide the participant to the testing spot
69 3. Inform the participant where the snacks are
70 4. Run the first version
71 5. Give the mid-questionnare
72 6. Run the other test
73 7. Conduct the questionnare for the participant
74 8. Give the participant the end-questionnare
75
76 Other practicalities during:
77
78 * We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough
79 ** Someone will press eg. "y" and "n" on the keyboard according to the participants answers
80 * We will change the order in which the smart and basic versions are for each participant
81 ** this way if someone doesn't show up, we don't get skewed amounts
82
83 After:
84
85 * Analyze results
86
87 = Results =
88
89 == Eating ==
90
91 {{html}}
92 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/EatingComp.png?rev=1.1" alt="Results on the eating of the test personas" style="display:block;margin-left:auto;margin-right:auto" width=750/>
93 {{/html}}
94
95 (% style="text-align:center" %)
96 Figure: Results on the eating of the test personas during the experiment
97
98 == Evea (Mood) ==
99
100 {{html}}
101 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeDumb.png?rev=1.1" alt="Measured moods and changes for the simple robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
102 {{/html}}
103
104 (% style="text-align:center" %)
105 Figure: Median measured moods for the simple version of the robot
106
107 {{html}}
108 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
109 {{/html}}
110
111 (% style="text-align:center" %)
112 Figure: Median measured moods for the advanced version of the robot
113
114 (% style="text-align:center" %)
115 Table: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot
116
117 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
118 |Statistic|37|5|4|14
119 |P-value|0.54|0.01|0.01|0.45
120
121 (% style="text-align:center" %)
122 Table: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot
123
124 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
125 |Statistic|32|11|2|17
126 |P-value|0.18|0.01|0.01|0.45
127
128 (% style="text-align:center" %)
129 Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot
130
131 |=Mood|=Anxiety|=Sadness|=Anger
132 |Statistic|81|53|29
133 |P-value|0.01|0.00|0.23
134
135 (% style="text-align:center" %)
136 Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot
137
138 |=Mood|=Anxiety|=Sadness|=Anger
139 |Statistic|32|149|52
140 |P-value|0.00|0.01|0.07
141
142 (% style="text-align:center" %)
143 Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot
144
145 |=Mood|=Happiness
146 |Statistic|37
147 |P-value|0.27
148
149 (% style="text-align:center" %)
150 Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot
151
152 |=Mood|=Happiness
153 |Statistic|32
154 |P-value|0.09
155
156 == Music ==
157
158 {{html}}
159 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
160 {{/html}}
161
162 (% style="text-align:center" %)
163 Figure: Answers of the test personas regarding music
164
165 {{html}}
166 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/friendly-hist.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=750/>
167 {{/html}}
168
169 (% style="text-align:center" %)
170 Figure: Answers to the statement 'I thought the robot was friendly'
171
172 {{html}}
173 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
174 {{/html}}
175
176 (% style="text-align:center" %)
177 Figure: Answers to the statement 'I thought the robot was pleasant'
178
179
180
181 = Discussion =
182
183
184
185 = Conclusions =
186
187 The experiment showed promising results and encourages more research into the subject.
188
189 = Appendix =
190
191 == Experiment introduction for participants ==
192
193
194
195 Hi, we are <NAME> and <NAME> from the TU Delft Socio-Cognitive Engeering course Group 1, thank you for participating in our prototype evaluation experiment. The experiment is being conducted as a part of the TU Delft course on Socio-Cognitive Engineering and aims to evaluate the prototype designed as a part of the course. The evaluated prototype is based on the Nao robot-platform and is intended to improve the wellbeing of people suffering of dementia.
196
197 Consuming food and/or water can be a consequence of the interaction between you and the robot. Therefore, we would like to ask you if you have any allergies. If you have a form of Diabetes, please let us know before we start the first part of the experiment. You are strongly encouraged to share any other health conditions that can possibly be relevant to take into account when doing an experiment with robots and food with us.
198
199 The link between the stimuli of the Nao-robot and the triggering of epileptic seizures is yet unknown. If you have ever experienced epileptic seizures, please let us know. Then, we could see if any special precautions are needed.
200
201 The experiment will last for approximately 15-20 minutes, and consists of two interaction sections with the Nao robot, as well as questionnaires before, between and after the sections. We kindly ask you to act naturally during the experiment and fill the questionnaires truthfully and intuitively. Remember that we are evaluating the prototypes performance, not yours. You can stop the experiment at any time.
202
203 We will be collecting data of the questionnaires and recording some experiments, do you agree with your experiment being recorded? All data excluding the recordings will be anonymised before analysis and storage. The recordings will not be shared with third parties. After the experiment you have the right to ask for information about the collected data and revoke the right to use it. We kindly ask you not to share any information about the experiment with other participants.
204 
Do you have any questions?
205
206 == After research interview ==
207
208 Setup:
209 The test subject has finished both parts of the experiment. Before leaving the test conductor(s) sit down with them and ask the following questions in a discussion about the experiment. Discussion can flow freely, but the following topics should be discussed.
210
211 Topics:
212 - Emotions before / during / after the interaction with the robot
213 - Agitation due to the robot suggesting eating
214 - Effect of music on the general feeling of the situation
215 - Feeling of company during eating
216 - Effectiveness of eating/drinking suggestions
217
218 Questions:
219 - Did you eat or drink anything during the experiment?
220 - Were you feeling hungry/thirsty beforehand and did the discourse change this?
221 - On a scale of 1-10, how likely would you have eaten/drank without the robot suggesting it?
222 - What did the interaction with the robot feel like?
223 - With the more intelligent version?
224 - With the less intelligent version?
225 - What did you feel like when the robot suggested you should eat/drink?