Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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edited by Veikko Saikkonen
on 2022/04/04 12:25
on 2022/04/04 12:25
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To version
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edited by Aleksanteri Hämäläinen
on 2022/04/03 17:49
on 2022/04/03 17:49
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... ... @@ -19,76 +19,80 @@ 19 19 20 20 = Method = 21 21 22 -The prototype was evaluated with an in-person experiment with multiple participants.22 +The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. 23 23 24 24 == Participants == 25 25 26 -As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consist sof peers from other groups and friends.Intotalwehad19people take partin our experiment.26 +As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments. 27 27 28 28 == Experimental design == 29 29 30 - For theexperimentwe useda within-subject design.All of the participants interactedwith both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order.This was doneto counter-balance the carryover effects. Snacks weremade available for the participants, in case theywere prompted and theyewre hungry. The participants wereunaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjectswouldhavebeenprimed for eating, which wouldhavebiasedthe results and hide the effect of the robotic interaction.30 +We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction. 31 31 32 32 == Tasks == 33 33 34 -The participant interact edwith the robot, whichwas programmed to engage in a lunch discourse. Two versions wereimplemented: the first version asksbasic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basicallyan alarm clock). The second isour original implementation of it with the more sophisticated discourse and music.34 +The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music. 35 35 36 36 == Measures == 37 37 38 -We measur edthe effectiveness of the discourse, both physically and emotionally. Our quantitative measurewas whether the person ate the lunch they were supposed to have eaten, and the qualitative measurewas the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures wererecorded with a simple questionnaire.Somepeople were not hungry enough to be prompted to have something to eat, which disturbedthe results.Howeverwedidmeasure whether the robot remindedsomeone of their hunger andiftheyate.38 +We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat. 39 39 40 40 == Procedure == 41 41 42 -The procedure was conducted as follows: 42 +* Welcome Participants and explain what they are going to be doing. 43 +* Have them sign the permission form. 44 +* Participants complete a questionnaire(A) regarding their emotional state (control). 45 +* Have version A of interaction with the robot. 46 +* Complete questionnaire(extended version). 47 +* Have a short interview during downtime (prepared questions). 48 +* Have version B of interaction with the robot. 49 +* Complete questionnaire(extended version). 50 +* Have a short interview during downtime (prepared questions). 43 43 44 -1. Welcome participant and explain what they are going to be doing. 45 -1. Have them sign the permission form. 46 -1. Complete questionnaire 1 regarding their emotional state (control). 47 -1. Have an interaction with version A of the robot. 48 -1. Complete questionnaire 2 (extended version). 49 -1. Have a short interview during downtime (prepared questions). 50 -1. Have an interaction with version B of the robot. 51 -1. Complete questionnaire 3 (extended version). 52 -1. Have a short interview during downtime (prepared questions). 52 +== Material == 53 53 54 +For the experiments, we'll be using the NAO robot platform, as well as a laptop for the participants to complete the questionnaires on. The questionnaire will be a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Food will be made available to see and measure how much people will eat. 54 54 55 -We used the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants answers in a place the participant did not see, such as behind them. 56 +Questionnaires: 57 +Consent Form and Disclaimers 58 +8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 59 +4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 60 +3 food-related questions of our own (5-point Likert scale) 61 +2 music-related questions of our own (5-point Likert scale) 56 56 57 -== Material ==63 +== Practicalities == 58 58 59 - For theexperiments, we used the NAO robot platform, and a laptop to control it with. Theparticipants completed the questionnaires ontheir phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate.65 +Beforehand: 60 60 61 -Below are listed the contents of the three questionnares: 67 +* Do a practice round by ourselves 68 +** Film this 69 +* Contact other groups and decide on a time slot 70 +** Might be better to reserve in 10 min slots, so that people don't have to wait so much 71 +** If possible, this could be done in parallel with another groups testing 72 +* Reserve lab 73 +* Buy snacks 62 62 63 -Questionnare 1: 64 -* Consent Form and Disclaimers 65 -* Control for robot version A 66 -** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 67 -** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 75 +During: 68 68 69 -Questionnare 2: 70 -* Questions about robot version A 71 -** 3 food-related questions of our own (5-point Likert scale) 72 -** 2 music-related questions of our own (5-point Likert scale) 73 -* Control for robot version B 74 -** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 75 -** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 77 +1. Give starting questionnare to fill while people are waiting for the previous participant 78 +2. Guide the participant to the testing spot 79 +3. Inform the participant where the snacks are 80 +4. Run the first version 81 +5. Give the mid-questionnare 82 +6. Run the other test 83 +7. Conduct the questionnare for the participant 84 +8. Give the participant the end-questionnare 76 76 77 -Questionnare 3: 78 -* Questions about robot version B 79 -** 3 food-related questions of our own (5-point Likert scale) 80 -** 2 music-related questions of our own (5-point Likert scale) 86 +Other practicalities during: 81 81 82 -== Practicalities == 88 +* We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough 89 +** Someone will press eg. "y" and "n" on the keyboard according to the participants answers 90 +* We will change the order in which the smart and basic versions are for each participant 91 +** this way if someone doesn't show up, we don't get skewed amounts 83 83 84 - Beforetheexperiment we:93 +After: 85 85 86 -* did a practice round by ourselves 87 -** This was filmed to have a controlled performance to give an example of the experiment if needed 88 -* contacted other groups and decide on scheduling 89 -** Each participant was booked a 20 min slot 90 -* reserved the lab 91 -* bought the stroopwafels 95 +* Analyze results 92 92 93 93 = Results = 94 94 ... ... @@ -219,33 +219,15 @@ 219 219 |Statistic|36|70 220 220 |P-value|0.01|0.17 221 221 222 -= =Qualitative Results: Quotesand observations==223 -As described,duringthe experiment,theinteraction between the participantsandtherobotwas observed.This section willelaborate onfindingsfromthoseobservations andquotes fromparticipants.226 += Discussion = 227 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 224 224 225 -After each interaction section, the the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were: 226 -* “The robot was bit direct.” 227 -* “Efficient interaction, but less friendly than the other interaction.” 228 -* “Strange, I did not catch the questions.” 229 -* “It felt short.” 229 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 230 230 231 - Some ofthesequotesstressthe fact that thelessintelligentprototypeinteractionwas rathershort and direct.Itshould be said thatthesequenceofthe interactions seemed tohavemeimpactonhowtheparticipantsexperiencedtheinteraction. Some participantswho firstexperienced the less intelligentprototypewere smilingandpositivelysurprisedduringthisinteraction,while others whofirstexperienced theintelligentprototypewere overall smilinglesswhile interactingwith thelessintelligentrobot.231 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 232 232 233 -From the interaction with the intelligent version of the robot, some interesting quotes were: 234 -* “I think it’s perfect, the robot is very friendly. I liked that the robot sat down with me after a while.” 235 -* “The interaction felt quite natural.” 236 -* “Nao answered pretty quickly, you don’t have to wait for an answer. It is quite a happy robot.” 237 -* “Suggestion to eat was still a bit on the side, a little subtle if I would have dementia.” 238 -* “Very nice, calming, I could have stayed longer with the music.” 239 -* “It was good, natural, understands what I’m saying.” 233 += Conclusions = 240 240 241 -Some participants clearly expressed how friendly they found the intelligent version of the robot. The sequence of the interactions did not seem to impact their feeling about the interaction as much as with the interaction with the less intelligent version of the robot. 242 -Some reported that the interaction felt natural and intuitive. 243 -As for the music, some participants told us that the music did was a useful and pleasant addition to the interaction with the robot. 244 -As for the suggestion to eat and drink, one participant reported that the suggestions to eat and drink were perhaps too friendly and too subtle. 245 -From our observations, it seemed as if participants were either smiling more during the interaction with the intelligent version of the robot or concentrating on the interaction more carefully compared to the interaction with the less intelligent version of the robot. 246 - 247 -= Discussion = 248 - 249 249 From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. 250 250 251 251 In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. ... ... @@ -256,28 +256,7 @@ 256 256 257 257 A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 258 258 259 -Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 260 260 261 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 262 - 263 -Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 264 - 265 -Lastly, the observations and interviews with the participants clearly demonstrated that for now, that a more friendly and intelligent robot does make the interaction with the robot more pleasant. 266 - 267 -= Conclusions = 268 - 269 -From the results it seems that in short-term interactions, both of the robots does remind the persons of their hunger, but the test setup might have caused many people not to eat or not to be hungry when arriving. It would also seem that the music does make the entire discourse more enjoyable as people did enjoy it, but it is unclear whether the observed increases in mood caused by the advanced robot in comparison to the simple version are due to the music or other features included in the advanced version or simply due to variance. It seems that the advanced robot is slightly more enjoyable due to the observed change in anxiety, but in total the results are inconclusive. 270 - 271 -The long-term effects of this are unclear and require further study. The short-term experiment shows promising results to further develop such solutions, but to also conduct experiments to study the long-term effects of such a solution. With a longer experiment, the development of the human-robot interaction and the effect of constant mealtime reminders would likely begin to show, which could cause differences to the presented short-term results, by for example the robot becoming more enjoyable as it becomes familiar. 272 - 273 -<ol> 274 -<li>Does the robot remind the PwD of their hunger?</li> 275 -<li>Does the music make the eating more enjoyable for the PwD?</li> 276 -<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 277 -<li>* Does the robot cause PwD to eat more regularly?</li> 278 -</ol> 279 - 280 - 281 281 = Appendix = 282 282 283 283 == Experiment introduction for participants ==