Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
From version
95.1


edited by Marlein Vogels
on 2022/04/03 20:25
on 2022/04/03 20:25
Change comment:
There is no comment for this version
To version
96.1


edited by Veikko Saikkonen
on 2022/04/04 12:25
on 2022/04/04 12:25
Change comment:
There is no comment for this version
Summary
Details
- Page properties
-
- Author
-
... ... @@ -1,1 +1,1 @@ 1 -XWiki. MarleinVogels1 +XWiki.VSaikkonen - Content
-
... ... @@ -245,6 +245,17 @@ 245 245 From our observations, it seemed as if participants were either smiling more during the interaction with the intelligent version of the robot or concentrating on the interaction more carefully compared to the interaction with the less intelligent version of the robot. 246 246 247 247 = Discussion = 248 + 249 +From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. 250 + 251 +In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 252 + 253 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 254 + 255 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 256 + 257 +A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 258 + 248 248 Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 249 249 250 250 The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. ... ... @@ -255,17 +255,18 @@ 255 255 256 256 = Conclusions = 257 257 258 -From the results wecansee thatthemoreadvancedrobotshowsadvantages over the simpleversioninmanycategories.Hints ofbetterperformance in othercategoriescanbe seen,butnoconclusionsshouldbe drawnfromthe ones thatlackthestatistical significance.269 +From the results it seems that in short-term interactions, both of the robots does remind the persons of their hunger, but the test setup might have caused many people not to eat or not to be hungry when arriving. It would also seem that the music does make the entire discourse more enjoyable as people did enjoy it, but it is unclear whether the observed increases in mood caused by the advanced robot in comparison to the simple version are due to the music or other features included in the advanced version or simply due to variance. It seems that the advanced robot is slightly more enjoyable due to the observed change in anxiety, but in total the results are inconclusive. 259 259 260 - Inimprovinghe eating, itseemsthat bothrobotshavelimited successincausingthepeopletoeatasseeninFigure1,theycouldcausethepatients toeatmoreregularly,iftriggered by timers orothersuitablesystems.Italso seems that theadvancedrobotis betterreminding,bya slight margin. However,the longtermeffectsofremindingshould beresearchedmoreto concludewhetherthe usageofthedemonstratedrobotplatformorsimilarwould causethe patients toeatmore regularly. It isalso unclearhowthetesttupandthelimitedchoiceoffoodaffectedtheeating.271 +The long-term effects of this are unclear and require further study. The short-term experiment shows promising results to further develop such solutions, but to also conduct experiments to study the long-term effects of such a solution. With a longer experiment, the development of the human-robot interaction and the effect of constant mealtime reminders would likely begin to show, which could cause differences to the presented short-term results, by for example the robot becoming more enjoyable as it becomes familiar. 261 261 262 -Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 273 +<ol> 274 +<li>Does the robot remind the PwD of their hunger?</li> 275 +<li>Does the music make the eating more enjoyable for the PwD?</li> 276 +<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 277 +<li>* Does the robot cause PwD to eat more regularly?</li> 278 +</ol> 263 263 264 -The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 265 265 266 -A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 267 - 268 - 269 269 = Appendix = 270 270 271 271 == Experiment introduction for participants ==