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... ... @@ -1,6 +1,6 @@ 1 1 = Problem statement and research questions = 2 2 3 -People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to remin gthe PwD without causing any anxiety or embarrassmentwhicha traditional "alarm" system could cause, and keep them company throughout these activities.3 +People with dementia often forget to eat and drink, leading to dehydration, malnutrition, and decreased well-being in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to remind the PwD without causing any anxiety or embarrassment that a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 5 The four research questions studied in this evaluation are: 6 6 ... ... @@ -23,76 +23,57 @@ 23 23 24 24 == Participants == 25 25 26 -As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consists of peers from other groups and friends. In total we had 19 people take part in our experiment. 26 +As there are practical difficulties with conducting the experiment with actual people with dementia, due to both time constraints and COVID, our participants' group consists of peers from other groups and friends. In total we had 19 people take part in our experiment. 27 27 28 28 == Experimental design == 29 29 30 -For the experiment we used a within-subject design. All of the participants interacted with both versions of the robot, with half of the participants interacting with theversion 1 first and then version 2, and the other half in reverse order. This was done to counter-balance the carryover effects. Snacks were made available for the participants, in case they were prompted andthey ewre hungry. Theparticipantswere unaware of thepossibilityof eating snacks,topreventdisturbingractionwithherobot.Otherwisehesubjectswouldhavebeenprimedforeating, whichwouldhavebiasedtheresultsand hide the effect of the robotic interaction.30 +For the experiment, we used a within-subject design. All of the participants interacted with both versions of the robot, with half of the participants interacting with version 1 first and then version 2, and the other half in reverse order. This was done to counter-balance the carryover effects. Snacks were made available for the participants, in case they were prompted and were hungry. They were fully aware of them and some of the questionnaire prompts might have given them an idea of what our experiment is about (or at least that it's related to food), which might have skewed our results. 31 31 32 32 == Tasks == 33 33 34 -The participant interacted with the robot, which was programmed to engage in a lunch discourse. Two versions were implemented: the first version asks basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basically an alarm clock). The second is our original implementation of it with the more sophisticated discourse and music. 34 +The participant interacted with the robot, which was programmed to engage in a lunch discourse. Two versions were implemented: the first version (simple interaction) asks basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basically an alarm clock). The second (advanced interaction) is our original implementation of it with the more sophisticated discourse and music. 35 35 36 36 == Measures == 37 37 38 -We measured the effectiveness of the discourse, both physically and emotionally. Our quantitative measure was whether the person ate the lunch they were supposed to have eaten, and the qualitative measure was the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures were recorded with a simple questionnaire. Some people were not hungry enough to be prompted to have something to eat, which disturbed the results. However we did measure whether the robot reminded someone of their hunger and if they ate. 38 +We measured the effectiveness of the discourse, both physically and emotionally. Our quantitative measure was whether the person ate the lunch they were supposed to have eaten, and the qualitative measure was the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures were recorded with a simple questionnaire. Some people were not hungry enough to be prompted to have something to eat, which disturbed the results. However, we did measure whether the robot reminded someone of their hunger and if they ate. 39 39 40 40 == Procedure == 41 41 42 42 The procedure was conducted as follows: 43 43 44 -1. Welcome participant and explain what they are going to be doing. 44 +1. Welcome participants and explain what they are going to be doing. 45 45 1. Have them sign the permission form. 46 -1. Complete questionnaire 1 regarding their emotional state (control). 47 -1. Have aninteraction with version A of the robot.46 +1. Complete questionnaire 1 regarding their emotional state and hunger scale (control). 47 +1. Have interaction with version A of the robot. 48 48 1. Complete questionnaire 2 (extended version). 49 49 1. Have a short interview during downtime (prepared questions). 50 -1. Have aninteraction with version B of the robot.50 +1. Have interaction with version B of the robot. 51 51 1. Complete questionnaire 3 (extended version). 52 52 1. Have a short interview during downtime (prepared questions). 53 53 54 +We used the "Wizard of Oz" method for differentiating agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough, and to have an overall smoother interaction. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants' answers, in a place the participant did not see, such as behind them. The robot's responses were hardcoded, with a few different branches available to take into account the variety of answers the participants would give. The only issue encountered was some connectivity delays at times, which only slightly affected a few of the interactions. 54 54 55 -We used the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants answers in a place the participant did not see, such as behind them. 56 - 57 57 == Material == 58 58 59 -For the experiments, we used the NAO robot platform, and a laptop to control it with. The participants completed the questionnaires on their phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate.58 +For the experiments, we used the NAO robot platform, and a laptop to control it. The participants completed the questionnaires on their phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their hunger levels, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate. 60 60 61 - Belowarelistedthe contents ofthe threequestionnares:60 +During the experiments, four different types of questions were given to the participants, in addition to the Consent Form and Disclaimers they had to sign in the beginning. The four sections were: 62 62 63 -Questionnare 1: 64 -* Consent Form and Disclaimers 65 -* Control for robot version A 66 -** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 67 -** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 62 +1. 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire for mood assessment 63 +1. 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire to assess the pleasantness and intelligence of the robot 64 +1. 3 hunger and food-related questions of our own, to assess if they eat before or during the interaction (5-point Likert scale) 65 +1. 2 music-related questions of our own, to measure how much they enjoyed the music and what was its effect (5-point Likert scale) 68 68 69 -Questionnare 2: 70 -* Questions about robot version A 71 -** 3 food-related questions of our own (5-point Likert scale) 72 -** 2 music-related questions of our own (5-point Likert scale) 73 -* Control for robot version B 74 -** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 75 -** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 67 +Before the first interaction, the participants were asked to respond to sections 1. and 3., while right after each interaction, they were asked to respond to all four sections, with the music section only present after the advanced interaction. The full questionnaire given to the participants can be found [[here >> unc:NAO_evaluation.docx ]]. 76 76 77 -Questionnare 3: 78 -* Questions about robot version B 79 -** 3 food-related questions of our own (5-point Likert scale) 80 -** 2 music-related questions of our own (5-point Likert scale) 81 - 82 82 == Practicalities == 83 83 84 -Before the experiment we: 71 +For actually performing the experiments, there were multiple tasks that had to be performed beforehand. 72 +We first did a practice round by ourselves, which we filmed to have a controlled performance and to be able to give an example of the experiment if needed. For the time that the experiments were going to take place, we first checked our own availability, so we would have at least one person controlling the robot and another interacting with the participant, explaining everything and keeping notes. Afterward, we contacted people from the rest of the groups and friends of ours and decided on a schedule. Then, we had to book the lab, so we accounted for 20 minutes for each participant, as calculated by the test runs we did ourselves, considering that they were going to be some delays. The last step was to buy some stroopwafels and prepare the lab on the day of the experiments. 85 85 86 -* did a practice round by ourselves 87 -** This was filmed to have a controlled performance to give an example of the experiment if needed 88 -* contacted other groups and decide on scheduling 89 -** Each participant was booked a 20 min slot 90 -* reserved the lab 91 -* bought the stroopwafels 92 - 93 93 = Results = 94 94 95 -The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10of the participants interacted first with the simple version, nine havingtheir first interaction with the advanced version.76 +The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. Ten of the participants interacted first with the simple version, while the other nine had their first interaction with the advanced version. 96 96 97 97 == Eating == 98 98 ... ... @@ -122,7 +122,6 @@ 122 122 (% style="text-align:center" %) 123 123 Figure 2: Answers of the test personas regarding music 124 124 125 - 126 126 == EVEA (Mood) == 127 127 128 128 {{html}} ... ... @@ -220,52 +220,61 @@ 220 220 |P-value|0.01|0.17 221 221 222 222 == Qualitative Results: Quotes and observations == 203 + 223 223 As described, during the experiment, the interaction between the participants and the robot was observed. This section will elaborate on findings from those observations and quotes from participants. 224 224 225 -After each interaction section, the the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were: 206 +After each interaction section, the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were: 207 + 226 226 * “The robot was bit direct.” 227 227 * “Efficient interaction, but less friendly than the other interaction.” 228 228 * “Strange, I did not catch the questions.” 229 229 * “It felt short.” 230 230 231 -Some of these quotes stress the fact that the less intelligent prototype interaction was rather short and direct. It should be said that the sequence of the interactions seemed to have some impact on how the participants experienced the interaction. Some participants who first experienced the less intelligent prototype were smiling and positively surprised during this interaction, while others who first experienced the intelligent prototype were over 213 +Some of these quotes stress the fact that the less intelligent prototype interaction was rather short and direct. It should be said that the sequence of the interactions seemed to have some impact on how the participants experienced the interaction. Some participants who first experienced the less intelligent prototype were smiling and positively surprised during this interaction, while others who first experienced the intelligent prototype were overall smiling less while interacting with the less intelligent robot. 232 232 233 233 From the interaction with the intelligent version of the robot, some interesting quotes were: 216 + 234 234 * “I think it’s perfect, the robot is very friendly. I liked that the robot sat down with me after a while.” 235 235 * “The interaction felt quite natural.” 236 236 * “Nao answered pretty quickly, you don’t have to wait for an answer. It is quite a happy robot.” 237 237 * “Suggestion to eat was still a bit on the side, a little subtle if I would have dementia.” 238 238 * “Very nice, calming, I could have stayed longer with the music.” 239 -* “It was good, natural, understands what I’m saying.” 222 +* “It was good, natural, the robot understands what I’m saying.” 240 240 241 241 Some participants clearly expressed how friendly they found the intelligent version of the robot. The sequence of the interactions did not seem to impact their feeling about the interaction as much as with the interaction with the less intelligent version of the robot. 242 242 Some reported that the interaction felt natural and intuitive. 243 -As for the music, some participants told us that the music didwas a useful and pleasant addition to the interaction with the robot.226 +As for the music, some participants told us that the music was a useful and pleasant addition to the interaction with the robot. 244 244 As for the suggestion to eat and drink, one participant reported that the suggestions to eat and drink were perhaps too friendly and too subtle. 245 245 From our observations, it seemed as if participants were either smiling more during the interaction with the intelligent version of the robot or concentrating on the interaction more carefully compared to the interaction with the less intelligent version of the robot. 246 246 247 247 = Discussion = 248 -Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 249 249 250 - The most interesting directionfor future research would bethe longer termstudyingof theeffect of mealtimeremindersonthe healthofthetestsubjects. Thelongerermhealthstudywould uncover the effectoneatingfrequencyandthedevelopment oftherelationship with theobot,forexamplewouldthe test subjectsthatwerefirstexcitedaboutthenovelinteractionwiththe robot, developnegativefeelingsaboutthesupervision thattherobot isconducting into their personallife.232 +From the results, we can see that the more advanced robot shows advantages over the simple version in multiple categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack statistical significance. 251 251 252 -A nothertopictostudyisthedifferenceswith andwithout music.The effectsofmusiccouldbestudiedwiththe musictailored topersonaltasteandall versionsofthe robotwithandwithout the musicplaybackincludedintheinteraction.This would allowtopinpoint the effects ofmusic,without theotherfeaturescausingvariance.234 +As for the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long-term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 253 253 254 - Lastly,theobservations andterviewswith theparticipantsclearlydemonstrated thatfornow,thatamorefriendlyand intelligentrobot does make the interaction with the robot morepleasant.236 +Based on the answers of the participants regarding music seen in Figure 2, it can be seen that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 255 255 256 - =Conclusions=238 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 257 257 258 - Fromthe results wecanseethat themoreadvancedrobot showsadvantages overthe simpleversioninmanycategories.Hintsofbetterperformanceinothercategories canbe seen,but noconclusionsshouldbedrawnfromthe ones that lackthestatisticalsignificance.240 +A Wilcoxon signed-rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likable in comparison to the simple robot. With these results, it is likely that the more advanced robot is slightly preferable and the personas might experience less negative emotions after the interaction with the robots, but it remains yet unclear if the effect is more powerful with the advanced robot. 259 259 260 - In improving the eating,itseems thatboth robots have limited successin causingthepeopleto eatas seenin Figure 1,they couldcausethe patientstoeatmore regularly,iftriggered bytimersorhersuitablesystems.Itlsoseemsthattheadvancedrobotis betterin thereminding, byalight margin.However, thelong term effects of remindingshouldbe researchedmoretoconclude whetherthe usageof thedemonstrated robot platform or similarwould causethe patientstoeatmoreregularly.Itis also unclearhow thest setup andthelimited choiceof food affectedtheeating.242 +The observations and interviews with the participants clearly demonstrated that for now: a more friendly and intelligent robot does make the interaction with the robot more pleasant. Also, the observations do support the data from the questionnaire in terms of the likability difference between both robot types. 261 261 262 - Based ontheanswers of theparticipants regardingmusic seeninFigure2,itseems thatmost ofthemwereeither indifferentor liked themusic. Also,asthetestpersonnelfindtheadvanced robotmorelikeablewith a5%confidencelimit(Table7),andtheadvanced versionwas the onlyversionwithmusic, itseems likelythatthemusicdoesmakethe interaction morepleasantforthepersonas. However,someofthelikeabilitymight be duetotheotherdvancedfeaturesofthe robot andthus more researchisneededconcludethe effecthemusic.244 +Analysis of the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also, the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 263 263 264 -The EVEAand partial GodspeedresultcanbeseeninFigures3-7andTables1-8. The resultsshowthatwithreasonableconfidence(5% confidencelimit),bothversionsoftherobotdecreasedsadnessandanxietyinthetestpersonas.Hintsareshown (10% confidencelimit) thattheadvanced robot alsodecreases feelingsofangerand increases happiness,whilethesimplerobot failstoshowsimilarresults.However,inTable7 wecan seethat thestatisticaldifferencesin themooddifferencesduring theinteractionswith thedifferentversionsarenot highlysignificant.246 +The most interesting direction for future research would be the longer-term studying of the effect of mealtime reminders on the health of the test subjects. The longer-term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example, would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 265 265 266 - A Wilcoxon signedranktest forthepartialGodspeedtestshowsinTable8that withhighconfidence(1% confidencelimit),theintelligentrobot ismorelikeable incomparison tothesimplerobot.Withtheseresultsit islikely that themoreadvancedrobotislightlypreferrableandthepersonasmight experiencelessnegative emotionsafter theinteraction with therobots, butitisslightlyuncleariftheeffectmore powerfulwiththe advancedrobot.248 +Furthermore, an aspect that was not compared in this study is how many stroopwafels the participants ate while interacting with the robot. For now, the focus was to evaluate whether the claim the robot causes the PwD - in the case of the experiment: the participants - to eat or not. For future research, the amount of food consumed by the participants could also be taken into consideration. 267 267 250 +Lastly, another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 268 268 252 += Conclusions = 253 + 254 +From the results, it seems that in short-term interactions, both of the robots do remind the persons of their hunger, but the test setup might have caused many people not to eat or not to be hungry when arriving. It would also seem that the music does make the entire discourse more enjoyable as people did enjoy it, but it is unclear whether the observed increases in mood caused by the advanced robot in comparison to the simple version are due to the music or other features included in the advanced version or simply due to variance. It seems that the advanced robot is slightly more enjoyable due to the observed change in anxiety, but in total the results are inconclusive. 255 + 256 +The long-term effects of this are unclear and require further study. The short-term experiment shows promising results to further develop such solutions, but also conduct experiments to study the long-term effects of such a solution. With a longer experiment, the development of the human-robot interaction and the effect of constant mealtime reminders would likely begin to show, which could cause differences to the presented short-term results, for example, the robot becoming more enjoyable as it becomes familiar. 257 + 269 269 = Appendix = 270 270 271 271 == Experiment introduction for participants == ... ... @@ -272,16 +272,16 @@ 272 272 273 273 274 274 275 -Hi, we are <NAME> and <NAME> from the TU Delft Socio-Cognitive Engeering course Group 1, thank you for participating in our prototype evaluation experiment. The experiment is being conducted as a part of the TU Delft course on Socio-Cognitive Engineering and aims to evaluate the prototype designed as a part of the course. The evaluated prototype is based on the Nao robot -platformand is intended to improve the wellbeing of people sufferingof dementia.264 +Hi, we are <NAME> and <NAME> from the TU Delft Socio-Cognitive Engineering course Group 1, thank you for participating in our prototype evaluation experiment. The experiment is being conducted as a part of the TU Delft course on Socio-Cognitive Engineering and aims to evaluate the prototype designed as a part of the course. The evaluated prototype is based on the Nao robot and is intended to improve the well-being of people suffering from dementia. 276 276 277 277 Consuming food and/or water can be a consequence of the interaction between you and the robot. Therefore, we would like to ask you if you have any allergies. If you have a form of Diabetes, please let us know before we start the first part of the experiment. You are strongly encouraged to share any other health conditions that can possibly be relevant to take into account when doing an experiment with robots and food with us. 278 278 279 279 The link between the stimuli of the Nao-robot and the triggering of epileptic seizures is yet unknown. If you have ever experienced epileptic seizures, please let us know. Then, we could see if any special precautions are needed. 280 280 281 -The experiment will last for approximately 15-20 minutes, and consists of two interaction sections with the Nao robot, as well as questionnaires before, between and after the sections. We kindly ask you to act naturally during the experiment and fill the questionnaires truthfully and intuitively. Remember that we are evaluating the prototypes performance, not yours. You can stop the experiment at any time. 270 +The experiment will last for approximately 15-20 minutes, and consists of two interaction sections with the Nao robot, as well as questionnaires before, between, and after the sections. We kindly ask you to act naturally during the experiment and fill the questionnaires truthfully and intuitively. Remember that we are evaluating the prototype's performance, not yours. You can stop the experiment at any time. 282 282 283 -We will be collecting data of the questionnaires and recording some experiments, do you agree with your experiment being recorded? All data excluding the recordings will be anonymised before analysis and storage. The recordings will not be shared with third parties. After the experiment you have the right to ask for information about the collected data and revoke the right to use it. We kindly ask you not to share any information about the experiment with other participants.284 - 272 +We will be collecting data from the questionnaires and recording some experiments, do you agree with your experiment being recorded? All data excluding the recordings will be anonymized before analysis and storage. The recordings will not be shared with third parties. After the experiment, you have the right to ask for information about the collected data and revoke the right to use it. We kindly ask you not to share any information about the experiment with other participants. 273 +Do you have any questions? 285 285 286 286 == After research interview == 287 287 ... ... @@ -289,16 +289,12 @@ 289 289 The test subject has finished both parts of the experiment. Before leaving the test conductor(s) sit down with them and ask the following questions in a discussion about the experiment. Discussion can flow freely, but the following topics should be discussed. 290 290 291 291 Topics: 292 -- Emotions before 281 +- Emotions before/during/after the interaction with the robot 293 293 - Agitation due to the robot suggesting eating 294 294 - Effect of music on the general feeling of the situation 295 - - Feeling of company during eating 296 296 - Effectiveness of eating/drinking suggestions 297 297 298 298 Questions: 299 -- Did you eat or drink anything during the experiment? 300 -- Were you feeling hungry/thirsty beforehand and did the discourse change this? 301 -- On a scale of 1-10, how likely would you have eaten/drank without the robot suggesting it? 302 302 - What did the interaction with the robot feel like? 303 303 - With the more intelligent version? 304 304 - With the less intelligent version?
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