Changes for page Test

Last modified by Sofia Kostakonti on 2022/04/05 14:08

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edited by Aleksanteri Hämäläinen
on 2022/04/03 18:03
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edited by Veikko Saikkonen
on 2022/04/04 12:26
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Summary

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Author
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1 -XWiki.ahamalainen
1 +XWiki.VSaikkonen
Content
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19 19  
20 20  = Method =
21 21  
22 -The prototype is evaluated with an in-person experiment with multiple participants.
22 +The prototype was evaluated with an in-person experiment with multiple participants.
23 23  
24 24  == Participants ==
25 25  
... ... @@ -51,52 +51,46 @@
51 51  1. Complete questionnaire 3 (extended version).
52 52  1. Have a short interview during downtime (prepared questions).
53 53  
54 -Questionnares 2 and 3 were identical, for copmarison between versions A and B of the robot.
54 +We used the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants answers in a place the participant did not see, such as behind them.
55 55  
56 56  == Material ==
57 57  
58 58  For the experiments, we used the NAO robot platform, and a laptop to control it with. The participants completed the questionnaires on their phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate.
59 59  
60 -Questionnaires:
61 -Consent Form and Disclaimers
62 -8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
63 -4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
64 -3 food-related questions of our own (5-point Likert scale)
65 -2 music-related questions of our own (5-point Likert scale)
60 +Below are listed the contents of the three questionnares:
66 66  
67 -== Practicalities ==
62 +Questionnare 1:
68 68  
69 -Beforehand:
64 +* Consent Form and Disclaimers
65 +* Control for robot version A
66 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
67 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
70 70  
71 -* Do a practice round by ourselves
72 -** Film this
73 -* Contact other groups and decide on a time slot
74 -** Might be better to reserve in 10 min slots, so that people don't have to wait so much
75 -** If possible, this could be done in parallel with another groups testing
76 -* Reserve lab
77 -* Buy snacks
69 +Questionnare 2:
78 78  
79 -During:
71 +* Questions about robot version A
72 +** 3 food-related questions of our own (5-point Likert scale)
73 +** 2 music-related questions of our own (5-point Likert scale)
74 +* Control for robot version B
75 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
76 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
80 80  
81 -1. Give starting questionnare to fill while people are waiting for the previous participant
82 -2. Guide the participant to the testing spot
83 -3. Inform the participant where the snacks are
84 -4. Run the first version
85 -5. Give the mid-questionnare
86 -6. Run the other test
87 -7. Conduct the questionnare for the participant
88 -8. Give the participant the end-questionnare
78 +Questionnare 3:
89 89  
90 -Other practicalities during:
80 +* Questions about robot version B
81 +** 3 food-related questions of our own (5-point Likert scale)
82 +** 2 music-related questions of our own (5-point Likert scale)
91 91  
92 -* We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough
93 -** Someone will press eg. "y" and "n" on the keyboard according to the participants answers
94 -* We will change the order in which the smart and basic versions are for each participant
95 -** this way if someone doesn't show up, we don't get skewed amounts
84 +== Practicalities ==
96 96  
97 -After:
86 +Before the experiment we:
98 98  
99 -* Analyze results
88 +* did a practice round by ourselves
89 +** This was filmed to have a controlled performance to give an example of the experiment if needed
90 +* contacted other groups and decide on scheduling
91 +** Each participant was booked a 20 min slot
92 +* reserved the lab
93 +* bought the stroopwafels
100 100  
101 101  = Results =
102 102  
... ... @@ -227,15 +227,36 @@
227 227  |Statistic|36|70
228 228  |P-value|0.01|0.17
229 229  
230 -= Discussion =
231 -Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research.
224 +== Qualitative Results: Quotes and observations ==
232 232  
233 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life.
226 +As described, during the experiment, the interaction between the participants and the robot was observed. This section will elaborate on findings from those observations and quotes from participants.
234 234  
235 -Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance.
228 +After each interaction section, the the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were:
236 236  
237 -= Conclusions =
230 +* “The robot was bit direct.”
231 +* “Efficient interaction, but less friendly than the other interaction.”
232 +* “Strange, I did not catch the questions.”
233 +* “It felt short.”
238 238  
235 +Some of these quotes stress the fact that the less intelligent prototype interaction was rather short and direct. It should be said that the sequence of the interactions seemed to have some impact on how the participants experienced the interaction. Some participants who first experienced the less intelligent prototype were smiling and positively surprised during this interaction, while others who first experienced the intelligent prototype were over all smiling less while interacting with the less intelligent robot.
236 +
237 +From the interaction with the intelligent version of the robot, some interesting quotes were:
238 +
239 +* “I think it’s perfect, the robot is very friendly. I liked that the robot sat down with me after a while.”
240 +* “The interaction felt quite natural.”
241 +* “Nao answered pretty quickly, you don’t have to wait for an answer. It is quite a happy robot.”
242 +* “Suggestion to eat was still a bit on the side, a little subtle if I would have dementia.”
243 +* “Very nice, calming, I could have stayed longer with the music.”
244 +* “It was good, natural, understands what I’m saying.”
245 +
246 +Some participants clearly expressed how friendly they found the intelligent version of the robot. The sequence of the interactions did not seem to impact their feeling about the interaction as much as with the interaction with the less intelligent version of the robot.
247 +Some reported that the interaction felt natural and intuitive.
248 +As for the music, some participants told us that the music did was a useful and pleasant addition to the interaction with the robot.
249 +As for the suggestion to eat and drink, one participant reported that the suggestions to eat and drink were perhaps too friendly and too subtle.
250 +From our observations, it seemed as if participants were either smiling more during the interaction with the intelligent version of the robot or concentrating on the interaction more carefully compared to the interaction with the less intelligent version of the robot.
251 +
252 += Discussion =
253 +
239 239  From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.
240 240  
241 241  In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating.
... ... @@ -246,7 +246,20 @@
246 246  
247 247  A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot.
248 248  
264 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research.
249 249  
266 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life.
267 +
268 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance.
269 +
270 +Lastly, the observations and interviews with the participants clearly demonstrated that for now, that a more friendly and intelligent robot does make the interaction with the robot more pleasant.
271 +
272 += Conclusions =
273 +
274 +From the results it seems that in short-term interactions, both of the robots does remind the persons of their hunger, but the test setup might have caused many people not to eat or not to be hungry when arriving. It would also seem that the music does make the entire discourse more enjoyable as people did enjoy it, but it is unclear whether the observed increases in mood caused by the advanced robot in comparison to the simple version are due to the music or other features included in the advanced version or simply due to variance. It seems that the advanced robot is slightly more enjoyable due to the observed change in anxiety, but in total the results are inconclusive.
275 +
276 +The long-term effects of this are unclear and require further study. The short-term experiment shows promising results to further develop such solutions, but to also conduct experiments to study the long-term effects of such a solution. With a longer experiment, the development of the human-robot interaction and the effect of constant mealtime reminders would likely begin to show, which could cause differences to the presented short-term results, by for example the robot becoming more enjoyable as it becomes familiar.
277 +
250 250  = Appendix =
251 251  
252 252  == Experiment introduction for participants ==