Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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on 2022/04/03 18:00
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on 2022/04/01 14:49
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... ... @@ -2,55 +2,43 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -The four research questions studied in this evaluation are: 5 +RQ1: "Does the robot cause PwD to eat more regularly?"* 6 +RQ2: "Does the robot remind the PwD of their hunger?" 7 +RQ3: "Does the music make the eating more enjoyable for the PwD?" 8 +RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 6 6 7 - {{html}}10 +'*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 8 8 9 -<ol> 10 -<li>Does the robot remind the PwD of their hunger?</li> 11 -<li>Does the music make the eating more enjoyable for the PwD?</li> 12 -<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 13 -<li>* Does the robot cause PwD to eat more regularly?</li> 14 -</ol> 15 - 16 -* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 17 - 18 -{{/html}} 19 - 20 20 = Method = 21 21 22 -The prototype is evaluated with an in-person experiment with multiple participants. 14 +The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. 23 23 24 24 == Participants == 25 25 26 -As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consist sof peers from other groups and friends.Intotalwehad19people take partin our experiment.18 +As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments. 27 27 28 28 == Experimental design == 29 29 30 - For theexperimentwe useda within-subject design.All of the participants interactedwith both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order.This was doneto counter-balance the carryover effects. Snacks weremade available for the participants, in case theywere prompted and theyewre hungry. The participants wereunaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjectswouldhavebeenprimed for eating, which wouldhavebiasedthe results and hide the effect of the robotic interaction.22 +We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction. 31 31 32 32 == Tasks == 33 33 34 -The participant interact edwith the robot, whichwas programmed to engage in a lunch discourse. Two versions wereimplemented: the first version asksbasic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basicallyan alarm clock). The second isour original implementation of it with the more sophisticated discourse and music.26 +The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music. 35 35 36 36 == Measures == 37 37 38 -We measur edthe effectiveness of the discourse, both physically and emotionally. Our quantitative measurewas whether the person ate the lunch they were supposed to have eaten, and the qualitative measurewas the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures wererecorded with a simple questionnaire.Somepeople were not hungry enough to be prompted to have something to eat, which disturbedthe results.Howeverwedidmeasure whether the robot remindedsomeone of their hunger andiftheyate.30 +We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat. 39 39 40 40 == Procedure == 41 41 42 -The procedure was conducted as follows: 43 - 44 -1. Welcome participant and explain what they are going to be doing. 45 - 46 -2. Have them sign the permission form. 47 - 48 -* Complete questionnaire 1 regarding their emotional state (control). 49 -* Have an interaction with version A of the robot. 50 -* Complete questionnaire 2 (extended version). 34 +* Welcome Participants and explain what they are going to be doing. 35 +* Have them sign the permission form. 36 +* Participants complete a questionnaire(A) regarding their emotional state (control). 37 +* Have version A of interaction with the robot. 38 +* Complete questionnaire(extended version). 51 51 * Have a short interview during downtime (prepared questions). 52 -* Have an interaction withversion B ofthe robot.53 -* Complete questionnaire 3(extended version).40 +* Have version B of interaction with the robot. 41 +* Complete questionnaire(extended version). 54 54 * Have a short interview during downtime (prepared questions). 55 55 56 56 == Material == ... ... @@ -109,8 +109,12 @@ 109 109 {{/html}} 110 110 111 111 (% style="text-align:center" %) 112 -Figure 1: Results on the eating of the test personas during the experiment100 +Figure: Results on the eating of the test personas during the experiment 113 113 102 +|=Version|=Did not eat|=Ate|=Would not have eaten without the robot|\\ 103 +|Simple|16|3|1 104 +|Advanced|13|6|4 105 + 114 114 Simple robot: 115 115 116 116 * 16% ate ... ... @@ -121,16 +121,6 @@ 121 121 * 32% ate 122 122 * 67% of those would not have eaten without the robot 123 123 124 -== Music == 125 - 126 -{{html}} 127 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 128 -{{/html}} 129 - 130 -(% style="text-align:center" %) 131 -Figure 2: Answers of the test personas regarding music 132 - 133 - 134 134 == EVEA (Mood) == 135 135 136 136 {{html}} ... ... @@ -138,7 +138,7 @@ 138 138 {{/html}} 139 139 140 140 (% style="text-align:center" %) 141 -Figure 3: Median measured moods for the simple version of the robot123 +Figure: Median measured moods for the simple version of the robot 142 142 143 143 {{html}} 144 144 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -145,10 +145,10 @@ 145 145 {{/html}} 146 146 147 147 (% style="text-align:center" %) 148 -Figure 4: Median measured moods for the advanced version of the robot130 +Figure: Median measured moods for the advanced version of the robot 149 149 150 150 (% style="text-align:center" %) 151 -Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot133 +Table: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot 152 152 153 153 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 154 154 |Statistic|37|5|4|14 ... ... @@ -155,7 +155,7 @@ 155 155 |P-value|0.54|0.01|0.01|0.45 156 156 157 157 (% style="text-align:center" %) 158 -Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot140 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot 159 159 160 160 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 161 161 |Statistic|32|11|2|17 ... ... @@ -162,7 +162,7 @@ 162 162 |P-value|0.18|0.01|0.01|0.45 163 163 164 164 (% style="text-align:center" %) 165 -Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot147 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot 166 166 167 167 |=Mood|=Anxiety|=Sadness|=Anger 168 168 |Statistic|81|53|29 ... ... @@ -169,7 +169,7 @@ 169 169 |P-value|0.01|0.00|0.23 170 170 171 171 (% style="text-align:center" %) 172 -Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot154 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot 173 173 174 174 |=Mood|=Anxiety|=Sadness|=Anger 175 175 |Statistic|32|149|52 ... ... @@ -176,7 +176,7 @@ 176 176 |P-value|0.00|0.01|0.07 177 177 178 178 (% style="text-align:center" %) 179 -Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot161 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot 180 180 181 181 |=Mood|=Happiness 182 182 |Statistic|37 ... ... @@ -183,19 +183,21 @@ 183 183 |P-value|0.27 184 184 185 185 (% style="text-align:center" %) 186 -Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot168 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot 187 187 188 188 |=Mood|=Happiness 189 189 |Statistic|32 190 190 |P-value|0.09 191 191 192 -(% style="text-align:center" %) 193 -Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 174 +== Music == 194 194 195 - |=Mood|=Happiness|=Anxiety|=Sadness|=Anger196 - |Statistic|92|49|85|69197 - |P-value|0.92|0.07|0.71|0.31176 +{{html}} 177 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 178 +{{/html}} 198 198 180 +(% style="text-align:center" %) 181 +Figure: Answers of the test personas regarding music 182 + 199 199 == Godspeed == 200 200 201 201 {{html}} ... ... @@ -203,7 +203,7 @@ 203 203 {{/html}} 204 204 205 205 (% style="text-align:center" %) 206 -Figure 5: Answers to the statement 'I thought the robot was friendly'190 +Figure: Answers to the statement 'I thought the robot was friendly' 207 207 208 208 {{html}} 209 209 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -210,7 +210,7 @@ 210 210 {{/html}} 211 211 212 212 (% style="text-align:center" %) 213 -Figure 6: Answers to the statement 'I thought the robot was pleasant'197 +Figure: Answers to the statement 'I thought the robot was pleasant' 214 214 215 215 {{html}} 216 216 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -217,36 +217,24 @@ 217 217 {{/html}} 218 218 219 219 (% style="text-align:center" %) 220 -Figure 7: Median measured Godspeed questionnaire dimensions204 +Figure: Median measured Godspeed questionnaire dimensions 221 221 222 - 223 -(% style="text-align:center" %) 224 -Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 225 - 226 226 |=Dimension|=Likeability|=Intelligence 227 227 |Statistic|36|70 228 228 |P-value|0.01|0.17 229 229 230 - =Discussion=231 - Analysis theresults surfaced some minorissuesintheexperiment,such asthelack of comparison withtworobotsofsimilarfeatures,with and without music. Alsothepractical limitations intheetup,suchasthe lack of differentfood optionsandsome participants being aware of thedesigngoals of the prototypecould have interferedwiththenaturalflow of theintercourse.Withtheselimitations, theesearch method was successfulinextractingdifferenceswithin the robots and brought up additional directionsfor future research.210 +(% style="text-align:center" %) 211 +Table: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 232 232 233 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 234 - 235 -Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 236 - 237 237 = Conclusions = 238 238 239 -From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.215 +From the results we can see that the more advanced robot 240 240 241 -In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 242 242 243 - Basedon the answers of the participantsregarding musicseen in Figure 2, itseemsthat most of them were either indifferentor liked the music. Also, as the test personnelfind the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.218 += Discussion = 244 244 245 -The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 246 246 247 -A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 248 248 249 - 250 250 = Appendix = 251 251 252 252 == Experiment introduction for participants ==