Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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on 2022/04/03 17:59
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on 2022/04/01 14:57
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... ... @@ -2,53 +2,43 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -The four research questions studied in this evaluation are: 5 +RQ1: "Does the robot cause PwD to eat more regularly?"* 6 +RQ2: "Does the robot remind the PwD of their hunger?" 7 +RQ3: "Does the music make the eating more enjoyable for the PwD?" 8 +RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 6 6 7 - {{html}}10 +'*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 8 8 9 -<ol> 10 -<li>Does the robot remind the PwD of their hunger?</li> 11 -<li>Does the music make the eating more enjoyable for the PwD?</li> 12 -<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 13 -<li>* Does the robot cause PwD to eat more regularly?</li> 14 -</ol> 15 - 16 -* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 17 - 18 -{{/html}} 19 - 20 20 = Method = 21 21 22 -The prototype is evaluated with an in-person experiment with multiple participants. 14 +The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. 23 23 24 24 == Participants == 25 25 26 -As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consist sof peers from other groups and friends.Intotalwehad19people take partin our experiment.18 +As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments. 27 27 28 28 == Experimental design == 29 29 30 - For theexperimentwe useda within-subject design.All of the participants interactedwith both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order.This was doneto counter-balance the carryover effects. Snacks weremade available for the participants, in case theywere prompted and theyewre hungry. The participants wereunaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjectswouldhavebeenprimed for eating, which wouldhavebiasedthe results and hide the effect of the robotic interaction.22 +We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction. 31 31 32 32 == Tasks == 33 33 34 -The participant interact edwith the robot, whichwas programmed to engage in a lunch discourse. Two versions wereimplemented: the first version asksbasic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basicallyan alarm clock). The second isour original implementation of it with the more sophisticated discourse and music.26 +The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music. 35 35 36 36 == Measures == 37 37 38 -We measur edthe effectiveness of the discourse, both physically and emotionally. Our quantitative measurewas whether the person ate the lunch they were supposed to have eaten, and the qualitative measurewas the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures wererecorded with a simple questionnaire.Somepeople were not hungry enough to be prompted to have something to eat, which disturbedthe results.Howeverwedidmeasure whether the robot remindedsomeone of their hunger andiftheyate.30 +We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat. 39 39 40 40 == Procedure == 41 41 42 -The procedure was conducted as follows: 43 - 44 -1. Welcome participant and explain what they are going to be doing. 45 -2. Have them sign the permission form. 46 -* Complete questionnaire 1 regarding their emotional state (control). 47 -* Have an interaction with version A of the robot. 48 -* Complete questionnaire 2 (extended version). 34 +* Welcome Participants and explain what they are going to be doing. 35 +* Have them sign the permission form. 36 +* Participants complete a questionnaire(A) regarding their emotional state (control). 37 +* Have version A of interaction with the robot. 38 +* Complete questionnaire(extended version). 49 49 * Have a short interview during downtime (prepared questions). 50 -* Have an interaction withversion B ofthe robot.51 -* Complete questionnaire 3(extended version).40 +* Have version B of interaction with the robot. 41 +* Complete questionnaire(extended version). 52 52 * Have a short interview during downtime (prepared questions). 53 53 54 54 == Material == ... ... @@ -119,16 +119,6 @@ 119 119 * 32% ate 120 120 * 67% of those would not have eaten without the robot 121 121 122 -== Music == 123 - 124 -{{html}} 125 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 126 -{{/html}} 127 - 128 -(% style="text-align:center" %) 129 -Figure 2: Answers of the test personas regarding music 130 - 131 - 132 132 == EVEA (Mood) == 133 133 134 134 {{html}} ... ... @@ -136,7 +136,7 @@ 136 136 {{/html}} 137 137 138 138 (% style="text-align:center" %) 139 -Figure 3: Median measured moods for the simple version of the robot119 +Figure 2: Median measured moods for the simple version of the robot 140 140 141 141 {{html}} 142 142 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -143,7 +143,7 @@ 143 143 {{/html}} 144 144 145 145 (% style="text-align:center" %) 146 -Figure 4: Median measured moods for the advanced version of the robot126 +Figure 3: Median measured moods for the advanced version of the robot 147 147 148 148 (% style="text-align:center" %) 149 149 Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot ... ... @@ -187,13 +187,15 @@ 187 187 |Statistic|32 188 188 |P-value|0.09 189 189 190 -(% style="text-align:center" %) 191 -Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 170 +== Music == 192 192 193 - |=Mood|=Happiness|=Anxiety|=Sadness|=Anger194 - |Statistic|92|49|85|69195 - |P-value|0.92|0.07|0.71|0.31172 +{{html}} 173 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 174 +{{/html}} 196 196 176 +(% style="text-align:center" %) 177 +Figure 4: Answers of the test personas regarding music 178 + 197 197 == Godspeed == 198 198 199 199 {{html}} ... ... @@ -219,19 +219,12 @@ 219 219 220 220 221 221 (% style="text-align:center" %) 222 -Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions204 +Table 7: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 223 223 224 224 |=Dimension|=Likeability|=Intelligence 225 225 |Statistic|36|70 226 226 |P-value|0.01|0.17 227 227 228 -= Discussion = 229 -Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 230 - 231 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 232 - 233 -Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 234 - 235 235 = Conclusions = 236 236 237 237 From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. ... ... @@ -238,13 +238,12 @@ 238 238 239 239 In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 240 240 241 -Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 242 242 243 -The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 244 244 245 - AWilcoxonsigned rank test for the partial Godspeed test shows in Table 8 that with highconfidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these resultsit islikely that the more advancedrobot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot.218 += Discussion = 246 246 247 247 221 + 248 248 = Appendix = 249 249 250 250 == Experiment introduction for participants ==