Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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on 2022/04/03 17:49
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edited by Veikko Saikkonen
on 2022/04/04 12:12
on 2022/04/04 12:12
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... ... @@ -19,80 +19,76 @@ 19 19 20 20 = Method = 21 21 22 -The prototype is evaluated with an in-person experiment with multiple participants.In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.22 +The prototype was evaluated with an in-person experiment with multiple participants. 23 23 24 24 == Participants == 25 25 26 -As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group willconsist of peers from other groups and friends,whowill actsif theyare olderpeoplewith dementia. We plantogather around20 people for our experiments.26 +As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consists of peers from other groups and friends. In total we had 19 people take part in our experiment. 27 27 28 28 == Experimental design == 29 29 30 - Wewillbe usinga within-subject design.In the experiment all of the participantswill interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order,to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjectscould be primed for eating, which would bias the results and hide the effect of the robotic interaction.30 +For the experiment we used a within-subject design. All of the participants interacted with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order. This was done to counter-balance the carryover effects. Snacks were made available for the participants, in case they were prompted and they ewre hungry. The participants were unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects would have been primed for eating, which would have biased the results and hide the effect of the robotic interaction. 31 31 32 32 == Tasks == 33 33 34 -The participant will have to interact with the robot, whichis programmed to engage in a lunch discourse. Two versions will be implemented: the first versionwillask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The secondwillbeour original implementation of it with the more sophisticated discourse and music.34 +The participant interacted with the robot, which was programmed to engage in a lunch discourse. Two versions were implemented: the first version asks basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basically an alarm clock). The second is our original implementation of it with the more sophisticated discourse and music. 35 35 36 36 == Measures == 37 37 38 -We plan onmeasuringthe effectiveness of the discourse, both physically and emotionally. Our quantitative measureis whether the person ate the lunch they were supposed to have eaten, and the qualitative measureis the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire.Dependingon the timeof theexperiments,weassumethat people might alsonotbehungry enough to be prompted to have something to eat, whichmightdisturb the results.We doplan howevertomeasure whether the robotwillremind someone of their hunger andhavethemeat.38 +We measured the effectiveness of the discourse, both physically and emotionally. Our quantitative measure was whether the person ate the lunch they were supposed to have eaten, and the qualitative measure was the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures were recorded with a simple questionnaire. Some people were not hungry enough to be prompted to have something to eat, which disturbed the results. However we did measure whether the robot reminded someone of their hunger and if they ate. 39 39 40 40 == Procedure == 41 41 42 -* Welcome Participants and explain what they are going to be doing. 43 -* Have them sign the permission form. 44 -* Participants complete a questionnaire(A) regarding their emotional state (control). 45 -* Have version A of interaction with the robot. 46 -* Complete questionnaire(extended version). 47 -* Have a short interview during downtime (prepared questions). 48 -* Have version B of interaction with the robot. 49 -* Complete questionnaire(extended version). 50 -* Have a short interview during downtime (prepared questions). 42 +The procedure was conducted as follows: 51 51 52 -== Material == 44 +1. Welcome participant and explain what they are going to be doing. 45 +1. Have them sign the permission form. 46 +1. Complete questionnaire 1 regarding their emotional state (control). 47 +1. Have an interaction with version A of the robot. 48 +1. Complete questionnaire 2 (extended version). 49 +1. Have a short interview during downtime (prepared questions). 50 +1. Have an interaction with version B of the robot. 51 +1. Complete questionnaire 3 (extended version). 52 +1. Have a short interview during downtime (prepared questions). 53 53 54 -For the experiments, we'll be using the NAO robot platform, as well as a laptop for the participants to complete the questionnaires on. The questionnaire will be a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Food will be made available to see and measure how much people will eat. 55 55 56 -Questionnaires: 57 -Consent Form and Disclaimers 58 -8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 59 -4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 60 -3 food-related questions of our own (5-point Likert scale) 61 -2 music-related questions of our own (5-point Likert scale) 55 +We used the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants answers in a place the participant did not see, such as behind them. 62 62 63 -== Practicalities==57 +== Material == 64 64 65 - Beforehand:59 +For the experiments, we used the NAO robot platform, and a laptop to control it with. The participants completed the questionnaires on their phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate. 66 66 67 -* Do a practice round by ourselves 68 -** Film this 69 -* Contact other groups and decide on a time slot 70 -** Might be better to reserve in 10 min slots, so that people don't have to wait so much 71 -** If possible, this could be done in parallel with another groups testing 72 -* Reserve lab 73 -* Buy snacks 61 +Below are listed the contents of the three questionnares: 74 74 75 -During: 63 +Questionnare 1: 64 +* Consent Form and Disclaimers 65 +* Control for robot version A 66 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 67 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 76 76 77 -1. Give starting questionnare to fill while people are waiting for the previous participant 78 -2. Guide the participant to the testing spot 79 -3. Inform the participant where the snacks are 80 -4. Run the first version 81 -5. Give the mid-questionnare 82 -6. Run the other test 83 -7. Conduct the questionnare for the participant 84 -8. Give the participant the end-questionnare 69 +Questionnare 2: 70 +* Questions about robot version A 71 +** 3 food-related questions of our own (5-point Likert scale) 72 +** 2 music-related questions of our own (5-point Likert scale) 73 +* Control for robot version B 74 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 75 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 85 85 86 -Other practicalities during: 77 +Questionnare 3: 78 +* Questions about robot version B 79 +** 3 food-related questions of our own (5-point Likert scale) 80 +** 2 music-related questions of our own (5-point Likert scale) 87 87 88 -* We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough 89 -** Someone will press eg. "y" and "n" on the keyboard according to the participants answers 90 -* We will change the order in which the smart and basic versions are for each participant 91 -** this way if someone doesn't show up, we don't get skewed amounts 82 +== Practicalities == 92 92 93 - After:84 +Before the experiment we: 94 94 95 -* Analyze results 86 +* did a practice round by ourselves 87 +** This was filmed to have a controlled performance to give an example of the experiment if needed 88 +* contacted other groups and decide on scheduling 89 +** Each participant was booked a 20 min slot 90 +* reserved the lab 91 +* bought the stroopwafels 96 96 97 97 = Results = 98 98 ... ... @@ -223,15 +223,33 @@ 223 223 |Statistic|36|70 224 224 |P-value|0.01|0.17 225 225 226 -= Discussion =227 -A nalysistheresults surfacedsome minorssues in the experiment,such asthelack of comparisonwith tworobotsofsimilar features,with andwithout music. Also the practical limitationsin thesetup,suchasthe lackof different foodoptionsandsomeparticipants beingaware of the design goalsof theprototypecouldhaveinterferedwith thenaturalflowofthe intercourse.With theselimitations,the research methodwas successfulin extracting differences within the robotsand broughtup additional directions for future research.222 +== Qualitative Results: Quotes and observations == 223 +As described, during the experiment, the interaction between the participants and the robot was observed. This section will elaborate on findings from those observations and quotes from participants. 228 228 229 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 225 +After each interaction section, the the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were: 226 +* “The robot was bit direct.” 227 +* “Efficient interaction, but less friendly than the other interaction.” 228 +* “Strange, I did not catch the questions.” 229 +* “It felt short.” 230 230 231 - Anothertopicto study is thedifferenceswithndwithoutmusic.The effectsofmusiccould be studiedwith themusic tailored topersonaltasteandallversionsofthe robotwithandwithout themusicplaybackincluded in theinteraction.This wouldallowtopinpoint the effectsofmusic,without theotherfeaturescausingvariance.231 +Some of these quotes stress the fact that the less intelligent prototype interaction was rather short and direct. It should be said that the sequence of the interactions seemed to have some impact on how the participants experienced the interaction. Some participants who first experienced the less intelligent prototype were smiling and positively surprised during this interaction, while others who first experienced the intelligent prototype were over all smiling less while interacting with the less intelligent robot. 232 232 233 -= Conclusions = 233 +From the interaction with the intelligent version of the robot, some interesting quotes were: 234 +* “I think it’s perfect, the robot is very friendly. I liked that the robot sat down with me after a while.” 235 +* “The interaction felt quite natural.” 236 +* “Nao answered pretty quickly, you don’t have to wait for an answer. It is quite a happy robot.” 237 +* “Suggestion to eat was still a bit on the side, a little subtle if I would have dementia.” 238 +* “Very nice, calming, I could have stayed longer with the music.” 239 +* “It was good, natural, understands what I’m saying.” 234 234 241 +Some participants clearly expressed how friendly they found the intelligent version of the robot. The sequence of the interactions did not seem to impact their feeling about the interaction as much as with the interaction with the less intelligent version of the robot. 242 +Some reported that the interaction felt natural and intuitive. 243 +As for the music, some participants told us that the music did was a useful and pleasant addition to the interaction with the robot. 244 +As for the suggestion to eat and drink, one participant reported that the suggestions to eat and drink were perhaps too friendly and too subtle. 245 +From our observations, it seemed as if participants were either smiling more during the interaction with the intelligent version of the robot or concentrating on the interaction more carefully compared to the interaction with the less intelligent version of the robot. 246 + 247 += Discussion = 248 + 235 235 From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. 236 236 237 237 In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. ... ... @@ -242,7 +242,26 @@ 242 242 243 243 A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 244 244 259 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 245 245 261 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 262 + 263 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 264 + 265 +Lastly, the observations and interviews with the participants clearly demonstrated that for now, that a more friendly and intelligent robot does make the interaction with the robot more pleasant. 266 + 267 += Conclusions = 268 + 269 +From the results it seems that in short-term interactions, both of the robots does remind the persons of their hunger, but the test setup might have caused many people not to eat or not to be hungry when arriving 270 + 271 +<ol> 272 +<li>Does the robot remind the PwD of their hunger?</li> 273 +<li>Does the music make the eating more enjoyable for the PwD?</li> 274 +<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 275 +<li>* Does the robot cause PwD to eat more regularly?</li> 276 +</ol> 277 + 278 + 246 246 = Appendix = 247 247 248 248 == Experiment introduction for participants ==