Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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83.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 17:48
on 2022/04/03 17:48
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To version
56.1


edited by Veikko Saikkonen
on 2022/04/01 14:25
on 2022/04/01 14:25
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.a hamalainen1 +XWiki.VSaikkonen - Content
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... ... @@ -2,23 +2,11 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -The four research questions studied in this evaluation are: 5 +RQ1: "Does the robot cause PwD to eat more regularly?" 6 +RQ2: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 7 +RQ3: "Does the robot remind the PwD of their hunger?" 8 +RQ4: "Does the music make the eating more enjoyable for the PwD?" 6 6 7 -{{html}} 8 - 9 -<ol> 10 -<li>* Does the robot cause PwD to eat more regularly?</li> 11 -<li>Does the robot remind the PwD of their hunger?</li> 12 -<li>Does the music make the eating more enjoyable for the PwD?</li> 13 -<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 14 -</ol> 15 - 16 -* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 17 - 18 -{{/html}} 19 - 20 - 21 - 22 22 = Method = 23 23 24 24 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. ... ... @@ -98,8 +98,6 @@ 98 98 99 99 = Results = 100 100 101 -The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10 of the participants interacted first with the simple version, nine having their first interaction with the advanced version. 102 - 103 103 == Eating == 104 104 105 105 {{html}} ... ... @@ -107,28 +107,8 @@ 107 107 {{/html}} 108 108 109 109 (% style="text-align:center" %) 110 -Figure 1: Results on the eating of the test personas during the experiment96 +Figure: Results on the eating of the test personas during the experiment 111 111 112 -Simple robot: 113 - 114 -* 16% ate 115 -* 33% of those would not have eaten without the robot 116 - 117 -Advanced robot: 118 - 119 -* 32% ate 120 -* 67% of those would not have eaten without the robot 121 - 122 -== Music == 123 - 124 -{{html}} 125 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 126 -{{/html}} 127 - 128 -(% style="text-align:center" %) 129 -Figure 2: Answers of the test personas regarding music 130 - 131 - 132 132 == EVEA (Mood) == 133 133 134 134 {{html}} ... ... @@ -136,7 +136,7 @@ 136 136 {{/html}} 137 137 138 138 (% style="text-align:center" %) 139 -Figure 3: Median measured moods for the simple version of the robot105 +Figure: Median measured moods for the simple version of the robot 140 140 141 141 {{html}} 142 142 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -143,10 +143,10 @@ 143 143 {{/html}} 144 144 145 145 (% style="text-align:center" %) 146 -Figure 4: Median measured moods for the advanced version of the robot112 +Figure: Median measured moods for the advanced version of the robot 147 147 148 148 (% style="text-align:center" %) 149 -Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot115 +Table: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot 150 150 151 151 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 152 152 |Statistic|37|5|4|14 ... ... @@ -153,7 +153,7 @@ 153 153 |P-value|0.54|0.01|0.01|0.45 154 154 155 155 (% style="text-align:center" %) 156 -Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot122 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot 157 157 158 158 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 159 159 |Statistic|32|11|2|17 ... ... @@ -160,7 +160,7 @@ 160 160 |P-value|0.18|0.01|0.01|0.45 161 161 162 162 (% style="text-align:center" %) 163 -Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot129 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot 164 164 165 165 |=Mood|=Anxiety|=Sadness|=Anger 166 166 |Statistic|81|53|29 ... ... @@ -167,7 +167,7 @@ 167 167 |P-value|0.01|0.00|0.23 168 168 169 169 (% style="text-align:center" %) 170 -Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot136 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot 171 171 172 172 |=Mood|=Anxiety|=Sadness|=Anger 173 173 |Statistic|32|149|52 ... ... @@ -174,7 +174,7 @@ 174 174 |P-value|0.00|0.01|0.07 175 175 176 176 (% style="text-align:center" %) 177 -Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot143 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot 178 178 179 179 |=Mood|=Happiness 180 180 |Statistic|37 ... ... @@ -181,19 +181,21 @@ 181 181 |P-value|0.27 182 182 183 183 (% style="text-align:center" %) 184 -Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot150 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot 185 185 186 186 |=Mood|=Happiness 187 187 |Statistic|32 188 188 |P-value|0.09 189 189 190 -(% style="text-align:center" %) 191 -Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 156 +== Music == 192 192 193 - |=Mood|=Happiness|=Anxiety|=Sadness|=Anger194 - |Statistic|92|49|85|69195 - |P-value|0.92|0.07|0.71|0.31158 +{{html}} 159 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 160 +{{/html}} 196 196 162 +(% style="text-align:center" %) 163 +Figure: Answers of the test personas regarding music 164 + 197 197 == Godspeed == 198 198 199 199 {{html}} ... ... @@ -201,7 +201,7 @@ 201 201 {{/html}} 202 202 203 203 (% style="text-align:center" %) 204 -Figure 5: Answers to the statement 'I thought the robot was friendly'172 +Figure: Answers to the statement 'I thought the robot was friendly' 205 205 206 206 {{html}} 207 207 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -208,7 +208,7 @@ 208 208 {{/html}} 209 209 210 210 (% style="text-align:center" %) 211 -Figure 6: Answers to the statement 'I thought the robot was pleasant'179 +Figure: Answers to the statement 'I thought the robot was pleasant' 212 212 213 213 {{html}} 214 214 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -215,36 +215,26 @@ 215 215 {{/html}} 216 216 217 217 (% style="text-align:center" %) 218 -Figure 7: Median measured Godspeed questionnaire dimensions186 +Figure: Median measured Godspeed questionnaire dimensions 219 219 220 - 221 -(% style="text-align:center" %) 222 -Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 223 - 224 224 |=Dimension|=Likeability|=Intelligence 225 225 |Statistic|36|70 226 226 |P-value|0.01|0.17 227 227 228 - =Discussion=229 - Analysis theresults surfaced some minorissuesintheexperiment,such asthelack of comparison withtworobotsofsimilarfeatures,with and without music. Alsothepractical limitations intheetup,suchasthe lack of differentfood optionsandsome participants being aware of thedesigngoals of the prototypecould have interferedwiththenaturalflow of theintercourse.Withtheselimitations, theesearch method was successfulinextractingdifferenceswithin the robots and brought up additional directionsfor future research.192 +(% style="text-align:center" %) 193 +Table: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 230 230 231 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 232 232 233 -Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 234 234 235 -= Conclusions = 236 236 237 - Fromthe results we can see that the more advanced robot shows advantages over the simple version in manycategories. Hintsof better performanceinother categories canbe seen, but no conclusions should be drawn from the ones that lack the statistical significance.198 += Discussion = 238 238 239 -In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 240 240 241 -Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 242 242 243 - TheEVEA and partial Godspeed result canbe seen in Figures 3-7 and Tables 1-8. The results show that with reasonableconfidence (5% confidencelimit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However,in Table 7 we can see that the statistical differences in the mood differencesduring the interactions with the different versions are not highly significant.202 += Conclusions = 244 244 245 - A Wilcoxon signed rank test for the partial Godspeedtestshows in Table8 that with high confidence(1% confidence limit), theintelligentrobot is morelikeable in comparison to the simple robot. With these resultsit is likely thatthemore advanced robot is slightly preferrableand the personasmight experienceless negative emotions aftertheinteractionwiththerobots, but it is slightly unclear if the effectis more powerful with the advanced robot.204 +The experiment showed promising results and encourages more research into the subject. 246 246 247 - 248 248 = Appendix = 249 249 250 250 == Experiment introduction for participants ==