Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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79.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 17:47
on 2022/04/03 17:47
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To version
57.1


edited by Veikko Saikkonen
on 2022/04/01 14:26
on 2022/04/01 14:26
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.a hamalainen1 +XWiki.VSaikkonen - Content
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... ... @@ -2,21 +2,11 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -The four research questions studied in this evaluation are: 5 +RQ1: "Does the robot cause PwD to eat more regularly?" 6 +RQ2: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 7 +RQ3: "Does the robot remind the PwD of their hunger?" 8 +RQ4: "Does the music make the eating more enjoyable for the PwD?" 6 6 7 -{{html}} 8 - 9 -<ol> 10 -<li>Does the robot cause PwD to eat more regularly? *</li> 11 -<li>Does the robot remind the PwD of their hunger?</li> 12 -<li>Does the music make the eating more enjoyable for the PwD?</li> 13 -<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 14 -</ol> 15 - 16 -{{/html}} 17 - 18 -\* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 19 - 20 20 = Method = 21 21 22 22 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. ... ... @@ -96,8 +96,6 @@ 96 96 97 97 = Results = 98 98 99 -The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10 of the participants interacted first with the simple version, nine having their first interaction with the advanced version. 100 - 101 101 == Eating == 102 102 103 103 {{html}} ... ... @@ -105,28 +105,8 @@ 105 105 {{/html}} 106 106 107 107 (% style="text-align:center" %) 108 -Figure 1: Results on the eating of the test personas during the experiment96 +Figure: Results on the eating of the test personas during the experiment 109 109 110 -Simple robot: 111 - 112 -* 16% ate 113 -* 33% of those would not have eaten without the robot 114 - 115 -Advanced robot: 116 - 117 -* 32% ate 118 -* 67% of those would not have eaten without the robot 119 - 120 -== Music == 121 - 122 -{{html}} 123 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 124 -{{/html}} 125 - 126 -(% style="text-align:center" %) 127 -Figure 2: Answers of the test personas regarding music 128 - 129 - 130 130 == EVEA (Mood) == 131 131 132 132 {{html}} ... ... @@ -134,7 +134,7 @@ 134 134 {{/html}} 135 135 136 136 (% style="text-align:center" %) 137 -Figure 3: Median measured moods for the simple version of the robot105 +Figure: Median measured moods for the simple version of the robot 138 138 139 139 {{html}} 140 140 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -141,10 +141,10 @@ 141 141 {{/html}} 142 142 143 143 (% style="text-align:center" %) 144 -Figure 4: Median measured moods for the advanced version of the robot112 +Figure: Median measured moods for the advanced version of the robot 145 145 146 146 (% style="text-align:center" %) 147 -Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot115 +Table: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot 148 148 149 149 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 150 150 |Statistic|37|5|4|14 ... ... @@ -151,7 +151,7 @@ 151 151 |P-value|0.54|0.01|0.01|0.45 152 152 153 153 (% style="text-align:center" %) 154 -Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot122 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot 155 155 156 156 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 157 157 |Statistic|32|11|2|17 ... ... @@ -158,7 +158,7 @@ 158 158 |P-value|0.18|0.01|0.01|0.45 159 159 160 160 (% style="text-align:center" %) 161 -Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot129 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot 162 162 163 163 |=Mood|=Anxiety|=Sadness|=Anger 164 164 |Statistic|81|53|29 ... ... @@ -165,7 +165,7 @@ 165 165 |P-value|0.01|0.00|0.23 166 166 167 167 (% style="text-align:center" %) 168 -Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot136 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot 169 169 170 170 |=Mood|=Anxiety|=Sadness|=Anger 171 171 |Statistic|32|149|52 ... ... @@ -172,7 +172,7 @@ 172 172 |P-value|0.00|0.01|0.07 173 173 174 174 (% style="text-align:center" %) 175 -Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot143 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot 176 176 177 177 |=Mood|=Happiness 178 178 |Statistic|37 ... ... @@ -179,19 +179,21 @@ 179 179 |P-value|0.27 180 180 181 181 (% style="text-align:center" %) 182 -Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot150 +Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot 183 183 184 184 |=Mood|=Happiness 185 185 |Statistic|32 186 186 |P-value|0.09 187 187 188 -(% style="text-align:center" %) 189 -Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 156 +== Music == 190 190 191 - |=Mood|=Happiness|=Anxiety|=Sadness|=Anger192 - |Statistic|92|49|85|69193 - |P-value|0.92|0.07|0.71|0.31158 +{{html}} 159 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 160 +{{/html}} 194 194 162 +(% style="text-align:center" %) 163 +Figure: Answers of the test personas regarding music 164 + 195 195 == Godspeed == 196 196 197 197 {{html}} ... ... @@ -199,7 +199,7 @@ 199 199 {{/html}} 200 200 201 201 (% style="text-align:center" %) 202 -Figure 5: Answers to the statement 'I thought the robot was friendly'172 +Figure: Answers to the statement 'I thought the robot was friendly' 203 203 204 204 {{html}} 205 205 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -206,7 +206,7 @@ 206 206 {{/html}} 207 207 208 208 (% style="text-align:center" %) 209 -Figure 6: Answers to the statement 'I thought the robot was pleasant'179 +Figure: Answers to the statement 'I thought the robot was pleasant' 210 210 211 211 {{html}} 212 212 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -213,36 +213,24 @@ 213 213 {{/html}} 214 214 215 215 (% style="text-align:center" %) 216 -Figure 7: Median measured Godspeed questionnaire dimensions186 +Figure: Median measured Godspeed questionnaire dimensions 217 217 218 - 219 -(% style="text-align:center" %) 220 -Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 221 - 222 222 |=Dimension|=Likeability|=Intelligence 223 223 |Statistic|36|70 224 224 |P-value|0.01|0.17 225 225 226 - =Discussion=227 - Analysis theresults surfaced some minorissuesintheexperiment,such asthelack of comparison withtworobotsofsimilarfeatures,with and without music. Alsothepractical limitations intheetup,suchasthe lack of differentfood optionsandsome participants being aware of thedesigngoals of the prototypecould have interferedwiththenaturalflow of theintercourse.Withtheselimitations, theesearch method was successfulinextractingdifferenceswithin the robots and brought up additional directionsfor future research.192 +(% style="text-align:center" %) 193 +Table: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 228 228 229 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 230 - 231 -Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 232 - 233 233 = Conclusions = 234 234 235 -From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.197 +From the results we can see that the more advanced robot 236 236 237 -In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 238 238 239 - Basedon the answers of the participantsregarding musicseen in Figure 2, itseemsthat most of them were either indifferentor liked the music. Also, as the test personnelfind the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.200 += Discussion = 240 240 241 -The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 242 242 243 -A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 244 244 245 - 246 246 = Appendix = 247 247 248 248 == Experiment introduction for participants ==