Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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77.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 17:46
on 2022/04/03 17:46
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To version
63.1


edited by Veikko Saikkonen
on 2022/04/01 14:54
on 2022/04/01 14:54
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... ... @@ -1,1 +1,1 @@ 1 -XWiki.a hamalainen1 +XWiki.VSaikkonen - Content
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... ... @@ -2,24 +2,13 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -The four research questions studied in this evaluation are: 5 +RQ1: "Does the robot cause PwD to eat more regularly?"* 6 +RQ2: "Does the robot remind the PwD of their hunger?" 7 +RQ3: "Does the music make the eating more enjoyable for the PwD?" 8 +RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 6 6 7 - {{html}}10 +'*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 8 8 9 -<ul> 10 -<li>1. Does the robot cause PwD to eat more regularly?</li> 11 - 12 -<li>2. Does the robot remind the PwD of their hunger?</li> 13 - 14 -<li>3. Does the music make the eating more enjoyable for the PwD?</li> 15 - 16 -<li>4. Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 17 -</ul> 18 - 19 -{{/html}} 20 - 21 -\* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 22 - 23 23 = Method = 24 24 25 25 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. ... ... @@ -120,16 +120,6 @@ 120 120 * 32% ate 121 121 * 67% of those would not have eaten without the robot 122 122 123 -== Music == 124 - 125 -{{html}} 126 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 127 -{{/html}} 128 - 129 -(% style="text-align:center" %) 130 -Figure 2: Answers of the test personas regarding music 131 - 132 - 133 133 == EVEA (Mood) == 134 134 135 135 {{html}} ... ... @@ -137,7 +137,7 @@ 137 137 {{/html}} 138 138 139 139 (% style="text-align:center" %) 140 -Figure 3: Median measured moods for the simple version of the robot119 +Figure 2: Median measured moods for the simple version of the robot 141 141 142 142 {{html}} 143 143 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -144,7 +144,7 @@ 144 144 {{/html}} 145 145 146 146 (% style="text-align:center" %) 147 -Figure 4: Median measured moods for the advanced version of the robot126 +Figure 3: Median measured moods for the advanced version of the robot 148 148 149 149 (% style="text-align:center" %) 150 150 Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot ... ... @@ -188,13 +188,15 @@ 188 188 |Statistic|32 189 189 |P-value|0.09 190 190 191 -(% style="text-align:center" %) 192 -Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 170 +== Music == 193 193 194 - |=Mood|=Happiness|=Anxiety|=Sadness|=Anger195 - |Statistic|92|49|85|69196 - |P-value|0.92|0.07|0.71|0.31172 +{{html}} 173 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 174 +{{/html}} 197 197 176 +(% style="text-align:center" %) 177 +Figure 4: Answers of the test personas regarding music 178 + 198 198 == Godspeed == 199 199 200 200 {{html}} ... ... @@ -218,34 +218,23 @@ 218 218 (% style="text-align:center" %) 219 219 Figure 7: Median measured Godspeed questionnaire dimensions 220 220 221 - 222 -(% style="text-align:center" %) 223 -Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 224 - 225 225 |=Dimension|=Likeability|=Intelligence 226 226 |Statistic|36|70 227 227 |P-value|0.01|0.17 228 228 229 - =Discussion=230 - Analysis theresultssurfaced some minorissuesintheexperiment,such asthelack of comparison withtworobotsofsimilarfeatures,with and without music. Alsothepractical limitations intheetup,suchasthe lack of differentfood optionsandsome participants being aware of thedesigngoals of the prototypecould have interferedwiththenaturalflow of theintercourse.Withtheselimitations, theesearch method was successfulinextractingdifferenceswithin the robots and brought up additional directionsfor future research.206 +(% style="text-align:center" %) 207 +Table 7: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 231 231 232 -The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 233 - 234 -Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 235 - 236 236 = Conclusions = 237 237 238 238 From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. 239 239 240 -In improving the eating, itseemsthatbothrobotshavelimitedsuccessincausing thepeople to eatasseen in Figure 1,theycould cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly.It is also unclear how the test setup and the limited choice of food affected the eating.213 +In improving the eating, the advanced robot does perform better. While the margin is slight, it would seem that both robots could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. 241 241 242 - Basedon the answers of the participantsregarding musicseen in Figure 2, itseemsthat most of them were either indifferentor liked the music. Also, as the test personnelfind the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.215 += Discussion = 243 243 244 -The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 245 245 246 -A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 247 247 248 - 249 249 = Appendix = 250 250 251 251 == Experiment introduction for participants ==