Changes for page Test

Last modified by Sofia Kostakonti on 2022/04/05 14:08

From version Icon 69.2 Icon
edited by Veikko Saikkonen
on 2022/04/01 15:24
Change comment: There is no comment for this version
To version Icon 64.1 Icon
edited by Veikko Saikkonen
on 2022/04/01 14:54
Change comment: There is no comment for this version

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... ... @@ -109,16 +109,6 @@
109 109  * 32% ate
110 110  * 67% of those would not have eaten without the robot
111 111  
112 -== Music ==
113 -
114 -{{html}}
115 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
116 -{{/html}}
117 -
118 -(% style="text-align:center" %)
119 -Figure 2: Answers of the test personas regarding music
120 -
121 -
122 122  == EVEA (Mood) ==
123 123  
124 124  {{html}}
... ... @@ -126,7 +126,7 @@
126 126  {{/html}}
127 127  
128 128  (% style="text-align:center" %)
129 -Figure 3: Median measured moods for the simple version of the robot
119 +Figure 2: Median measured moods for the simple version of the robot
130 130  
131 131  {{html}}
132 132  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
... ... @@ -133,7 +133,7 @@
133 133  {{/html}}
134 134  
135 135  (% style="text-align:center" %)
136 -Figure 4: Median measured moods for the advanced version of the robot
126 +Figure 3: Median measured moods for the advanced version of the robot
137 137  
138 138  (% style="text-align:center" %)
139 139  Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot
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177 177  |Statistic|32
178 178  |P-value|0.09
179 179  
180 -(% style="text-align:center" %)
181 -Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different
170 +== Music ==
182 182  
183 -|=Mood|=Happiness|=Anxiety|=Sadness|=Anger
184 -|Statistic|92|49|85|69
185 -|P-value|0.92|0.07|0.71|0.31
172 +{{html}}
173 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
174 +{{/html}}
186 186  
176 +(% style="text-align:center" %)
177 +Figure 4: Answers of the test personas regarding music
178 +
187 187  == Godspeed ==
188 188  
189 189  {{html}}
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219 219  
220 220  From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.
221 221  
222 -In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating.
214 +In improving the eating, the advanced robot does perform better. While the margin is slight, it would seem that both robots could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly.
223 223  
224 -Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.
225 -
226 -The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-7. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. The choice to compare the changes happening during the interaction was to show the
227 -
228 -A Wilcoxon signed rank test for the partial Godspeed test shows in Table 7 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot.
229 -
230 -
231 -
232 -
233 -
234 234  = Discussion =
235 235  
236 236