Changes for page Test

Last modified by Sofia Kostakonti on 2022/04/05 14:08

From version Icon 67.1 Icon
edited by Veikko Saikkonen
on 2022/04/01 14:57
Change comment: There is no comment for this version
To version Icon 72.1 Icon
edited by Veikko Saikkonen
on 2022/04/01 15:39
Change comment: There is no comment for this version

Summary

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... ... @@ -109,7 +109,6 @@
109 109  * 32% ate
110 110  * 67% of those would not have eaten without the robot
111 111  
112 -
113 113  == Music ==
114 114  
115 115  {{html}}
... ... @@ -178,6 +178,13 @@
178 178  |Statistic|32
179 179  |P-value|0.09
180 180  
180 +(% style="text-align:center" %)
181 +Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different
182 +
183 +|=Mood|=Happiness|=Anxiety|=Sadness|=Anger
184 +|Statistic|92|49|85|69
185 +|P-value|0.92|0.07|0.71|0.31
186 +
181 181  == Godspeed ==
182 182  
183 183  {{html}}
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203 203  
204 204  
205 205  (% style="text-align:center" %)
206 -Table 7: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions
212 +Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions
207 207  
208 208  |=Dimension|=Likeability|=Intelligence
209 209  |Statistic|36|70
210 210  |P-value|0.01|0.17
211 211  
218 += Discussion =
219 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research.
220 +
221 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life.
222 +
223 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance.
224 +
212 212  = Conclusions =
213 213  
214 214  From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.
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215 215  
216 216  In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating.
217 217  
231 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.
218 218  
233 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant.
219 219  
220 -= Discussion =
235 +A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot.
221 221  
222 222  
223 -
224 224  = Appendix =
225 225  
226 226  == Experiment introduction for participants ==