Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
From version
65.1


edited by Veikko Saikkonen
on 2022/04/01 14:57
on 2022/04/01 14:57
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To version
73.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 17:43
on 2022/04/03 17:43
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. VSaikkonen1 +XWiki.ahamalainen - Content
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... ... @@ -2,13 +2,15 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -RQ1: "Does the robot cause PwD to eat more regularly?"* 6 -RQ2: "Does the robot remind the PwD of their hunger?" 7 -RQ3: "Does the music make the eating more enjoyable for the PwD?" 8 -RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 5 +The four research questions studied in this evaluation are: 9 9 10 -'*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 7 +1*. Does the robot cause PwD to eat more regularly? 8 +2. "Does the robot remind the PwD of their hunger?" 9 +3. "Does the music make the eating more enjoyable for the PwD?" 10 +4. "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 11 11 12 +* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 13 + 12 12 = Method = 13 13 14 14 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. ... ... @@ -109,6 +109,16 @@ 109 109 * 32% ate 110 110 * 67% of those would not have eaten without the robot 111 111 114 +== Music == 115 + 116 +{{html}} 117 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 118 +{{/html}} 119 + 120 +(% style="text-align:center" %) 121 +Figure 2: Answers of the test personas regarding music 122 + 123 + 112 112 == EVEA (Mood) == 113 113 114 114 {{html}} ... ... @@ -116,7 +116,7 @@ 116 116 {{/html}} 117 117 118 118 (% style="text-align:center" %) 119 -Figure 2: Median measured moods for the simple version of the robot131 +Figure 3: Median measured moods for the simple version of the robot 120 120 121 121 {{html}} 122 122 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -123,7 +123,7 @@ 123 123 {{/html}} 124 124 125 125 (% style="text-align:center" %) 126 -Figure 3: Median measured moods for the advanced version of the robot138 +Figure 4: Median measured moods for the advanced version of the robot 127 127 128 128 (% style="text-align:center" %) 129 129 Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot ... ... @@ -167,15 +167,13 @@ 167 167 |Statistic|32 168 168 |P-value|0.09 169 169 170 -== Music == 171 - 172 -{{html}} 173 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 174 -{{/html}} 175 - 176 176 (% style="text-align:center" %) 177 - Figure4:Answersof the testpersonasregardingmusic183 +Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 178 178 185 +|=Mood|=Happiness|=Anxiety|=Sadness|=Anger 186 +|Statistic|92|49|85|69 187 +|P-value|0.92|0.07|0.71|0.31 188 + 179 179 == Godspeed == 180 180 181 181 {{html}} ... ... @@ -201,12 +201,19 @@ 201 201 202 202 203 203 (% style="text-align:center" %) 204 -Table 7: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions214 +Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 205 205 206 206 |=Dimension|=Likeability|=Intelligence 207 207 |Statistic|36|70 208 208 |P-value|0.01|0.17 209 209 220 += Discussion = 221 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 222 + 223 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 224 + 225 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 226 + 210 210 = Conclusions = 211 211 212 212 From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. ... ... @@ -213,12 +213,13 @@ 213 213 214 214 In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 215 215 233 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 216 216 235 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 217 217 218 - =Discussion=237 +A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 219 219 220 220 221 - 222 222 = Appendix = 223 223 224 224 == Experiment introduction for participants ==