Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
From version
65.1


edited by Veikko Saikkonen
on 2022/04/01 14:57
on 2022/04/01 14:57
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To version
71.1


edited by Veikko Saikkonen
on 2022/04/01 15:29
on 2022/04/01 15:29
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... ... @@ -109,6 +109,16 @@ 109 109 * 32% ate 110 110 * 67% of those would not have eaten without the robot 111 111 112 +== Music == 113 + 114 +{{html}} 115 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 116 +{{/html}} 117 + 118 +(% style="text-align:center" %) 119 +Figure 2: Answers of the test personas regarding music 120 + 121 + 112 112 == EVEA (Mood) == 113 113 114 114 {{html}} ... ... @@ -116,7 +116,7 @@ 116 116 {{/html}} 117 117 118 118 (% style="text-align:center" %) 119 -Figure 2: Median measured moods for the simple version of the robot129 +Figure 3: Median measured moods for the simple version of the robot 120 120 121 121 {{html}} 122 122 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -123,7 +123,7 @@ 123 123 {{/html}} 124 124 125 125 (% style="text-align:center" %) 126 -Figure 3: Median measured moods for the advanced version of the robot136 +Figure 4: Median measured moods for the advanced version of the robot 127 127 128 128 (% style="text-align:center" %) 129 129 Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot ... ... @@ -167,15 +167,13 @@ 167 167 |Statistic|32 168 168 |P-value|0.09 169 169 170 -== Music == 171 - 172 -{{html}} 173 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 174 -{{/html}} 175 - 176 176 (% style="text-align:center" %) 177 - Figure4:Answersof the testpersonasregardingmusic181 +Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 178 178 183 +|=Mood|=Happiness|=Anxiety|=Sadness|=Anger 184 +|Statistic|92|49|85|69 185 +|P-value|0.92|0.07|0.71|0.31 186 + 179 179 == Godspeed == 180 180 181 181 {{html}} ... ... @@ -201,7 +201,7 @@ 201 201 202 202 203 203 (% style="text-align:center" %) 204 -Table 7: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions212 +Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 205 205 206 206 |=Dimension|=Likeability|=Intelligence 207 207 |Statistic|36|70 ... ... @@ -213,8 +213,13 @@ 213 213 214 214 In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 215 215 224 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 216 216 226 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 217 217 228 +A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 229 + 230 + 218 218 = Discussion = 219 219 220 220