Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
From version
60.1


edited by Veikko Saikkonen
on 2022/04/01 14:48
on 2022/04/01 14:48
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To version
68.1


edited by Veikko Saikkonen
on 2022/04/01 15:19
on 2022/04/01 15:19
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... ... @@ -3,9 +3,9 @@ 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 5 RQ1: "Does the robot cause PwD to eat more regularly?"* 6 -RQ2: "Does the PwD experience less negativeemotions,such as agitation, sadness,embarrassment,afterthenteractionwiththe 'intelligent'robot?"7 -RQ3: "Does the robot remindthePwDoftheir hunger?"8 -RQ4: "Does the musicmake the eatingmore enjoyable for thePwD?"6 +RQ2: "Does the robot remind the PwD of their hunger?" 7 +RQ3: "Does the music make the eating more enjoyable for the PwD?" 8 +RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 9 9 10 10 '*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 11 11 ... ... @@ -97,12 +97,8 @@ 97 97 {{/html}} 98 98 99 99 (% style="text-align:center" %) 100 -Figure: Results on the eating of the test personas during the experiment 100 +Figure 1: Results on the eating of the test personas during the experiment 101 101 102 -|=Version|=Did not eat|=Ate|=Would not have eaten without the robot|\\ 103 -|Simple|16|3|1 104 -|Advanced|13|6|4 105 - 106 106 Simple robot: 107 107 108 108 * 16% ate ... ... @@ -113,6 +113,16 @@ 113 113 * 32% ate 114 114 * 67% of those would not have eaten without the robot 115 115 112 +== Music == 113 + 114 +{{html}} 115 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 116 +{{/html}} 117 + 118 +(% style="text-align:center" %) 119 +Figure 2: Answers of the test personas regarding music 120 + 121 + 116 116 == EVEA (Mood) == 117 117 118 118 {{html}} ... ... @@ -120,7 +120,7 @@ 120 120 {{/html}} 121 121 122 122 (% style="text-align:center" %) 123 -Figure: Median measured moods for the simple version of the robot 129 +Figure 3: Median measured moods for the simple version of the robot 124 124 125 125 {{html}} 126 126 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -127,10 +127,10 @@ 127 127 {{/html}} 128 128 129 129 (% style="text-align:center" %) 130 -Figure: Median measured moods for the advanced version of the robot 136 +Figure 4: Median measured moods for the advanced version of the robot 131 131 132 132 (% style="text-align:center" %) 133 -Table: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot 139 +Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot 134 134 135 135 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 136 136 |Statistic|37|5|4|14 ... ... @@ -137,7 +137,7 @@ 137 137 |P-value|0.54|0.01|0.01|0.45 138 138 139 139 (% style="text-align:center" %) 140 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot 146 +Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot 141 141 142 142 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 143 143 |Statistic|32|11|2|17 ... ... @@ -144,7 +144,7 @@ 144 144 |P-value|0.18|0.01|0.01|0.45 145 145 146 146 (% style="text-align:center" %) 147 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot 153 +Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot 148 148 149 149 |=Mood|=Anxiety|=Sadness|=Anger 150 150 |Statistic|81|53|29 ... ... @@ -151,7 +151,7 @@ 151 151 |P-value|0.01|0.00|0.23 152 152 153 153 (% style="text-align:center" %) 154 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot 160 +Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot 155 155 156 156 |=Mood|=Anxiety|=Sadness|=Anger 157 157 |Statistic|32|149|52 ... ... @@ -158,7 +158,7 @@ 158 158 |P-value|0.00|0.01|0.07 159 159 160 160 (% style="text-align:center" %) 161 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot 167 +Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot 162 162 163 163 |=Mood|=Happiness 164 164 |Statistic|37 ... ... @@ -165,21 +165,12 @@ 165 165 |P-value|0.27 166 166 167 167 (% style="text-align:center" %) 168 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot 174 +Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot 169 169 170 170 |=Mood|=Happiness 171 171 |Statistic|32 172 172 |P-value|0.09 173 173 174 -== Music == 175 - 176 -{{html}} 177 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 178 -{{/html}} 179 - 180 -(% style="text-align:center" %) 181 -Figure: Answers of the test personas regarding music 182 - 183 183 == Godspeed == 184 184 185 185 {{html}} ... ... @@ -187,7 +187,7 @@ 187 187 {{/html}} 188 188 189 189 (% style="text-align:center" %) 190 -Figure: Answers to the statement 'I thought the robot was friendly' 187 +Figure 5: Answers to the statement 'I thought the robot was friendly' 191 191 192 192 {{html}} 193 193 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -194,7 +194,7 @@ 194 194 {{/html}} 195 195 196 196 (% style="text-align:center" %) 197 -Figure: Answers to the statement 'I thought the robot was pleasant' 194 +Figure 6: Answers to the statement 'I thought the robot was pleasant' 198 198 199 199 {{html}} 200 200 <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/> ... ... @@ -201,20 +201,30 @@ 201 201 {{/html}} 202 202 203 203 (% style="text-align:center" %) 204 -Figure: Median measured Godspeed questionnaire dimensions 201 +Figure 7: Median measured Godspeed questionnaire dimensions 205 205 203 + 204 +(% style="text-align:center" %) 205 +Table 7: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 206 + 206 206 |=Dimension|=Likeability|=Intelligence 207 207 |Statistic|36|70 208 208 |P-value|0.01|0.17 209 209 210 -(% style="text-align:center" %) 211 -Table: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 212 - 213 213 = Conclusions = 214 214 215 -From the results we can see that the more advanced robot 213 +From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. 216 216 215 +In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 217 217 217 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 218 + 219 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-7. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. A Wilcoxon signed rank test for the partial Godspeed test shows that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. 220 + 221 + 222 + 223 + 224 + 218 218 = Discussion = 219 219 220 220