Changes for page Test

Last modified by Sofia Kostakonti on 2022/04/05 14:08

From version Icon 59.1 Icon
edited by Veikko Saikkonen
on 2022/04/01 14:43
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To version Icon 61.1 Icon
edited by Veikko Saikkonen
on 2022/04/01 14:49
Change comment: There is no comment for this version

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3 3  People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities.
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5 -RQ1: "Does the robot cause PwD to eat more regularly?"
6 -RQ2: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?"
7 -RQ3: "Does the robot remind the PwD of their hunger?"
8 -RQ4: "Does the music make the eating more enjoyable for the PwD?"
5 +RQ1: "Does the robot cause PwD to eat more regularly?"*
6 +RQ2: "Does the robot remind the PwD of their hunger?"
7 +RQ3: "Does the music make the eating more enjoyable for the PwD?"
8 +RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?"
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10 +'*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance.
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10 10  = Method =
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12 12  The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.