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1 -XWiki.VSaikkonen
1 +XWiki.ahamalainen
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2 2  
3 3  People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities.
4 4  
5 -RQ1: "Does the robot cause PwD to eat more regularly?"
6 -RQ2: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?"
7 -RQ3: "Does the robot remind the PwD of their hunger?"
8 -RQ4: "Does the music make the eating more enjoyable for the PwD?"
5 +The four research questions studied in this evaluation are:
9 9  
7 +{{html}}
8 +
9 +<ol>
10 +<li>Does the robot remind the PwD of their hunger?</li>
11 +<li>Does the music make the eating more enjoyable for the PwD?</li>
12 +<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li>
13 +<li>* Does the robot cause PwD to eat more regularly?</li>
14 +</ol>
15 +
16 +* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance.
17 +
18 +{{/html}}
19 +
10 10  = Method =
11 11  
12 -The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.
22 +The prototype was evaluated with an in-person experiment with multiple participants.
13 13  
14 14  == Participants ==
15 15  
16 -As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group will consist of peers from other groups and friends, who will act as if they are older people with dementia. We plan to gather around 20 people for our experiments.
26 +As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consists of peers from other groups and friends. In total we had 19 people take part in our experiment.
17 17  
18 18  == Experimental design ==
19 19  
20 -We will be using a within-subject design. In the experiment all of the participants will interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order, to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects could be primed for eating, which would bias the results and hide the effect of the robotic interaction.
30 +For the experiment we used a within-subject design. All of the participants interacted with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order. This was done to counter-balance the carryover effects. Snacks were made available for the participants, in case they were prompted and they ewre hungry. The participants were unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects would have been primed for eating, which would have biased the results and hide the effect of the robotic interaction.
21 21  
22 22  == Tasks ==
23 23  
24 -The participant will have to interact with the robot, which is programmed to engage in a lunch discourse. Two versions will be implemented: the first version will ask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The second will be our original implementation of it with the more sophisticated discourse and music.
34 +The participant interacted with the robot, which was programmed to engage in a lunch discourse. Two versions were implemented: the first version asks basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basically an alarm clock). The second is our original implementation of it with the more sophisticated discourse and music.
25 25  
26 26  == Measures ==
27 27  
28 -We plan on measuring the effectiveness of the discourse, both physically and emotionally. Our quantitative measure is whether the person ate the lunch they were supposed to have eaten, and the qualitative measure is the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire. Depending on the time of the experiments, we assume that people might also not be hungry enough to be prompted to have something to eat, which might disturb the results. We do plan however to measure whether the robot will remind someone of their hunger and have them eat.
38 +We measured the effectiveness of the discourse, both physically and emotionally. Our quantitative measure was whether the person ate the lunch they were supposed to have eaten, and the qualitative measure was the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures were recorded with a simple questionnaire. Some people were not hungry enough to be prompted to have something to eat, which disturbed the results. However we did measure whether the robot reminded someone of their hunger and if they ate.
29 29  
30 30  == Procedure ==
31 31  
32 -* Welcome Participants and explain what they are going to be doing.
33 -* Have them sign the permission form.
34 -* Participants complete a questionnaire(A) regarding their emotional state (control).
35 -* Have version A of interaction with the robot.
36 -* Complete questionnaire(extended version).
37 -* Have a short interview during downtime (prepared questions).
38 -* Have version B of interaction with the robot.
39 -* Complete questionnaire(extended version).
40 -* Have a short interview during downtime (prepared questions).
42 +The procedure was conducted as follows:
41 41  
44 +1. Welcome participant and explain what they are going to be doing.
45 +1. Have them sign the permission form.
46 +1. Complete questionnaire 1 regarding their emotional state (control).
47 +1. Have an interaction with version A of the robot.
48 +1. Complete questionnaire 2 (extended version).
49 +1. Have a short interview during downtime (prepared questions).
50 +1. Have an interaction with version B of the robot.
51 +1. Complete questionnaire 3 (extended version).
52 +1. Have a short interview during downtime (prepared questions).
53 +
54 +We used the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants answers in a place the participant did not see, such as behind them.
55 +
42 42  == Material ==
43 43  
44 -For the experiments, we'll be using the NAO robot platform, as well as a laptop for the participants to complete the questionnaires on. The questionnaire will be a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Food will be made available to see and measure how much people will eat.
58 +For the experiments, we used the NAO robot platform, and a laptop to control it with. The participants completed the questionnaires on their phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate.
45 45  
46 -Questionnaires:
47 -Consent Form and Disclaimers
48 -8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
49 -4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
50 -3 food-related questions of our own (5-point Likert scale)
51 -2 music-related questions of our own (5-point Likert scale)
60 +Below are listed the contents of the three questionnares:
52 52  
53 -== Practicalities ==
62 +Questionnare 1:
54 54  
55 -Beforehand:
64 +* Consent Form and Disclaimers
65 +* Control for robot version A
66 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
67 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
56 56  
57 -* Do a practice round by ourselves
58 -** Film this
59 -* Contact other groups and decide on a time slot
60 -** Might be better to reserve in 10 min slots, so that people don't have to wait so much
61 -** If possible, this could be done in parallel with another groups testing
62 -* Reserve lab
63 -* Buy snacks
69 +Questionnare 2:
64 64  
65 -During:
71 +* Questions about robot version A
72 +** 3 food-related questions of our own (5-point Likert scale)
73 +** 2 music-related questions of our own (5-point Likert scale)
74 +* Control for robot version B
75 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire
76 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire
66 66  
67 -1. Give starting questionnare to fill while people are waiting for the previous participant
68 -2. Guide the participant to the testing spot
69 -3. Inform the participant where the snacks are
70 -4. Run the first version
71 -5. Give the mid-questionnare
72 -6. Run the other test
73 -7. Conduct the questionnare for the participant
74 -8. Give the participant the end-questionnare
78 +Questionnare 3:
75 75  
76 -Other practicalities during:
80 +* Questions about robot version B
81 +** 3 food-related questions of our own (5-point Likert scale)
82 +** 2 music-related questions of our own (5-point Likert scale)
77 77  
78 -* We will use the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process does not depend on voice recegnition being good enough
79 -** Someone will press eg. "y" and "n" on the keyboard according to the participants answers
80 -* We will change the order in which the smart and basic versions are for each participant
81 -** this way if someone doesn't show up, we don't get skewed amounts
84 +== Practicalities ==
82 82  
83 -After:
86 +Before the experiment we:
84 84  
85 -* Analyze results
88 +* did a practice round by ourselves
89 +** This was filmed to have a controlled performance to give an example of the experiment if needed
90 +* contacted other groups and decide on scheduling
91 +** Each participant was booked a 20 min slot
92 +* reserved the lab
93 +* bought the stroopwafels
86 86  
87 87  = Results =
88 88  
... ... @@ -95,12 +95,8 @@
95 95  {{/html}}
96 96  
97 97  (% style="text-align:center" %)
98 -Figure: Results on the eating of the test personas during the experiment
106 +Figure 1: Results on the eating of the test personas during the experiment
99 99  
100 -|=Version|=Did not eat|=Ate|=Would not have eaten without the robot|\\
101 -|Simple|16|3|1
102 -|Advanced|13|6|4
103 -
104 104  Simple robot:
105 105  
106 106  * 16% ate
... ... @@ -111,6 +111,15 @@
111 111  * 32% ate
112 112  * 67% of those would not have eaten without the robot
113 113  
118 +== Music ==
119 +
120 +{{html}}
121 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
122 +{{/html}}
123 +
124 +(% style="text-align:center" %)
125 +Figure 2: Answers of the test personas regarding music
126 +
114 114  == EVEA (Mood) ==
115 115  
116 116  {{html}}
... ... @@ -118,7 +118,7 @@
118 118  {{/html}}
119 119  
120 120  (% style="text-align:center" %)
121 -Figure: Median measured moods for the simple version of the robot
134 +Figure 3: Median measured moods for the simple version of the robot
122 122  
123 123  {{html}}
124 124  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/>
... ... @@ -125,10 +125,10 @@
125 125  {{/html}}
126 126  
127 127  (% style="text-align:center" %)
128 -Figure: Median measured moods for the advanced version of the robot
141 +Figure 4: Median measured moods for the advanced version of the robot
129 129  
130 130  (% style="text-align:center" %)
131 -Table: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot
144 +Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot
132 132  
133 133  |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
134 134  |Statistic|37|5|4|14
... ... @@ -135,7 +135,7 @@
135 135  |P-value|0.54|0.01|0.01|0.45
136 136  
137 137  (% style="text-align:center" %)
138 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot
151 +Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot
139 139  
140 140  |=Mood|=Happiness|=Anxiety|=Sadness|=Anger
141 141  |Statistic|32|11|2|17
... ... @@ -142,7 +142,7 @@
142 142  |P-value|0.18|0.01|0.01|0.45
143 143  
144 144  (% style="text-align:center" %)
145 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot
158 +Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot
146 146  
147 147  |=Mood|=Anxiety|=Sadness|=Anger
148 148  |Statistic|81|53|29
... ... @@ -149,7 +149,7 @@
149 149  |P-value|0.01|0.00|0.23
150 150  
151 151  (% style="text-align:center" %)
152 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot
165 +Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot
153 153  
154 154  |=Mood|=Anxiety|=Sadness|=Anger
155 155  |Statistic|32|149|52
... ... @@ -156,7 +156,7 @@
156 156  |P-value|0.00|0.01|0.07
157 157  
158 158  (% style="text-align:center" %)
159 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot
172 +Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot
160 160  
161 161  |=Mood|=Happiness
162 162  |Statistic|37
... ... @@ -163,21 +163,19 @@
163 163  |P-value|0.27
164 164  
165 165  (% style="text-align:center" %)
166 -Table: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot
179 +Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot
167 167  
168 168  |=Mood|=Happiness
169 169  |Statistic|32
170 170  |P-value|0.09
171 171  
172 -== Music ==
173 -
174 -{{html}}
175 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/>
176 -{{/html}}
177 -
178 178  (% style="text-align:center" %)
179 -Figure: Answers of the test personas regarding music
186 +Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different
180 180  
188 +|=Mood|=Happiness|=Anxiety|=Sadness|=Anger
189 +|Statistic|92|49|85|69
190 +|P-value|0.92|0.07|0.71|0.31
191 +
181 181  == Godspeed ==
182 182  
183 183  {{html}}
... ... @@ -185,7 +185,7 @@
185 185  {{/html}}
186 186  
187 187  (% style="text-align:center" %)
188 -Figure: Answers to the statement 'I thought the robot was friendly'
199 +Figure 5: Answers to the statement 'I thought the robot was friendly'
189 189  
190 190  {{html}}
191 191  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
... ... @@ -192,7 +192,7 @@
192 192  {{/html}}
193 193  
194 194  (% style="text-align:center" %)
195 -Figure: Answers to the statement 'I thought the robot was pleasant'
206 +Figure 6: Answers to the statement 'I thought the robot was pleasant'
196 196  
197 197  {{html}}
198 198  <img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/>
... ... @@ -199,24 +199,70 @@
199 199  {{/html}}
200 200  
201 201  (% style="text-align:center" %)
202 -Figure: Median measured Godspeed questionnaire dimensions
213 +Figure 7: Median measured Godspeed questionnaire dimensions
203 203  
215 +
216 +(% style="text-align:center" %)
217 +Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions
218 +
204 204  |=Dimension|=Likeability|=Intelligence
205 205  |Statistic|36|70
206 206  |P-value|0.01|0.17
207 207  
208 -(% style="text-align:center" %)
209 -Table: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions
223 +== Qualitative Results: Quotes and observations ==
210 210  
211 -= Conclusions =
225 +As described, during the experiment, the interaction between the participants and the robot was observed. This section will elaborate on findings from those observations and quotes from participants.
212 212  
213 -From the results we can see that the more advanced robot
227 +After each interaction section, the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were:
214 214  
229 +* “The robot was bit direct.”
230 +* “Efficient interaction, but less friendly than the other interaction.”
231 +* “Strange, I did not catch the questions.”
232 +* “It felt short.”
215 215  
234 +Some of these quotes stress the fact that the less intelligent prototype interaction was rather short and direct. It should be said that the sequence of the interactions seemed to have some impact on how the participants experienced the interaction. Some participants who first experienced the less intelligent prototype were smiling and positively surprised during this interaction, while others who first experienced the intelligent prototype were overall smiling less while interacting with the less intelligent robot.
235 +
236 +From the interaction with the intelligent version of the robot, some interesting quotes were:
237 +
238 +* “I think it’s perfect, the robot is very friendly. I liked that the robot sat down with me after a while.”
239 +* “The interaction felt quite natural.”
240 +* “Nao answered pretty quickly, you don’t have to wait for an answer. It is quite a happy robot.”
241 +* “Suggestion to eat was still a bit on the side, a little subtle if I would have dementia.”
242 +* “Very nice, calming, I could have stayed longer with the music.”
243 +* “It was good, natural, understands what I’m saying.”
244 +
245 +Some participants clearly expressed how friendly they found the intelligent version of the robot. The sequence of the interactions did not seem to impact their feeling about the interaction as much as with the interaction with the less intelligent version of the robot.
246 +Some reported that the interaction felt natural and intuitive.
247 +As for the music, some participants told us that the music was a useful and pleasant addition to the interaction with the robot.
248 +As for the suggestion to eat and drink, one participant reported that the suggestions to eat and drink were perhaps too friendly and too subtle.
249 +From our observations, it seemed as if participants were either smiling more during the interaction with the intelligent version of the robot or concentrating on the interaction more carefully compared to the interaction with the less intelligent version of the robot.
250 +
216 216  = Discussion =
217 217  
253 +From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance.
218 218  
255 +In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating.
219 219  
257 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music.
258 +
259 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant.
260 +
261 +A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot.
262 +
263 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research.
264 +
265 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life.
266 +
267 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance.
268 +
269 +Lastly, the observations and interviews with the participants clearly demonstrated that for now, that a more friendly and intelligent robot does make the interaction with the robot more pleasant.
270 +
271 += Conclusions =
272 +
273 +From the results it seems that in short-term interactions, both of the robots does remind the persons of their hunger, but the test setup might have caused many people not to eat or not to be hungry when arriving. It would also seem that the music does make the entire discourse more enjoyable as people did enjoy it, but it is unclear whether the observed increases in mood caused by the advanced robot in comparison to the simple version are due to the music or other features included in the advanced version or simply due to variance. It seems that the advanced robot is slightly more enjoyable due to the observed change in anxiety, but in total the results are inconclusive.
274 +
275 +The long-term effects of this are unclear and require further study. The short-term experiment shows promising results to further develop such solutions, but to also conduct experiments to study the long-term effects of such a solution. With a longer experiment, the development of the human-robot interaction and the effect of constant mealtime reminders would likely begin to show, which could cause differences to the presented short-term results, by for example the robot becoming more enjoyable as it becomes familiar.
276 +
220 220  = Appendix =
221 221  
222 222  == Experiment introduction for participants ==