Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
From version
56.1


edited by Veikko Saikkonen
on 2022/04/01 14:25
on 2022/04/01 14:25
Change comment:
There is no comment for this version
To version
61.1


edited by Veikko Saikkonen
on 2022/04/01 14:49
on 2022/04/01 14:49
Change comment:
There is no comment for this version
Summary
Details
- Page properties
-
- Content
-
... ... @@ -2,11 +2,13 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -RQ1: "Does the robot cause PwD to eat more regularly?" 6 -RQ2: "Does the PwD experience less negativeemotions,such as agitation, sadness,embarrassment,afterthenteractionwiththe 'intelligent'robot?"7 -RQ3: "Does the robot remindthePwDoftheir hunger?"8 -RQ4: "Does the musicmake the eatingmore enjoyable for thePwD?"5 +RQ1: "Does the robot cause PwD to eat more regularly?"* 6 +RQ2: "Does the robot remind the PwD of their hunger?" 7 +RQ3: "Does the music make the eating more enjoyable for the PwD?" 8 +RQ4: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 9 9 10 +'*' This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 11 + 10 10 = Method = 11 11 12 12 The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype. ... ... @@ -86,6 +86,8 @@ 86 86 87 87 = Results = 88 88 91 +The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10 of the participants interacted first with the simple version, nine having their first interaction with the advanced version. 92 + 89 89 == Eating == 90 90 91 91 {{html}} ... ... @@ -95,6 +95,20 @@ 95 95 (% style="text-align:center" %) 96 96 Figure: Results on the eating of the test personas during the experiment 97 97 102 +|=Version|=Did not eat|=Ate|=Would not have eaten without the robot|\\ 103 +|Simple|16|3|1 104 +|Advanced|13|6|4 105 + 106 +Simple robot: 107 + 108 +* 16% ate 109 +* 33% of those would not have eaten without the robot 110 + 111 +Advanced robot: 112 + 113 +* 32% ate 114 +* 67% of those would not have eaten without the robot 115 + 98 98 == EVEA (Mood) == 99 99 100 100 {{html}} ... ... @@ -192,7 +192,9 @@ 192 192 (% style="text-align:center" %) 193 193 Table: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 194 194 213 += Conclusions = 195 195 215 +From the results we can see that the more advanced robot 196 196 197 197 198 198 = Discussion = ... ... @@ -199,10 +199,6 @@ 199 199 200 200 201 201 202 -= Conclusions = 203 - 204 -The experiment showed promising results and encourages more research into the subject. 205 - 206 206 = Appendix = 207 207 208 208 == Experiment introduction for participants ==