Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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edited by Veikko Saikkonen
on 2022/03/31 17:33
on 2022/03/31 17:33
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edited by Aleksanteri Hämäläinen
on 2022/04/03 17:59
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... ... @@ -2,41 +2,53 @@ 2 2 3 3 People with dementia often forget to eat and drink, leading to dehydration, malnutrition and decreased wellbeing in general. Our prototype engages in discourses to remind PwD to have lunch and drink water, using the Nao robot platform. The discourse aims to reming the PwD without causing any anxiety or embarrassment which a traditional "alarm" system could cause, and keep them company throughout these activities. 4 4 5 -RQ1: "Does the robot cause PwD to eat more regularly?" 6 -RQ2: "Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?" 7 -RQ3: "Does the robot remind the PwD of their hunger?" 8 -RQ4: "Does the music make the eating more enjoyable for the PwD?" 5 +The four research questions studied in this evaluation are: 9 9 7 +{{html}} 8 + 9 +<ol> 10 +<li>Does the robot remind the PwD of their hunger?</li> 11 +<li>Does the music make the eating more enjoyable for the PwD?</li> 12 +<li>Does the PwD experience less negative emotions, such as agitation, sadness, embarrassment, after the interaction with the 'intelligent' robot?</li> 13 +<li>* Does the robot cause PwD to eat more regularly?</li> 14 +</ol> 15 + 16 +* This research question is difficult due to the practical limitations in designing the experimental setup and as such is left to lesser importance. 17 + 18 +{{/html}} 19 + 10 10 = Method = 11 11 12 -The prototype is evaluated with an in-person experiment with multiple participants. In the experiment, the participants will be asked to pretend to be PwD and act accordingly with/without the prototype.22 +The prototype is evaluated with an in-person experiment with multiple participants. 13 13 14 14 == Participants == 15 15 16 -As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group willconsist of peers from other groups and friends,whowill actsif theyare olderpeoplewith dementia. We plantogather around20 people for our experiments.26 +As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consists of peers from other groups and friends. In total we had 19 people take part in our experiment. 17 17 18 18 == Experimental design == 19 19 20 - Wewillbe usinga within-subject design.In the experiment all of the participantswill interact with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order,to counter-balance the carryover effects. Snacks will be made available for the participants, in case they're prompted and they're hungry. The participants will be unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjectscould be primed for eating, which would bias the results and hide the effect of the robotic interaction.30 +For the experiment we used a within-subject design. All of the participants interacted with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order. This was done to counter-balance the carryover effects. Snacks were made available for the participants, in case they were prompted and they ewre hungry. The participants were unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects would have been primed for eating, which would have biased the results and hide the effect of the robotic interaction. 21 21 22 22 == Tasks == 23 23 24 -The participant will have to interact with the robot, whichis programmed to engage in a lunch discourse. Two versions will be implemented: the first versionwillask basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (alarm clock). The secondwillbeour original implementation of it with the more sophisticated discourse and music.34 +The participant interacted with the robot, which was programmed to engage in a lunch discourse. Two versions were implemented: the first version asks basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basically an alarm clock). The second is our original implementation of it with the more sophisticated discourse and music. 25 25 26 26 == Measures == 27 27 28 -We plan onmeasuringthe effectiveness of the discourse, both physically and emotionally. Our quantitative measureis whether the person ate the lunch they were supposed to have eaten, and the qualitative measureis the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures will be recorded with a simple questionnaire.Dependingon the timeof theexperiments,weassumethat people might alsonotbehungry enough to be prompted to have something to eat, whichmightdisturb the results.We doplan howevertomeasure whether the robotwillremind someone of their hunger andhavethemeat.38 +We measured the effectiveness of the discourse, both physically and emotionally. Our quantitative measure was whether the person ate the lunch they were supposed to have eaten, and the qualitative measure was the emotions that the PwD experienced before, during, and after the interaction. The qualitative measures were recorded with a simple questionnaire. Some people were not hungry enough to be prompted to have something to eat, which disturbed the results. However we did measure whether the robot reminded someone of their hunger and if they ate. 29 29 30 30 == Procedure == 31 31 32 -* Welcome Participants and explain what they are going to be doing. 33 -* Have them sign the permission form. 34 -* Participants complete a questionnaire(A) regarding their emotional state (control). 35 -* Have version A of interaction with the robot. 36 -* Complete questionnaire(extended version). 42 +The procedure was conducted as follows: 43 + 44 +1. Welcome participant and explain what they are going to be doing. 45 +2. Have them sign the permission form. 46 +* Complete questionnaire 1 regarding their emotional state (control). 47 +* Have an interaction with version A of the robot. 48 +* Complete questionnaire 2 (extended version). 37 37 * Have a short interview during downtime (prepared questions). 38 -* Have versionB ofinteraction with the robot.39 -* Complete questionnaire(extended version). 50 +* Have an interaction with version B of the robot. 51 +* Complete questionnaire 3 (extended version). 40 40 * Have a short interview during downtime (prepared questions). 41 41 42 42 == Material == ... ... @@ -86,38 +86,69 @@ 86 86 87 87 = Results = 88 88 89 - ==Mood==101 +The results were gathered from 19 personnel, all of whom interacted first with one version of the robot and then the other. 10 of the participants interacted first with the simple version, nine having their first interaction with the advanced version. 90 90 103 +== Eating == 104 + 91 91 {{html}} 92 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/ MoodChangeDumb.png?rev=1.1" alt="Measured moodsandchangesforthe simplebot" style="display:block;margin-left:auto;margin-right:auto;width:750"/>106 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/EatingComp.png?rev=1.1" alt="Results on the eating of the test personas" style="display:block;margin-left:auto;margin-right:auto" width=750/> 93 93 {{/html}} 94 94 95 95 (% style="text-align:center" %) 96 -Figure: Medianmeasuredmoodsforthe simpleversionofthe robot110 +Figure 1: Results on the eating of the test personas during the experiment 97 97 112 +Simple robot: 113 + 114 +* 16% ate 115 +* 33% of those would not have eaten without the robot 116 + 117 +Advanced robot: 118 + 119 +* 32% ate 120 +* 67% of those would not have eaten without the robot 121 + 122 +== Music == 123 + 98 98 {{html}} 99 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/Mo odChangeSmart.png?rev=1.1" alt="Measuredmoodsand changesfortheadvancedversionof therobot" style="display:block;margin-left:auto;margin-right:auto;width:750"/>125 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=1250/> 100 100 {{/html}} 101 101 102 102 (% style="text-align:center" %) 103 -Figure: Medianmeasured moodsfortheadvancedversionof theobot129 +Figure 2: Answers of the test personas regarding music 104 104 131 + 132 +== EVEA (Mood) == 133 + 134 +{{html}} 135 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeDumb.png?rev=1.1" alt="Measured moods and changes for the simple robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> 136 +{{/html}} 137 + 105 105 (% style="text-align:center" %) 106 - Table:Wilcoxon signedranktest results forhypothesisthat themoodchanged duringthe interactionwiththesimplerobot139 +Figure 3: Median measured moods for the simple version of the robot 107 107 141 +{{html}} 142 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/MoodChangeSmart.png?rev=1.1" alt="Measured moods and changes for the advanced version of the robot" style="display:block;margin-left:auto;margin-right:auto" width=750/> 143 +{{/html}} 144 + 145 +(% style="text-align:center" %) 146 +Figure 4: Median measured moods for the advanced version of the robot 147 + 148 +(% style="text-align:center" %) 149 +Table 1: Wilcoxon signed rank test results for the hypothesis that the mood changed during the interaction with the simple robot 150 + 108 108 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 109 109 |Statistic|37|5|4|14 110 110 |P-value|0.54|0.01|0.01|0.45 111 111 112 112 (% style="text-align:center" %) 113 -Table: Wilcoxon signed rank test results for hypothesis that the mood changed during the interaction with the advanced robot 156 +Table 2: Wilcoxon signed rank test results for the null hypothesis that the mood changed during the interaction with the advanced robot 114 114 115 115 |=Mood|=Happiness|=Anxiety|=Sadness|=Anger 116 -|Statistic|3 7|11|2|17117 -|P-value|0. 54|0.01|0.01|0.45159 +|Statistic|32|11|2|17 160 +|P-value|0.18|0.01|0.01|0.45 118 118 119 119 (% style="text-align:center" %) 120 -Table: Wilcoxon signed rank test results for hypothesis that the mood decreased during the interaction with the simple robot 163 +Table 3: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the simple robot 121 121 122 122 |=Mood|=Anxiety|=Sadness|=Anger 123 123 |Statistic|81|53|29 ... ... @@ -124,7 +124,7 @@ 124 124 |P-value|0.01|0.00|0.23 125 125 126 126 (% style="text-align:center" %) 127 -Table: Wilcoxon signed rank test results for hypothesis that the mood decreased during the interaction with the advanced robot 170 +Table 4: Wilcoxon signed rank test results for the null hypothesis that the mood decreased during the interaction with the advanced robot 128 128 129 129 |=Mood|=Anxiety|=Sadness|=Anger 130 130 |Statistic|32|149|52 ... ... @@ -131,7 +131,7 @@ 131 131 |P-value|0.00|0.01|0.07 132 132 133 133 (% style="text-align:center" %) 134 -Table: Wilcoxon signed rank test results for hypothesis that the mood increased during the interaction with the simple robot 177 +Table 5: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the simple robot 135 135 136 136 |=Mood|=Happiness 137 137 |Statistic|37 ... ... @@ -138,49 +138,70 @@ 138 138 |P-value|0.27 139 139 140 140 (% style="text-align:center" %) 141 -Table: Wilcoxon signed rank test results for hypothesis that the mood increased during the interaction with the advanced robot 184 +Table 6: Wilcoxon signed rank test results for the null hypothesis that the mood increased during the interaction with the advanced robot 142 142 143 143 |=Mood|=Happiness 144 144 |Statistic|32 145 145 |P-value|0.09 146 146 147 -== Music == 190 +(% style="text-align:center" %) 191 +Table 7: Wilcoxon signed rank test results for the hypothesis that the mood changes with the simple and advanced robots during the interaction are different 148 148 193 +|=Mood|=Happiness|=Anxiety|=Sadness|=Anger 194 +|Statistic|92|49|85|69 195 +|P-value|0.92|0.07|0.71|0.31 196 + 197 +== Godspeed == 198 + 149 149 {{html}} 150 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/ MusicEnjoyable.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto;width:750"/>200 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/friendly-hist.png?rev=1.1" alt="Effects of music on the test personnel" style="display:block;margin-left:auto;margin-right:auto" width=750/> 151 151 {{/html}} 152 152 153 153 (% style="text-align:center" %) 154 -Figure: Answers o fthe testpersonas regarding music204 +Figure 5: Answers to the statement 'I thought the robot was friendly' 155 155 156 -== Music == 157 - 158 158 {{html}} 159 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/ MusicEnjoyable.png?rev=1.1" alt="Effects ofmusiconthe testpersonnel" style="display:block;margin-left:auto;margin-right:auto;width:750"/>207 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/pleasant-hist.png?rev=1.1" alt="Answers to the statement 'I thought the robot was pleasant'." style="display:block;margin-left:auto;margin-right:auto" width=750/> 160 160 {{/html}} 161 161 162 162 (% style="text-align:center" %) 163 -Figure: Answers o fthe testpersonasregarding music211 +Figure 6: Answers to the statement 'I thought the robot was pleasant' 164 164 165 -== Eating == 166 - 167 167 {{html}} 168 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/ EatingComp.png?rev=1.1" alt="Resultsthe eatingof the testpersonas" style="display:block;margin-left:auto;margin-right:auto;width:750"/>214 +<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Test/WebHome/godspeed-barchart.png?rev=1.1" alt="Godspeed questionnaire median comparison'." style="display:block;margin-left:auto;margin-right:auto" width=750/> 169 169 {{/html}} 170 170 171 171 (% style="text-align:center" %) 172 -Figure: Results ontheeatingof thetestpersonas during theexperiment218 +Figure 7: Median measured Godspeed questionnaire dimensions 173 173 174 -- TODO: Add "I thought the robot was pleasant." and "I thought the robot was friendly" figures 175 175 221 +(% style="text-align:center" %) 222 +Table 8: Wilcoxon signed rank test results for the null hypothesis that the advanced robot scored higher in the perceived dimensions 223 + 224 +|=Dimension|=Likeability|=Intelligence 225 +|Statistic|36|70 226 +|P-value|0.01|0.17 227 + 176 176 = Discussion = 229 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 177 177 231 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 178 178 233 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 179 179 180 180 = Conclusions = 181 181 182 - The experiment showedpromisingresultsandencouragesmoreresearchintothe subject.237 +From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. 183 183 239 +In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 240 + 241 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 242 + 243 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 244 + 245 +A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 246 + 247 + 184 184 = Appendix = 185 185 186 186 == Experiment introduction for participants ==
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