Changes for page Test
Last modified by Sofia Kostakonti on 2022/04/05 14:08
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edited by Sofia Kostakonti
on 2022/04/04 19:58
on 2022/04/04 19:58
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To version
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edited by Marlein Vogels
on 2022/04/03 20:25
on 2022/04/03 20:25
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... ... @@ -23,15 +23,15 @@ 23 23 24 24 == Participants == 25 25 26 -As there are practical difficulties with conducting the experiment with actual people with dementia ,due to both time constraints and COVID, our participants' group consists of peers from other groups and friends. In total we had 19 people take part in our experiment.26 +As there are practical difficulties with conducting the experiment with actual people with dementia due to both time constraints and COVID, our participants' group consists of peers from other groups and friends. In total we had 19 people take part in our experiment. 27 27 28 28 == Experimental design == 29 29 30 -For the experiment ,we used a within-subject design. All of the participants interacted with both versions of the robot, with half of the participants interacting with version 1 first and then version 2, and the other half in reverse order. This was done to counter-balance the carryover effects. Snacks were made available for the participants, in case they were prompted andwere hungry. Theywerefullyaware of themand someofthequestionnaire promptsmighthavegiven themanideafwhatour experimentisabout(or atleastthatit'srelatedtofood), whichmighthave skewedourresults.30 +For the experiment we used a within-subject design. All of the participants interacted with both versions of the robot, with half of the participants interacting with the version 1 first and then version 2, and the other half in reverse order. This was done to counter-balance the carryover effects. Snacks were made available for the participants, in case they were prompted and they ewre hungry. The participants were unaware of the possibility of eating snacks, to prevent disturbing the interaction with the robot. Otherwise the subjects would have been primed for eating, which would have biased the results and hide the effect of the robotic interaction. 31 31 32 32 == Tasks == 33 33 34 -The participant interacted with the robot, which was programmed to engage in a lunch discourse. Two versions were implemented: the first version (simple interaction) asks basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basically an alarm clock). The second(advancedinteraction) is our original implementation of it with the more sophisticated discourse and music.34 +The participant interacted with the robot, which was programmed to engage in a lunch discourse. Two versions were implemented: the first version asks basic questions about mealtime, mostly acting as a reminder for the PwD to have lunch (basically an alarm clock). The second is our original implementation of it with the more sophisticated discourse and music. 35 35 36 36 == Measures == 37 37 ... ... @@ -41,31 +41,44 @@ 41 41 42 42 The procedure was conducted as follows: 43 43 44 -1. Welcome participant sand explain what they are going to be doing.44 +1. Welcome participant and explain what they are going to be doing. 45 45 1. Have them sign the permission form. 46 -1. Complete questionnaire 1 regarding their emotional state and hunger scale(control).47 -1. Have interaction with version A of the robot. 46 +1. Complete questionnaire 1 regarding their emotional state (control). 47 +1. Have an interaction with version A of the robot. 48 48 1. Complete questionnaire 2 (extended version). 49 49 1. Have a short interview during downtime (prepared questions). 50 -1. Have interaction with version B of the robot. 50 +1. Have an interaction with version B of the robot. 51 51 1. Complete questionnaire 3 (extended version). 52 52 1. Have a short interview during downtime (prepared questions). 53 53 54 -We used the "Wizard of Oz" method for differentiating agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough, and to have an overall smoother interaction. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants' answers, in a place the participant did not see, such as behind them. The robot's responses were hardcoded, with a few different branches available to take into account the variety of answers the participants would give. The only issue encountered was some connectivity delays at times, which only slightly affected a few of the interactions. 55 55 55 +We used the "Wizard of Oz" method for recognizing agreement and disagreement, to make sure that the whole process did not depend on voice recognition being good enough. In practice, this meant that someone was pressing "y" and "n" on the keyboard according to the participants answers in a place the participant did not see, such as behind them. 56 + 56 56 == Material == 57 57 58 -For the experiments, we used the NAO robot platform, and a laptop to control it. The participants completed the questionnaires on their phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their hunger levels, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate.59 +For the experiments, we used the NAO robot platform, and a laptop to control it with. The participants completed the questionnaires on their phones by scanning a QR code. The questionnaires are a combination of questions regarding the emotional state of the participants, their interaction with the robot, and the music included in the interaction. Stroopwafels and water in a clean cup were made available to see and measure how much people ate. 59 59 60 - During theexperiments, fourdifferenttypes of questionsweregivento theparticipants, in additiono theConsentFormand Disclaimerstheyhadto sign in thebeginning.The four sections were:61 +Below are listed the contents of the three questionnares: 61 61 62 -1. 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire for mood assessment 63 -1. 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire to assess the pleasantness and intelligence of the robot 64 -1. 3 hunger and food-related questions of our own, to assess if they eat before or during the interaction (5-point Likert scale) 65 -1. 2 music-related questions of our own, to measure how much they enjoyed the music and what was its effect (5-point Likert scale) 63 +Questionnare 1: 64 +* Consent Form and Disclaimers 65 +* Control for robot version A 66 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 67 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 66 66 67 -Before the first interaction, the participants were asked to respond to sections 1. and 3., while right after each interaction, they were asked to respond to all four sections, with the music section only present after the advanced interaction. 69 +Questionnare 2: 70 +* Questions about robot version A 71 +** 3 food-related questions of our own (5-point Likert scale) 72 +** 2 music-related questions of our own (5-point Likert scale) 73 +* Control for robot version B 74 +** 8 questions from the [[EVEA>>https://www.ucm.es/data/cont/docs/39-2013-04-19-EVEA%20-%20Datasheet.pdf]] questionnaire 75 +** 4 questions from the [[Godspeed>>https://www.bartneck.de/2008/03/11/the-godspeed-questionnaire-series/]] questionnaire 68 68 77 +Questionnare 3: 78 +* Questions about robot version B 79 +** 3 food-related questions of our own (5-point Likert scale) 80 +** 2 music-related questions of our own (5-point Likert scale) 81 + 69 69 == Practicalities == 70 70 71 71 Before the experiment we: ... ... @@ -109,6 +109,7 @@ 109 109 (% style="text-align:center" %) 110 110 Figure 2: Answers of the test personas regarding music 111 111 125 + 112 112 == EVEA (Mood) == 113 113 114 114 {{html}} ... ... @@ -206,20 +206,17 @@ 206 206 |P-value|0.01|0.17 207 207 208 208 == Qualitative Results: Quotes and observations == 209 - 210 210 As described, during the experiment, the interaction between the participants and the robot was observed. This section will elaborate on findings from those observations and quotes from participants. 211 211 212 -After each interaction section, the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were: 213 - 225 +After each interaction section, the the participant was asked how the interaction with the robot felt. From the interaction with the less intelligent version of the robot, some interesting quotes were: 214 214 * “The robot was bit direct.” 215 215 * “Efficient interaction, but less friendly than the other interaction.” 216 216 * “Strange, I did not catch the questions.” 217 217 * “It felt short.” 218 218 219 -Some of these quotes stress the fact that the less intelligent prototype interaction was rather short and direct. It should be said that the sequence of the interactions seemed to have some impact on how the participants experienced the interaction. Some participants who first experienced the less intelligent prototype were smiling and positively surprised during this interaction, while others who first experienced the intelligent prototype were overall smiling less while interacting with the less intelligent robot. 231 +Some of these quotes stress the fact that the less intelligent prototype interaction was rather short and direct. It should be said that the sequence of the interactions seemed to have some impact on how the participants experienced the interaction. Some participants who first experienced the less intelligent prototype were smiling and positively surprised during this interaction, while others who first experienced the intelligent prototype were over all smiling less while interacting with the less intelligent robot. 220 220 221 221 From the interaction with the intelligent version of the robot, some interesting quotes were: 222 - 223 223 * “I think it’s perfect, the robot is very friendly. I liked that the robot sat down with me after a while.” 224 224 * “The interaction felt quite natural.” 225 225 * “Nao answered pretty quickly, you don’t have to wait for an answer. It is quite a happy robot.” ... ... @@ -229,38 +229,32 @@ 229 229 230 230 Some participants clearly expressed how friendly they found the intelligent version of the robot. The sequence of the interactions did not seem to impact their feeling about the interaction as much as with the interaction with the less intelligent version of the robot. 231 231 Some reported that the interaction felt natural and intuitive. 232 -As for the music, some participants told us that the music was a useful and pleasant addition to the interaction with the robot. 243 +As for the music, some participants told us that the music did was a useful and pleasant addition to the interaction with the robot. 233 233 As for the suggestion to eat and drink, one participant reported that the suggestions to eat and drink were perhaps too friendly and too subtle. 234 234 From our observations, it seemed as if participants were either smiling more during the interaction with the intelligent version of the robot or concentrating on the interaction more carefully compared to the interaction with the less intelligent version of the robot. 235 235 236 236 = Discussion = 248 +Analysis the results surfaced some minor issues in the experiment, such as the lack of comparison with two robots of similar features, with and without music. Also the practical limitations in the setup, such as the lack of different food options and some participants being aware of the design goals of the prototype could have interfered with the natural flow of the intercourse. With these limitations, the research method was successful in extracting differences within the robots and brought up additional directions for future research. 237 237 238 - From theultswean see that themoreadvancedrobotshowsadvantages over the simpleversion inmultiplegories. Hintsofbetterperformanceinothercategories canbe seen,but noconclusionsshouldbedrawn fromtheones thatlackthestatisticalsignificance.250 +The most interesting direction for future research would be the longer term studying of the effect of mealtime reminders on the health of the test subjects. The longer term health study would uncover the effect on eating frequency and the development of the relationship with the robot, for example would the test subjects that were first excited about the novel interaction with the robot, develop negative feelings about the supervision that the robot is conducting into their personal life. 239 239 240 -A s fortheeating,it seemsthatboth robots havelimited successincausingthepeopleo eat asseeninFigure 1, theycouldcause thepatientstoeatmore regularly,iftriggeredbytimersorotheruitablesystems.Italsoseemsthattheadvancedrobot is better in thereminding,by a slightmargin. However,thelong termeffectsof remindingshouldbe researchedmore to concludewhethertheusage of the demonstratedrobot platformor similarwouldcausethepatientstoeatmoreregularly. Itisalso unclearhowetestsetup and thelimited choiceoffood affectedthe eating.252 +Another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 241 241 242 - Basedontheanswers of the participantsregardingmusic seenin Figure2,it can beeenthatmostof themwere eitherindifferentorlikedtheusic. Also, ashetest personnel find theadvanced robotmorelikeablewith a5% confidencelimit (Table7), andtheadvancedversionwastheonly version with music, it seemslikelythatthemusicdoes make the interactionmore pleasant for the personas. However, some of the likeability mightbe dueto theotheradvanced featuresof the robotand thusmoreresearch iseededtoconcludethe effect of the music.254 +Lastly, the observations and interviews with the participants clearly demonstrated that for now, that a more friendly and intelligent robot does make the interaction with the robot more pleasant. 243 243 244 - TheEVEA and partial Godspeed result canbe seen in Figures 3-7 and Tables 1-8. The results show that with reasonableconfidence (5% confidencelimit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However,in Table 7 we can see that the statistical differences in the mood differencesduring the interactions with the different versions are not highly significant.256 += Conclusions = 245 245 246 - A Wilcoxon signedrank test forthepartial Godspeed testhowsinTable8thatwithhigh confidence(1% confidencelimit), the intelligentrobotismorelikeable incomparisonto the simplerobot. With theseresultsitislikelythatthemoreadvancedrobotis slightlypreferableandthepersonasmightxperiencelessnegativeemotionsafter theinteractionwiththerobots,butit remains yetuncleariftheeffectmore powerfulwith theadvanced robot.258 +From the results we can see that the more advanced robot shows advantages over the simple version in many categories. Hints of better performance in other categories can be seen, but no conclusions should be drawn from the ones that lack the statistical significance. 247 247 248 - Theobservationsandinterviewswith theparticipantsclearlydemonstratedthatfornow,that a morefriendlyandintelligentrobotdoesmakethe interactionwith the robotmorepleasant.Also, the observationsdo support thedatafromthequestionnaireinterms ofthelikabilitydifferencebetweenbothrobot types.260 +In improving the eating, it seems that both robots have limited success in causing the people to eat as seen in Figure 1, they could cause the patients to eat more regularly, if triggered by timers or other suitable systems. It also seems that the advanced robot is better in the reminding, by a slight margin. However, the long term effects of reminding should be researched more to conclude whether the usage of the demonstrated robot platform or similar would cause the patients to eat more regularly. It is also unclear how the test setup and the limited choice of food affected the eating. 249 249 250 - Analysis of the resultssurfacedsomeminorissuesintheexperiment,suchasthe lackof comparison withtworobots ofsimilarfeatures,withandwithout music. Also thepractical limitationsin thesetup,suchasthelackofdifferentfood options and some participantsbeingawareofthe designgoalsoftheprototypecouldhaveinterferedwith thenaturalflowofthe intercourse.With these limitations,theresearchmethodwassuccessfulinextractingdifferenceswithinthe robotsandbroughtpadditionalirectionsforfutureresearch.262 +Based on the answers of the participants regarding music seen in Figure 2, it seems that most of them were either indifferent or liked the music. Also, as the test personnel find the advanced robot more likeable with a 5% confidence limit (Table 7), and the advanced version was the only version with music, it seems likely that the music does make the interaction more pleasant for the personas. However, some of the likeability might be due to the other advanced features of the robot and thus more research is needed to conclude the effect of the music. 251 251 252 -The mostinterestingdirectionfor futureresearchwould bethelongertermstudyingoftheeffectof mealtimeremindersonthehealthofthetestsubjects.Thelongerm healthstudywoulduncoverthe effect oneatingfrequencyandthe developmentoftheelationship with the robot,for examplewouldthetestsubjectsthatwerefirstexcitedabout thenovel interactionwiththerobot,developnegativefeelingsaboutthesupervision thatthe robotisconductingintoeirpersonal life.264 +The EVEA and partial Godspeed result can be seen in Figures 3-7 and Tables 1-8. The results show that with reasonable confidence (5% confidence limit), both versions of the robot decreased sadness and anxiety in the test personas. Hints are shown (10% confidence limit) that the advanced robot also decreases feelings of anger and increases happiness, while the simple robot fails to show similar results. However, in Table 7 we can see that the statistical differences in the mood differences during the interactions with the different versions are not highly significant. 253 253 254 - Furthermore,anaspectthat was notcomparedinthis studyishowmanystroopwafelstheparticipantsatewhile interactingwiththe robot.Fornow,thefocuswastoevaluatewhethertheclaimthe robotcausesthePwD - in thecaseof theexperiment:theparticipants- to eatornot.For futureesearch,theamountoffoodconsumedbytheparticipantscouldalsobe takenintoconsideration.266 +A Wilcoxon signed rank test for the partial Godspeed test shows in Table 8 that with high confidence (1% confidence limit), the intelligent robot is more likeable in comparison to the simple robot. With these results it is likely that the more advanced robot is slightly preferrable and the personas might experience less negative emotions after the interaction with the robots, but it is slightly unclear if the effect is more powerful with the advanced robot. 255 255 256 -Lastly, another topic to study is the differences with and without music. The effects of music could be studied with the music tailored to personal taste and all versions of the robot with and without the music playback included in the interaction. This would allow to pinpoint the effects of music, without the other features causing variance. 257 257 258 -= Conclusions = 259 - 260 -From the results it seems that in short-term interactions, both of the robots do remind the persons of their hunger, but the test setup might have caused many people not to eat or not to be hungry when arriving. It would also seem that the music does make the entire discourse more enjoyable as people did enjoy it, but it is unclear whether the observed increases in mood caused by the advanced robot in comparison to the simple version are due to the music or other features included in the advanced version or simply due to variance. It seems that the advanced robot is slightly more enjoyable due to the observed change in anxiety, but in total the results are inconclusive. 261 - 262 -The long-term effects of this are unclear and require further study. The short-term experiment shows promising results to further develop such solutions, but to also conduct experiments to study the long-term effects of such a solution. With a longer experiment, the development of the human-robot interaction and the effect of constant mealtime reminders would likely begin to show, which could cause differences to the presented short-term results, by for example the robot becoming more enjoyable as it becomes familiar. 263 - 264 264 = Appendix = 265 265 266 266 == Experiment introduction for participants ==
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