Changes for page Design Patterns
Last modified by Sofia Kostakonti on 2022/04/05 14:22
To version 18.1
edited by Sofia Kostakonti
on 2022/04/05 14:21
on 2022/04/05 14:21
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... ... @@ -1,8 +1,7 @@ 1 1 == Team design pattern I: Basic == 2 + 2 2 [[image:Foundation.Human Factors.Music and Cognition.WebHome@brain_reserve.jpg]] 3 -{{html}} 4 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Main/WebHome/DesignPattern.png?rev=1.1" alt="Design Patterns" width="750"/> 5 -{{/html}} 4 +{{html}}<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Main/WebHome/DesignPattern.png?rev=1.1" alt="Design Patterns" width="750"/>{{/html}} 6 6 7 7 **Overview** 8 8 The design pattern above demonstrates the interactions between Nao and the PwD. The top pattern concerns UC01, the mealtime discourse. The bottom pattern concerns UC02, the mealtime reminder. In this section, the design pattern will be explained step by step. ... ... @@ -23,8 +23,8 @@ 23 23 Option b - PwD answers question 2) negatively: UC02 starts 24 24 25 25 26 - 27 27 //UC02: The mealtime reminder// 26 + 28 28 1. Robot encourages PwD to eat something and suggests the PwD to prepare the food. Consequently, the PwD will walk to the kitchen/food preparation area. 29 29 1. Robot plays “Food preparation music”. 30 30 This way, after a couple interaction sessions, the PwD might link the food preparation music to the idea to go and eat something. ... ... @@ -51,12 +51,12 @@ 51 51 1. Robot salutes PwD and optionally plays “Stop music”. 52 52 This way, the PwD is made aware of the fact that the interaction has finished. 53 53 54 - 55 55 == Team design pattern I addition: Caregiver as supervisor == 56 -{{html}} 57 -<img src="https://xwiki.ewi.tudelft.nl/xwiki/wiki/sce2022group01/download/Main/WebHome/Design Pattern updated.png?rev=1.1" alt="Design Patterns" width="750"/> 58 -{{/html}} 59 59 55 +(% style="text-align:center" %) 56 +[[image:Foundation.Human Factors.Design Patterns and Ontology.WebHome@Design Pattern updated.png||width="750"]] 57 +Figure 2: Updated Pattern Design 58 + 60 60 **Overview** 61 61 In the design pattern below, we have updated the previously explained design pattern demonstrates how the caregiver can interfere in the interaction between the robot and the PwD. As the updates are only suggestions, we marked those sections of the design patterns with a dotted line. 62 62 ... ... @@ -67,6 +67,7 @@ 67 67 68 68 **Steps Breakdown** 69 69 //UC Preparation// 69 + 70 70 1. Robot asks the supervisor if she wants UC01/UC02/neither of the use cases to commence. 71 71 1. Supervisor answers the robot’s question. 72 72 1. Supervisor could alternatively answer the robot’s question by tapping the robot’s had. ... ... @@ -76,6 +76,7 @@ 76 76 This design addition suggestion does not consist of clearly defined steps, but is just intended to demonstrate that the caregiver, as supervisor, could have the opportunity to impact the mealtime reminder interaction between the robot and the PwD. However, in the interaction design patterns, the interaction between the supervisor, the PwD and the robot will be further explained. 77 77 78 78 == Interactions == 79 + 79 79 In the section below, we will elaborate on the basis of the interactions between the robot and the end-user of the system, the PwD. 80 80 81 81 **Robot gets PwD’s attention** ... ... @@ -82,9 +82,9 @@ 82 82 //Why//: to start both UC01 and consequently UC02, the robot has to get the PwD’s attention, without startling the PwD. 83 83 84 84 To get the PwD’s attention by the robot, the following types of interaction are used: 85 -• The Robot plays start playing music that suggests that a Use Case is about to commence.86 -• The Robot greets the PwD.87 -• The Robot asks the PwD introductory questions to gently start the conversation between the Robot and the PwD like: “How are you doing?”, “How are you feeling?”86 +• The Robot plays start playing music that suggests that a Use Case is about to commence. 87 +• The Robot greets the PwD. 88 +• The Robot asks the PwD introductory questions to gently start the conversation between the Robot and the PwD like: “How are you doing?”, “How are you feeling?” 88 88 89 89 The same interaction types can be used in case the Robot aims to finish the interaction with the PwD. 90 90 ... ... @@ -93,37 +93,35 @@ 93 93 In the end, the information gathered in the self-reflection interactions can be used to determine what’s healthiest for the PwD in terms of feeding him/herself. 94 94 95 95 To stimulate the PwD to self-reflect, the following can be done by the Robot: 96 -• The Robot asks the PwD questions about his/her day like: “What have you been doing today?”97 -• The Robot asks the PwD questions, linking specifically to a certain activity, like: “Did you have breakfast?”98 -• The Robot asks the PwD questions that link to the previously asked question, like: “What did you have for breakfast?”99 -• The Robot asks the PwD questions to stimulate the PwD to do something, like: “Isn’t it time for you prepare lunch?”100 -• The Robot plays music to make the PwD reminisce97 +• The Robot asks the PwD questions about his/her day like: “What have you been doing today?” 98 +• The Robot asks the PwD questions, linking specifically to a certain activity, like: “Did you have breakfast?” 99 +• The Robot asks the PwD questions that link to the previously asked question, like: “What did you have for breakfast?” 100 +• The Robot asks the PwD questions to stimulate the PwD to do something, like: “Isn’t it time for you prepare lunch?” 101 +• The Robot plays music to make the PwD reminisce 101 101 102 102 //Context// 103 103 The self-reflection interaction can be used in the following situations: 104 -• The mealtime discourse: the Robot can check if the PwD has eaten something105 -• The water check: the Robot can check if the PwD his having a drink106 -• The company check: the Robot can check if the PwD is having company105 +• The mealtime discourse: the Robot can check if the PwD has eaten something 106 +• The water check: the Robot can check if the PwD his having a drink 107 +• The company check: the Robot can check if the PwD is having company 107 107 108 108 **Robot calms the PwD** 109 109 //Why//: as described in previous sections, many people with dementia might experience negative emotions such as anger and agitation during mealtimes. Therefore, interactions between the Robot and the PwD to calm the PwD are developed. 110 110 111 111 For the robot to calm the PwD, the Robot can do the following: 112 -• The Robot plays music to the PwD: it has been shown that music can affect a person’s mood.113 -• The Robot can verbally calm the PwD by saying calming words like: “It’s okay, I am here for you.”113 +• The Robot plays music to the PwD: it has been shown that music can affect a person’s mood. 114 +• The Robot can verbally calm the PwD by saying calming words like: “It’s okay, I am here for you.” 114 114 115 115 //Context// 116 116 The calming of the PwD can be applied in the following contexts: 117 -• While the PwD is eating the food he/she prepared118 -• While the PwD is having a drink119 -• While the PwD is made aware of the fact that the Robot is keeping the PwD company118 +• While the PwD is eating the food he/she prepared 119 +• While the PwD is having a drink 120 +• While the PwD is made aware of the fact that the Robot is keeping the PwD company 120 120 121 121 **PwD answers the Robot** 122 122 //Why//: To determine the next step in the conversations between the PwD and the Robot, the PwD has to answer the Robot’s questions. 123 123 124 124 The PwD can answer the Robot’s questions and suggestions in the following ways: 125 -• The PwD answers the Robot’s questions verbally 126 -• The PwD taps the Robot. This can for instance be done after the PwD has finished a certain task or if the PwD would like the music to stop. 127 -• The PwD can do nothing. In this case the interaction will stop after a given amount of time. 128 - 129 - 126 +• The PwD answers the Robot’s questions verbally 127 +• The PwD taps the Robot. This can for instance be done after the PwD has finished a certain task or if the PwD would like the music to stop. 128 +• The PwD can do nothing. In this case the interaction will stop after a given amount of time.