Changes for page Claims

Last modified by Marlein Vogels on 2022/04/05 19:49

From version Icon 16.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/04/03 16:59
Change comment: There is no comment for this version
To version Icon 19.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/04/03 17:30
Change comment: There is no comment for this version

Summary

Details

Icon Page properties
Content
... ... @@ -1,9 +1,4 @@
1 -CL001: The PwD is not startled
2 -CL002: The robot is pleasant to interact with
3 -CL003: The PwD feels less alone
4 -CL004: The PwD is encouraged to have some food
5 -CL005: The music makes the task more enjoyable
6 -CL006: The PwD is encouraged to drink
1 +The claims listed in the table below focus on the wellbeing of the PwD and their interaction with NAO as they were deemed as the most critical. Verifying claims concerning the family of the PwD and possible HCPs would be important for the functioning of a more complete product, but were omitted at this time as they could not be evaluated.
7 7  
8 8  {{html}}
9 9  <table>
... ... @@ -20,7 +20,7 @@
20 20  </td>
21 21  </tr>
22 22  <thead>
23 -<tbdody>
18 +<tbody>
24 24  <tr>
25 25  <td>
26 26  CL001
... ... @@ -40,7 +40,7 @@
40 40  The robot is pleasant to interact with, as the interaction is in the format of a discussion and not a reminder
41 41  </td>
42 42  <td>
43 -A PwD might become annoyed or angry when confronted about things they have forgot. Even more so if they actually did remember to do it. The way we've made NAO converse is hopefully seen as a pleasent interaction instead of an recurring reminder.
38 +A PwD might become annoyed or angry when confronted about things they have forgot. Even more so if they actually did remember to do it. The way NAO conducts the interactions converse is hopefully seen as a pleasent conversation instead of an recurring reminder.
44 44  </td>
45 45  </tr>
46 46  <tr>
... ... @@ -62,7 +62,7 @@
62 62  The PwD is encouraged to have some food by NAO
63 63  </td>
64 64  <td>
65 -In the case the PwD knows they haven't eaten, NAOs more direct prompt that it would be good to eat and a reminder where/what food there is, should help the PwD to have food. If they cannot remember if they ate or think they have eaten but actually haven't the more indirect method of asking the PwD how they are feeling hunger wise might make the PwD realize that they are actually hungry, and could eat something.
60 +In the case the PwD knows they haven't eaten, NAOs more direct prompt that it would be good to eat and a reminder where/what food there is, should help the PwD to have food. If they cannot remember if they ate or think they have eaten but actually haven't the more indirect method of asking the PwD how they are feeling might make the PwD realize that they are actually hungry, and could eat something.
66 66  </td>
67 67  </tr>
68 68  <tr>