Changes for page Claims

Last modified by Marlein Vogels on 2022/04/05 19:49

From version Icon 16.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/04/03 16:59
Change comment: There is no comment for this version
To version Icon 14.1 Icon
edited by Aleksanteri Hämäläinen
on 2022/04/03 16:36
Change comment: There is no comment for this version

Summary

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... ... @@ -23,68 +23,68 @@
23 23  <tbdody>
24 24  <tr>
25 25  <td>
26 -CL001
26 +CL001:
27 27  </td>
28 28  <td>
29 29  The PwD is not startled by the activation of the robot if music is played at the start
30 30  </td>
31 31  <td>
32 -The sudden activation might startle the PwD, if they believe to be alone at home and someone starts speaking out of nowhere. The music is a gentle announcement of NAOs activation, and in the long term could form an association with NAOs primary function: reminding the PwD to eat and drink.
32 +AAAAAAAAAAAAAAA
33 33  </td>
34 34  </tr>
35 35  <tr>
36 36  <td>
37 -CL002
37 +CL002:
38 38  </td>
39 39  <td>
40 40  The robot is pleasant to interact with, as the interaction is in the format of a discussion and not a reminder
41 41  </td>
42 42  <td>
43 -A PwD might become annoyed or angry when confronted about things they have forgot. Even more so if they actually did remember to do it. The way we've made NAO converse is hopefully seen as a pleasent interaction instead of an recurring reminder.
43 +AAAAAAAAAAAAAAA
44 44  </td>
45 45  </tr>
46 46  <tr>
47 47  <td>
48 -CL003
48 +CL003:
49 49  </td>
50 50  <td>
51 51  The PwD feels less alone because NAO is providing them company
52 52  </td>
53 53  <td>
54 -While not an actual person, having a conversation with NAO will give the PwD a feeling that they have some company, which might alleviate possible feelings of loneliness.
54 +AAAAAAAAAAAAAAA
55 55  </td>
56 56  </tr>
57 57  <tr>
58 58  <td>
59 -CL004
59 +CL004:
60 60  </td>
61 61  <td>
62 62  The PwD is encouraged to have some food by NAO
63 63  </td>
64 64  <td>
65 -In the case the PwD knows they haven't eaten, NAOs more direct prompt that it would be good to eat and a reminder where/what food there is, should help the PwD to have food. If they cannot remember if they ate or think they have eaten but actually haven't the more indirect method of asking the PwD how they are feeling hunger wise might make the PwD realize that they are actually hungry, and could eat something.
65 +AAAAAAAAAAAAAAA
66 66  </td>
67 67  </tr>
68 68  <tr>
69 69  <td>
70 -CL005
70 +CL005:
71 71  </td>
72 72  <td>
73 73  The PwD is encouraged to drink
74 74  </td>
75 75  <td>
76 -The same as as CL004 for drinking.
76 +AAAAAAAAAAAAAAA
77 77  </td>
78 78  </tr>
79 79  <tr>
80 80  <td>
81 -CL006
81 +CL006:
82 82  </td>
83 83  <td>
84 84  The music makes the task more enjoyable
85 85  </td>
86 86  <td>
87 -Playing music the PwD likes hopefully makes eating a meal more enjoyable, which will make the PwD actually want to eat their meals more.
87 +AAAAAAAAAAAAAAA
88 88  </td>
89 89  </tr>
90 90  </tbody>