Changes for page Claims
Last modified by Marlein Vogels on 2022/04/05 19:49
From version
16.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 16:59
on 2022/04/03 16:59
Change comment:
There is no comment for this version
To version
10.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 16:27
on 2022/04/03 16:27
Change comment:
There is no comment for this version
Summary
Details
- Page properties
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- Content
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... ... @@ -23,70 +23,37 @@ 23 23 <tbdody> 24 24 <tr> 25 25 <td> 26 -CL0 0126 +CL01 27 27 </td> 28 28 <td> 29 - The PwD isnot startledby the activation of the robot if music is played at the start29 +Asd 30 30 </td> 31 31 <td> 32 - The sudden activation might startle the PwD, if they believe to be alone at home and someone starts speaking out of nowhere. The music is a gentle announcement of NAOs activation, and in the long term could form an association with NAOs primary function: reminding the PwD to eat and drink.32 +AAAAAAAAAAAAAAA 33 33 </td> 34 34 </tr> 35 35 <tr> 36 36 <td> 37 -CL0 0237 +CL01 38 38 </td> 39 39 <td> 40 - The robot ispleasant to interact with, as the interaction is in the format of adiscussion and not a reminder40 +Asd 41 41 </td> 42 42 <td> 43 -A PwD might become annoyed or angry when confronted about things they have forgot. Even more so if they actually did remember to do it. The way we've made NAO converse is hopefully seen as a pleasent interaction instead of an recurring reminder.43 +AAAAAAAAAAAAAAA 44 44 </td> 45 45 </tr> 46 46 <tr> 47 47 <td> 48 -CL0 0348 +CL01 49 49 </td> 50 50 <td> 51 - The PwD feels less alone because NAO isproviding them company51 +Asd 52 52 </td> 53 53 <td> 54 - While not an actual person, having a conversation with NAO will give the PwD a feeling that they have some company, which might alleviate possible feelings of loneliness.54 +AAAAAAAAAAAAAAA 55 55 </td> 56 56 </tr> 57 -<tr> 58 -<td> 59 -CL004 60 -</td> 61 -<td> 62 -The PwD is encouraged to have some food by NAO 63 -</td> 64 -<td> 65 -In the case the PwD knows they haven't eaten, NAOs more direct prompt that it would be good to eat and a reminder where/what food there is, should help the PwD to have food. If they cannot remember if they ate or think they have eaten but actually haven't the more indirect method of asking the PwD how they are feeling hunger wise might make the PwD realize that they are actually hungry, and could eat something. 66 -</td> 67 -</tr> 68 -<tr> 69 -<td> 70 -CL005 71 -</td> 72 -<td> 73 -The PwD is encouraged to drink 74 -</td> 75 -<td> 76 -The same as as CL004 for drinking. 77 -</td> 78 -</tr> 79 -<tr> 80 -<td> 81 -CL006 82 -</td> 83 -<td> 84 -The music makes the task more enjoyable 85 -</td> 86 -<td> 87 -Playing music the PwD likes hopefully makes eating a meal more enjoyable, which will make the PwD actually want to eat their meals more. 88 -</td> 89 -</tr> 90 90 </tbody> 91 91 </table> 92 92 {{/html}}