Changes for page Claims
Last modified by Marlein Vogels on 2022/04/05 19:49
From version
13.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 16:36
on 2022/04/03 16:36
Change comment:
There is no comment for this version
To version
16.1


edited by Aleksanteri Hämäläinen
on 2022/04/03 16:59
on 2022/04/03 16:59
Change comment:
There is no comment for this version
Summary
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... ... @@ -23,13 +23,13 @@ 23 23 <tbdody> 24 24 <tr> 25 25 <td> 26 -CL001 :26 +CL001 27 27 </td> 28 28 <td> 29 29 The PwD is not startled by the activation of the robot if music is played at the start 30 30 </td> 31 31 <td> 32 -AA AAAAAAAAAAAAA32 +The sudden activation might startle the PwD, if they believe to be alone at home and someone starts speaking out of nowhere. The music is a gentle announcement of NAOs activation, and in the long term could form an association with NAOs primary function: reminding the PwD to eat and drink. 33 33 </td> 34 34 </tr> 35 35 <tr> ... ... @@ -40,51 +40,51 @@ 40 40 The robot is pleasant to interact with, as the interaction is in the format of a discussion and not a reminder 41 41 </td> 42 42 <td> 43 -AA AAAAAAAAAAAAA43 +A PwD might become annoyed or angry when confronted about things they have forgot. Even more so if they actually did remember to do it. The way we've made NAO converse is hopefully seen as a pleasent interaction instead of an recurring reminder. 44 44 </td> 45 45 </tr> 46 46 <tr> 47 47 <td> 48 -CL03 48 +CL003 49 49 </td> 50 50 <td> 51 51 The PwD feels less alone because NAO is providing them company 52 52 </td> 53 53 <td> 54 -A AAAAAAAAAAAAAA54 +While not an actual person, having a conversation with NAO will give the PwD a feeling that they have some company, which might alleviate possible feelings of loneliness. 55 55 </td> 56 56 </tr> 57 57 <tr> 58 58 <td> 59 -CL04 59 +CL004 60 60 </td> 61 61 <td> 62 62 The PwD is encouraged to have some food by NAO 63 63 </td> 64 64 <td> 65 -A AAAAAAAAAAAAAA65 +In the case the PwD knows they haven't eaten, NAOs more direct prompt that it would be good to eat and a reminder where/what food there is, should help the PwD to have food. If they cannot remember if they ate or think they have eaten but actually haven't the more indirect method of asking the PwD how they are feeling hunger wise might make the PwD realize that they are actually hungry, and could eat something. 66 66 </td> 67 67 </tr> 68 68 <tr> 69 69 <td> 70 -CL05 70 +CL005 71 71 </td> 72 72 <td> 73 73 The PwD is encouraged to drink 74 74 </td> 75 75 <td> 76 - AAAAAAAAAAAAAAA76 +The same as as CL004 for drinking. 77 77 </td> 78 78 </tr> 79 79 <tr> 80 80 <td> 81 -CL06 81 +CL006 82 82 </td> 83 83 <td> 84 84 The music makes the task more enjoyable 85 85 </td> 86 86 <td> 87 - AAAAAAAAAAAAAAA87 +Playing music the PwD likes hopefully makes eating a meal more enjoyable, which will make the PwD actually want to eat their meals more. 88 88 </td> 89 89 </tr> 90 90 </tbody>