Wiki source code of Team Design Patterns
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3 | **Overview** | ||
4 | The human-robot group game management design pattern depicts the flow of interactions between Pepper and the PwD with respect to the proceeding of the group game that has been entered into Pepper's system. With respect to the use cases present, this TDP applies to the Music Bingo Game routine. Below we describe the TDP in further detail. | ||
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7 | **Purpose** | ||
8 | The purpose of this TDP is to demonstrate the flow of how a group game interaction would take place. Often times it becomes challenging for patients with dementia to understand the rules and act well in a group game. With many PwD as a group, it is not easy for the caregiver to make sure every participant understands the rules of the game well. Specifically, in this case, Pepper will be able to help the caregiver to organize the game by doing the explanation of rules and leading the game, etc. We see assisting the PwD with such activity as a meaningful addition to their daily life. The aim is to have Pepper guide the PwD through the steps of a group game and pay attention to the PwD through out the whole process to analyze whether everything went smoothly. | ||
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10 | **Group Game Management** | ||
11 | Although each of the IDPs contained in this TDP is described in great detail in Interactive Design Patterns section, below is a short overview: | ||
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13 | * As a prerequisite, the caregiver needs to initially enter the group game management process into Pepper's system. | ||
14 | * Pepper initially explains the rules of the game to PwD participants and leads the game. | ||
15 | * Pepper then asks the PwD whether they would like to do an activity and if the PwD responds positively, the Pepper starts the activity breakdown. | ||
16 | * For each step, the robot presents the step to the PwD, and waits for the PwD to complete the step in question and tell so to the robot. | ||
17 | * Once all the steps have been successfully completed, Pepper congratulates the PwD. | ||
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